package routing import ( "math" "container/heap" "github.com/lightningnetwork/lnd/channeldb" "github.com/roasbeef/btcd/btcec" "github.com/roasbeef/btcd/chaincfg/chainhash" "github.com/roasbeef/btcutil" ) const ( // HopLimit is the maximum number hops that is permissible as a route. // Any potential paths found that lie above this limit will be rejected // with an error. This value is computed using the current fixed-size // packet length of the Sphinx construction. HopLimit = 20 // infinity is used as a starting distance in our shortest path search. infinity = math.MaxFloat64 ) // Route represents a path through the channel graph which runs over one or // more channels in succession. This struct carries all the information // required to craft the Sphinx onion packet, and send the payment along the // first hop in the path. A route is only selected as valid if all the channels // have sufficient capacity to carry the initial payment amount after fees are // accounted for. type Route struct { // TotalTimeLock is the cumulative (final) time lock across the entire // route. This is the CLTV value that should be extended to the first // hop in the route. All other hops will decrement the time-lock as // advertised, leaving enough time for all hops to wait for or present // the payment preimage to complete the payment. TotalTimeLock uint32 // TotalFees is the sum of the fees paid at each hop within the final // route. In the case of a one-hop payment, this value will be zero as // we don't need to pay a fee it ourself. TotalFees btcutil.Amount // TotalAmount is the total amount of funds required to complete a // payment over this route. This value includes the cumulative fees at // each hop. As a result, the HTLC extended to the first-hop in the // route will need to have at least this many satoshis, otherwise the // route will fail at an intermediate node due to an insufficient // amount of fees. TotalAmount btcutil.Amount // Hops contains details concerning the specific forwarding details at // each hop. Hops []*Hop } // Hop represents the forwarding details at a particular position within the // final route. This struct houses the values necessary to create the HTLC // which will travel along this hop, and also encode the per-hop payload // included within the Sphinx packet. type Hop struct { // Channel is the active payment channel edge that this hop will travel // along. Channel *ChannelHop // TimeLockDelta is the delta that this hop will subtract from the HTLC // before extending it to the next hop in the route. TimeLockDelta uint16 // AmtToForward is the amount that this hop will forward to the next // hop. This value is less than the value that the incoming HTLC // carries as a fee will be subtracted by the hop. AmtToForward btcutil.Amount // Fee is the total fee that this hop will subtract from the incoming // payment, this difference nets the hop fees for forwarding the // payment. Fee btcutil.Amount } // ChannelHop is an intermediate hop within the network with a greater // multi-hop payment route. This struct contains the relevant routing policy of // the particular edge, as well as the total capacity, and origin chain of the // channel itself. type ChannelHop struct { // Capacity is the total capacity of the channel being traversed. This // value is expressed for stability in satoshis. Capacity btcutil.Amount // Chain is a 32-byte has that denotes the base blockchain network of // the channel. The 32-byte hash is the "genesis" block of the // blockchain, or the very first block in the chain. // // TODO(roasbeef): store chain within edge info/policy in database. Chain chainhash.Hash *channeldb.ChannelEdgePolicy } // computeFee computes the fee to forward an HTLC of `amt` satoshis over the // passed active payment channel. This value is currently computed as specified // in BOLT07, but will likely change in the near future. func computeFee(amt btcutil.Amount, edge *ChannelHop) btcutil.Amount { return edge.FeeBaseMSat + (amt*edge.FeeProportionalMillionths)/1000000 } // newRoute returns a fully valid route between the source and target that's // capable of supporting a payment of `amtToSend` after fees are fully // computed. If the route is too long, or the selected path cannot support the // fully payment including fees, then a non-nil error is returned. // // NOTE: The passed slice of ChannelHops MUST be sorted in reverse order: from // the target to the source node of the path finding aattempt. func newRoute(amtToSend btcutil.Amount, pathEdges []*ChannelHop) (*Route, error) { route := &Route{ Hops: make([]*Hop, len(pathEdges)), } // The running amount is the total amount of satoshis required at this // point in the route. We start this value at the amount we want to // send to the destination. This value will then get successively // larger as we compute the fees going backwards. runningAmt := amtToSend pathLength := len(pathEdges) for i, edge := range pathEdges { // Now we create the hop struct for this point in the route. // The amount to forward is the running amount, and we compute // the required fee based on this amount. nextHop := &Hop{ Channel: edge, AmtToForward: runningAmt, Fee: computeFee(runningAmt, edge), TimeLockDelta: edge.TimeLockDelta, } edge.Node.PubKey.Curve = nil // As a sanity check, we ensure that the selected channel has // enough capacity to forward the required amount which // includes the fee dictated at each hop. if nextHop.AmtToForward > nextHop.Channel.Capacity { return nil, ErrInsufficientCapacity } // We don't pay any fees to ourselves on the first-hop channel, // so we don't tally up the running fee and amount. if i != len(pathEdges)-1 { // For a node to forward an HTLC, then following // inequality most hold true: amt_in - fee >= // amt_to_forward. Therefore we add the fee this node // consumes in order to calculate the amount that it // show be forwarded by the prior node which is the // next hop in our loop. runningAmt += nextHop.Fee // Next we tally the total fees (thus far) in the // route, and also accumulate the total timelock in the // route by adding the node's time lock delta which is // the amount of blocks it'll subtract