trezor-core/src/trezor/ui/__init__.py

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import math
import utime
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from TrezorUi import Display
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from trezor import loop
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display = Display()
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def rgbcolor(r: int, g: int, b: int) -> int:
return ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3)
RED = rgbcolor(0xF4, 0x43, 0x36)
PINK = rgbcolor(0xE9, 0x1E, 0x63)
PURPLE = rgbcolor(0x9C, 0x27, 0xB0)
DEEP_PURPLE = rgbcolor(0x67, 0x3A, 0xB7)
INDIGO = rgbcolor(0x3F, 0x51, 0xB5)
BLUE = rgbcolor(0x21, 0x96, 0xF3)
LIGHT_BLUE = rgbcolor(0x03, 0xA9, 0xF4)
CYAN = rgbcolor(0x00, 0xBC, 0xD4)
TEAL = rgbcolor(0x00, 0x96, 0x88)
GREEN = rgbcolor(0x4C, 0xAF, 0x50)
LIGHT_GREEN = rgbcolor(0x8B, 0xC3, 0x4A)
LIME = rgbcolor(0xCD, 0xDC, 0x39)
YELLOW = rgbcolor(0xFF, 0xEB, 0x3B)
AMBER = rgbcolor(0xFF, 0xC1, 0x07)
ORANGE = rgbcolor(0xFF, 0x98, 0x00)
DEEP_ORANGE = rgbcolor(0xFF, 0x57, 0x22)
BROWN = rgbcolor(0x79, 0x55, 0x48)
GREY = rgbcolor(0x9E, 0x9E, 0x9E)
BLUE_GRAY = rgbcolor(0x60, 0x7D, 0x8B)
BLACK = rgbcolor(0x00, 0x00, 0x00)
WHITE = rgbcolor(0xFF, 0xFF, 0xFF)
MONO = const(0)
NORMAL = const(1)
BOLD = const(2)
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def in_area(pos: tuple, area: tuple) -> bool:
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x, y = pos
ax, ay, aw, ah = area
return ax <= x <= ax + aw and ay <= y <= ay + ah
def lerpi(a: int, b: int, t: float) -> int:
return int(a + t * (b - a))
def blend(ca: int, cb: int, t: float) -> int:
return rgbcolor(lerpi((ca >> 8) & 0xF8, (cb >> 8) & 0xF8, t),
lerpi((ca >> 3) & 0xFC, (cb >> 3) & 0xFC, t),
lerpi((ca << 3) & 0xF8, (cb << 3) & 0xF8, t))
def animate_pulse(func, ca, cb, speed=200000, delay=30000):
while True:
# normalize sin from interval -1:1 to 0:1
y = 0.5 + 0.5 * math.sin(utime.ticks_us() / speed)
c = blend(ca, cb, y)
func(c)
yield loop.Sleep(delay)