trezor-core/src/trezor/ui/confirm.py

84 lines
2.5 KiB
Python
Raw Normal View History

2016-09-29 03:29:43 -07:00
from micropython import const
from trezor import loop
from trezor.ui import Widget
from .button import Button, BTN_CLICKED, BTN_STARTED
from .button import CONFIRM_BUTTON, CONFIRM_BUTTON_ACTIVE
from .button import CANCEL_BUTTON, CANCEL_BUTTON_ACTIVE
2016-09-27 07:08:02 -07:00
from .loader import Loader
CONFIRMED = const(1)
CANCELLED = const(2)
class ConfirmDialog(Widget):
def __init__(self, content=None, confirm='Confirm', cancel='Cancel'):
self.content = content
self.confirm = Button((121, 240 - 48, 119, 48), confirm,
normal_style=CONFIRM_BUTTON,
active_style=CONFIRM_BUTTON_ACTIVE)
self.cancel = Button((0, 240 - 48, 119, 48), cancel,
normal_style=CANCEL_BUTTON,
active_style=CANCEL_BUTTON_ACTIVE)
def render(self):
self.confirm.render()
self.cancel.render()
def touch(self, event, pos):
if self.confirm.touch(event, pos) == BTN_CLICKED:
return CONFIRMED
if self.cancel.touch(event, pos) == BTN_CLICKED:
return CANCELLED
2016-09-21 08:50:11 -07:00
def __iter__(self):
yield loop.Wait((super().__iter__(), self.content))
class HoldToConfirmDialog():
def __init__(self, button, content=None, *args, **kwargs):
self.button = button
self.content = content
self.loader = Loader(*args, **kwargs)
def render(self):
2016-10-20 06:07:56 -07:00
if self.loader.is_active():
self.loader.render()
elif self.content is not None:
self.content.render()
self.button.render()
def send(self, event, pos):
button = self.button
was_started = button.state & BTN_STARTED
button.send(event, pos)
is_started = button.state & BTN_STARTED
if is_started:
if not was_started:
self.loader.start()
else:
if was_started:
if self.loader.stop():
return CONFIRMED
2016-09-27 07:08:02 -07:00
if self.content is not None:
return self.content.send(event, pos)
async def __iter__(self):
return await loop.Wait([self._render_loop(),
self._event_loop()])
def _render_loop(self):
RENDER_DELAY = const(1000000 // 60)
while True:
self.render()
yield loop.Sleep(RENDER_DELAY)
def _event_loop(self):
while True:
event, *pos = yield loop.Select(loop.TOUCH)
result = self.send(event, pos)
if result is not None:
return result