From 900c2c8557c08c1cca0dd5951d33122fa67b8228 Mon Sep 17 00:00:00 2001 From: thomasv Date: Wed, 1 Feb 2012 21:02:19 +0100 Subject: [PATCH] square root modulo --- client/msqr.py | 94 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 94 insertions(+) create mode 100644 client/msqr.py diff --git a/client/msqr.py b/client/msqr.py new file mode 100644 index 00000000..da3c6fde --- /dev/null +++ b/client/msqr.py @@ -0,0 +1,94 @@ +# from http://eli.thegreenplace.net/2009/03/07/computing-modular-square-roots-in-python/ + +def modular_sqrt(a, p): + """ Find a quadratic residue (mod p) of 'a'. p + must be an odd prime. + + Solve the congruence of the form: + x^2 = a (mod p) + And returns x. Note that p - x is also a root. + + 0 is returned is no square root exists for + these a and p. + + The Tonelli-Shanks algorithm is used (except + for some simple cases in which the solution + is known from an identity). This algorithm + runs in polynomial time (unless the + generalized Riemann hypothesis is false). + """ + # Simple cases + # + if legendre_symbol(a, p) != 1: + return 0 + elif a == 0: + return 0 + elif p == 2: + return p + elif p % 4 == 3: + return pow(a, (p + 1) / 4, p) + + # Partition p-1 to s * 2^e for an odd s (i.e. + # reduce all the powers of 2 from p-1) + # + s = p - 1 + e = 0 + while s % 2 == 0: + s /= 2 + e += 1 + + # Find some 'n' with a legendre symbol n|p = -1. + # Shouldn't take long. + # + n = 2 + while legendre_symbol(n, p) != -1: + n += 1 + + # Here be dragons! + # Read the paper "Square roots from 1; 24, 51, + # 10 to Dan Shanks" by Ezra Brown for more + # information + # + + # x is a guess of the square root that gets better + # with each iteration. + # b is the "fudge factor" - by how much we're off + # with the guess. The invariant x^2 = ab (mod p) + # is maintained throughout the loop. + # g is used for successive powers of n to update + # both a and b + # r is the exponent - decreases with each update + # + x = pow(a, (s + 1) / 2, p) + b = pow(a, s, p) + g = pow(n, s, p) + r = e + + while True: + t = b + m = 0 + for m in xrange(r): + if t == 1: + break + t = pow(t, 2, p) + + if m == 0: + return x + + gs = pow(g, 2 ** (r - m - 1), p) + g = (gs * gs) % p + x = (x * gs) % p + b = (b * g) % p + r = m + +def legendre_symbol(a, p): + """ Compute the Legendre symbol a|p using + Euler's criterion. p is a prime, a is + relatively prime to p (if p divides + a, then a|p = 0) + + Returns 1 if a has a square root modulo + p, -1 otherwise. + """ + ls = pow(a, (p - 1) / 2, p) + return -1 if ls == p - 1 else ls