electrum-bitcoinprivate/gui/kivy/data/glsl/header.fs

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2016-01-27 06:51:20 -08:00
#ifdef GL_ES
precision highp float;
#endif
/* Outputs from the vertex shader */
varying vec4 frag_color;
varying vec2 tex_coord0;
/* uniform texture samplers */
uniform sampler2D texture0;