electrum-bitcoinprivate/gui/kivy/uix/dialogs/__init__.py

216 lines
5.8 KiB
Python

from kivy.app import App
from kivy.clock import Clock
from kivy.factory import Factory
from kivy.properties import NumericProperty, StringProperty, BooleanProperty
from kivy.core.window import Window
from electrum_bitcoinprivate_gui.kivy.i18n import _
class AnimatedPopup(Factory.Popup):
''' An Animated Popup that animates in and out.
'''
anim_duration = NumericProperty(.36)
'''Duration of animation to be used
'''
__events__ = ['on_activate', 'on_deactivate']
def on_activate(self):
'''Base function to be overridden on inherited classes.
Called when the popup is done animating.
'''
pass
def on_deactivate(self):
'''Base function to be overridden on inherited classes.
Called when the popup is done animating.
'''
pass
def open(self):
'''Do the initialization of incoming animation here.
Override to set your custom animation.
'''
def on_complete(*l):
self.dispatch('on_activate')
self.opacity = 0
super(AnimatedPopup, self).open()
anim = Factory.Animation(opacity=1, d=self.anim_duration)
anim.bind(on_complete=on_complete)
anim.start(self)
def dismiss(self):
'''Do the initialization of incoming animation here.
Override to set your custom animation.
'''
def on_complete(*l):
super(AnimatedPopup, self).dismiss()
self.dispatch('on_deactivate')
anim = Factory.Animation(opacity=0, d=.25)
anim.bind(on_complete=on_complete)
anim.start(self)
class EventsDialog(Factory.Popup):
''' Abstract Popup that provides the following events
.. events::
`on_release`
`on_press`
'''
__events__ = ('on_release', 'on_press')
def __init__(self, **kwargs):
super(EventsDialog, self).__init__(**kwargs)
def on_release(self, instance):
pass
def on_press(self, instance):
pass
def close(self):
self.dismiss()
class SelectionDialog(EventsDialog):
def add_widget(self, widget, index=0):
if self.content:
self.content.add_widget(widget, index)
return
super(SelectionDialog, self).add_widget(widget)
class InfoBubble(Factory.Bubble):
'''Bubble to be used to display short Help Information'''
message = StringProperty(_('Nothing set !'))
'''Message to be displayed; defaults to "nothing set"'''
icon = StringProperty('')
''' Icon to be displayed along with the message defaults to ''
:attr:`icon` is a `StringProperty` defaults to `''`
'''
fs = BooleanProperty(False)
''' Show Bubble in half screen mode
:attr:`fs` is a `BooleanProperty` defaults to `False`
'''
modal = BooleanProperty(False)
''' Allow bubble to be hidden on touch.
:attr:`modal` is a `BooleanProperty` defauult to `False`.
'''
exit = BooleanProperty(False)
'''Indicates whether to exit app after bubble is closed.
:attr:`exit` is a `BooleanProperty` defaults to False.
'''
dim_background = BooleanProperty(False)
''' Indicates Whether to draw a background on the windows behind the bubble.
:attr:`dim` is a `BooleanProperty` defaults to `False`.
'''
def on_touch_down(self, touch):
if self.modal:
return True
self.hide()
if self.collide_point(*touch.pos):
return True
def show(self, pos, duration, width=None, modal=False, exit=False):
'''Animate the bubble into position'''
self.modal, self.exit = modal, exit
if width:
self.width = width
if self.modal:
from kivy.uix.modalview import ModalView
self._modal_view = m = ModalView(background_color=[.5, .5, .5, .2])
Window.add_widget(m)
m.add_widget(self)
else:
Window.add_widget(self)
# wait for the bubble to adjust its size according to text then animate
Clock.schedule_once(lambda dt: self._show(pos, duration))
def _show(self, pos, duration):
def on_stop(*l):
if duration:
Clock.schedule_once(self.hide, duration + .5)
self.opacity = 0
arrow_pos = self.arrow_pos
if arrow_pos[0] in ('l', 'r'):
pos = pos[0], pos[1] - (self.height/2)
else:
pos = pos[0] - (self.width/2), pos[1]
self.limit_to = Window
anim = Factory.Animation(opacity=1, pos=pos, d=.32)
anim.bind(on_complete=on_stop)
anim.cancel_all(self)
anim.start(self)
def hide(self, now=False):
''' Auto fade out the Bubble
'''
def on_stop(*l):
if self.modal:
m = self._modal_view
m.remove_widget(self)
Window.remove_widget(m)
Window.remove_widget(self)
if self.exit:
App.get_running_app().stop()
import sys
sys.exit()
else:
App.get_running_app().is_exit = False
if now:
return on_stop()
anim = Factory.Animation(opacity=0, d=.25)
anim.bind(on_complete=on_stop)
anim.cancel_all(self)
anim.start(self)
class OutputItem(Factory.BoxLayout):
pass
class OutputList(Factory.GridLayout):
def __init__(self, **kwargs):
super(Factory.GridLayout, self).__init__(**kwargs)
self.app = App.get_running_app()
def update(self, outputs):
self.clear_widgets()
for (type, address, amount) in outputs:
self.add_output(address, amount)
def add_output(self, address, amount):
b = Factory.OutputItem()
b.address = address
b.value = self.app.format_amount_and_units(amount)
self.add_widget(b)