# # 2048 Game ported to TREZOR Core by Pavol Rusnak (stick@satoshilabs.com) # # inspired by https://github.com/gabrielecirulli/2048 # from trezor import ui from trezor import loop from trezor import workflow from trezor.crypto import random from trezor.ui.swipe import Swipe, SWIPE_DOWN, SWIPE_UP, SWIPE_LEFT color_bg = ui.rgb(0xbb, 0xad, 0xa0) color_empty = ui.rgb(0xcc, 0xc0, 0xb3) color_fg1 = ui.rgb(0x77, 0x6e, 0x65) color_fg2 = ui.rgb(0xf9, 0xf6, 0xf2) color_lose_fg = ui.rgb(0xff, 0xff, 0xff) color_lose_bg = ui.rgb(0xff, 0x00, 0x00) color_win_fg = ui.rgb(0xff, 0xff, 0xff) color_win_bg = ui.rgb(0x00, 0xff, 0x00) color = {} color[2] = ui.rgb(0xee, 0xe4, 0xda), color_fg1 color[4] = ui.rgb(0xed, 0xe0, 0xc8), color_fg1 color[8] = ui.rgb(0xf2, 0xb1, 0x79), color_fg2 color[16] = ui.rgb(0xf5, 0x95, 0x63), color_fg2 color[32] = ui.rgb(0xf6, 0x7c, 0x5f), color_fg2 color[64] = ui.rgb(0xf6, 0x5e, 0x3b), color_fg2 color[128] = ui.rgb(0xed, 0xcf, 0x72), color_fg2 color[256] = ui.rgb(0xed, 0xcc, 0x61), color_fg2 color[512] = ui.rgb(0xed, 0xc8, 0x50), color_fg2 color[1024] = ui.rgb(0xed, 0xc5, 0x3f), color_fg2 color[2048] = ui.rgb(0xed, 0xc2, 0x2e), color_fg2 class State(): def __init__(self): self.m = [[0 for _ in range(4)] for _ in range(4)] self.add_new() self.add_new() def add_new(self): while True: i, j = random.uniform(4), random.uniform(4) if self.m[i][j] == 0: self.m[i][j] = 2 break def render(self): if 0 not in self.m[0] and 0 not in self.m[1] and 0 not in self.m[2] and 0 not in self.m[3]: d.bar(0, 0, 240, 240, color_lose_bg) d.text_center(120, 128, "YOU LOSE!", ui.BOLD, color_lose_fg, color_lose_bg) elif 2048 in self.m[0] or 2048 in self.m[1] or 2048 in self.m[2] or 2048 in self.m[3]: d.bar(0, 0, 240, 240, color_win_bg) d.text_center(120, 128, "YOU WIN!", ui.BOLD, color_win_fg, color_win_bg) else: for i in range(4): for j in range(4): if not self.m[i][j]: d.bar_radius(8 + i * 58, 8 + j * 58, 50, 50, color_empty, color_bg, 2) else: v = self.m[i][j] cb, cf = color[v] d.bar_radius(8 + i * 58, 8 + j * 58, 50, 50, cb, color_bg, 2) d.text_center(8 + i * 58 + 25, 8 + j * 58 + 33, str(v), ui.BOLD, cf, cb) d.backlight(ui.BACKLIGHT_NORMAL) d.refresh() def update(self, dir): for _ in range(4): self.compact(dir) def compact(self, dir): if dir == SWIPE_DOWN: for i in range(4): for j in [2, 1, 0]: if self.m[i][j] == self.m[i][j + 1]: self.m[i][j + 1] = self.m[i][j] * 2 self.m[i][j] = 0 elif 0 == self.m[i][j + 1]: self.m[i][j + 1] = self.m[i][j] self.m[i][j] = 0 elif dir == SWIPE_UP: for i in range(4): for j in [1, 2, 3]: if self.m[i][j] == self.m[i][j - 1]: self.m[i][j - 1] = self.m[i][j] * 2 self.m[i][j] = 0 elif 0 == self.m[i][j - 1]: self.m[i][j - 1] = self.m[i][j] self.m[i][j] = 0 elif dir == SWIPE_LEFT: for j in range(4): for i in [1, 2, 3]: if self.m[i][j] == self.m[i - 1][j]: self.m[i - 1][j] = self.m[i][j] * 2 self.m[i][j] = 0 elif 0 == self.m[i - 1][j]: self.m[i - 1][j] = self.m[i][j] self.m[i][j] = 0 else: # SWIPE_RIGHT for j in range(4): for i in [2, 1, 0]: if self.m[i][j] == self.m[i + 1][j]: self.m[i + 1][j] = self.m[i][j] * 2 self.m[i][j] = 0 elif 0 == self.m[i + 1][j]: self.m[i + 1][j] = self.m[i][j] self.m[i][j] = 0 d = ui.Display() d.backlight(ui.BACKLIGHT_NORMAL) d.bar(0, 0, 240, 240, color_bg) s = State() async def swipe_move(): swipe = await Swipe(absolute=True) s.update(swipe) s.add_new() async def layout_game(): while True: s.render() await loop.wait(swipe_move()) workflow.startdefault(layout_game) loop.run()