from the // incoming time lock. route.TotalFees += nextHop.Fee } else { nextHop.Fee = 0 } route.TotalTimeLock += uint32(nextHop.TimeLockDelta) // Finally, as we're currently talking the route backwards, we // reverse the index in order to place this hop at the proper // spot in the forward direction of the route. route.Hops[pathLength-1-i] = nextHop } // The total amount required for this route will be the value the // source extends to the first hop in the route. route.TotalAmount = runningAmt return route, nil } // vertex is a simple alias for the serialization of a compressed Bitcoin // public key. type vertex [33]byte // newVertex returns a new vertex given a public key. func newVertex(pub *btcec.PublicKey) vertex { var v vertex copy(v[:], pub.SerializeCompressed()) return v } // edgeWithPrev is a helper struct used in path finding that couples an // directional edge with the node's ID in the opposite direction. type edgeWithPrev struct { edge *ChannelHop prevNode *btcec.PublicKey } // edgeWeight computes the weight of an edge. This value is used when searching // for the shortest path within the channel graph between two nodes. Currently // this is just 1 + the cltv delta value required at this hop, this value // should be tuned with experimental and empirical data. // // TODO(roasbeef): compute robust weight metric func edgeWeight(e *channeldb.ChannelEdgePolicy) float64 { return float64(1 + e.TimeLockDelta) } // findRoute attempts to find a path from the source node within the // ChannelGraph to the target node that's capable of supporting a payment of // `amt` value. The current approach implemented is modified version of // Dijkstra's algorithm to find a single shortest path between the source node // and the destination. The distance metric used for edges is related to the // time-lock+fee costs along a particular edge. If a path is found, this // function returns a slice of ChannelHop structs which encoded the chosen path // (backwards) from the target to the source. func findRoute(graph *channeldb.ChannelGraph, sourceNode *channeldb.LightningNode, target *btcec.PublicKey, amt btcutil.Amount) ([]*ChannelHop, error) { // First we'll initialize an empty heap which'll help us to quickly // locate the next edge we should visit next during our graph // traversal. var nodeHeap distanceHeap // For each node/vertex the graph we create an entry in the distance // map for the node set with a distance of "infinity". We also mark // add the node to our set of unvisited nodes. distance := make(map[vertex]nodeWithDist) if err := graph.ForEachNode(func(node *channeldb.LightningNode) error { // TODO(roasbeef): with larger graph can just use disk seeks // with a visited map distance[newVertex(node.PubKey)] = nodeWithDist{ dist: infinity, node: node, } return nil }); err != nil { return nil, err } // To start, we add the source of our path finding attempt to the // distance map with with a distance of 0. This indicates our starting // point in the graph traversal. sourceVertex := newVertex(sourceNode.PubKey) distance[sourceVertex] = nodeWithDist{ dist: 0, node: sourceNode, } // To start, our source node will the sole item within our distance // heap. heap.Push(&nodeHeap, distance[sourceVertex]) // We'll use this map as a series of "previous" hop pointers. So to get // to `vertex` we'll take the edge that it's mapped to within `prev`. prev := make(map[vertex]edgeWithPrev) for nodeHeap.Len() != 0 { // Fetch the node within the smallest distance from our source // from the heap. bestNode := heap.Pop(&nodeHeap).(nodeWithDist).node // If we've reached our target (or we don't have any outgoing // edges), then we're done here and can exit the graph // traversal early. if bestNode.PubKey.IsEqual(target) { break } // Now that we've found the next potential step to take we'll // examine all the outgoing edge (channels) from this node to // further our graph traversal. pivot := newVertex(bestNode.PubKey) err := bestNode.ForEachChannel(nil, func(edgeInfo *channeldb.ChannelEdgeInfo, edge *channeldb.ChannelEdgePolicy) error { // Compute the tentative distance to this new // channel/edge which is the distance to our current // pivot node plus the weight of this edge. tempDist := distance[pivot].dist + edgeWeight(edge) // If this new tentative distance is better than the // current best known distance to this node, then we // record the new better distance, and also populate // our "next hop" map with this edge. We'll also shave // off irrelevant edges by adding the sufficient // capacity of an edge to our relaxation condition. v := newVertex(edge.Node.PubKey) if tempDist < distance[v].dist && edgeInfo.Capacity >= amt { distance[v] = nodeWithDist{ dist: tempDist, node: edge.Node, } prev[v] = edgeWithPrev{ edge: &ChannelHop{ ChannelEdgePolicy: edge, Capacity: edgeInfo.Capacity, }, prevNode: bestNode.PubKey, } // Add this new node to our heap as we'd like // to further explore down this edge. heap.Push(&nodeHeap, distance[v]) } return nil }) if err != nil { return nil, err } } // If the target node isn't found in the prev hop map, then a path // doesn't exist, so we terminate in an error. if _, ok := prev[newVertex(target)]; !ok { return nil, ErrNoPathFound } // If the potential route if below the max hop limit, then we'll use // the prevHop map to unravel the path. We end up with a list of edges // in the reverse direction which we'll use to properly calculate the // timelock and fee values. pathEdges := make([]*ChannelHop, 0, len(prev)) prevNode := newVertex(target) for prevNode != sourceVertex { // TODO(roasbeef): assumes no cycles // Add the current hop to the limit of path edges then walk // backwards from this hop via the prev pointer for this hop // within the prevHop map. pathEdges = append(pathEdges, prev[prevNode].edge) prevNode = newVertex(prev[prevNode].prevNode) } // The route is invalid if it spans more than 20 hops. The current // Sphinx (onion routing) implementation can only encode up to 20 hops // as the entire packet is fixed size. If this route is more than 20 // hops, then it's invalid. if len(pathEdges) > HopLimit { return nil, ErrMaxHopsExceeded } return pathEdges, nil } }