trezor-core/embed/extmod/modtrezorui/display-unix.h

122 lines
3.0 KiB
C

/*
* Copyright (c) Pavol Rusnak, SatoshiLabs
*
* Licensed under TREZOR License
* see LICENSE file for details
*/
#include <stdlib.h>
#ifndef TREZOR_NOUI
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#define DISPLAY_BORDER 16
static SDL_Renderer *RENDERER;
static SDL_Surface *BUFFER;
static SDL_Texture *TEXTURE;
static int DATAODD;
static int POSX, POSY, SX, SY, EX, EY;
void DATA(uint8_t x) {
if (!RENDERER) {
display_init();
}
if (POSX <= EX && POSY <= EY) {
((uint8_t *)BUFFER->pixels)[POSX * 2 + POSY * BUFFER->pitch + (DATAODD ^ 1)] = x;
}
DATAODD = !DATAODD;
if (DATAODD == 0) {
POSX++;
if (POSX > EX) {
POSX = SX;
POSY++;
}
}
}
#else
#define DATA(X) (void)(X);
#endif
void display_init(void)
{
#ifndef TREZOR_NOUI
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("%s\n", SDL_GetError());
ensure(secfalse, "SDL_Init error");
}
atexit(SDL_Quit);
SDL_Window *win = SDL_CreateWindow("TREZOR", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DISPLAY_RESX + 2 * DISPLAY_BORDER, DISPLAY_RESY + 2 * DISPLAY_BORDER, SDL_WINDOW_SHOWN);
if (!win) {
printf("%s\n", SDL_GetError());
ensure(secfalse, "SDL_CreateWindow error");
}
RENDERER = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
if (!RENDERER) {
printf("%s\n", SDL_GetError());
SDL_DestroyWindow(win);
ensure(secfalse, "SDL_CreateRenderer error");
}
SDL_SetRenderDrawColor(RENDERER, DISPLAY_BACKLIGHT, DISPLAY_BACKLIGHT, DISPLAY_BACKLIGHT, 255);
SDL_RenderClear(RENDERER);
BUFFER = SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX, DISPLAY_RESY);
SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_NONE);
SDL_SetTextureAlphaMod(TEXTURE, 0);
DISPLAY_BACKLIGHT = 0;
DISPLAY_ORIENTATION = 0;
#endif
}
static void display_set_window(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1)
{
#ifndef TREZOR_NOUI
if (!RENDERER) {
display_init();
}
SX = x0; SY = y0;
EX = x1; EY = y1;
POSX = SX; POSY = SY;
DATAODD = 0;
#endif
}
void display_refresh(void)
{
#ifndef TREZOR_NOUI
if (!RENDERER) {
display_init();
}
SDL_RenderClear(RENDERER);
SDL_UpdateTexture(TEXTURE, NULL, BUFFER->pixels, BUFFER->pitch);
const SDL_Rect r = {DISPLAY_BORDER, DISPLAY_BORDER, DISPLAY_RESX, DISPLAY_RESY};
SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0);
SDL_RenderPresent(RENDERER);
#endif
}
static void display_set_orientation(int degrees)
{
}
static void display_set_backlight(int val)
{
#ifndef TREZOR_NOUI
if (!RENDERER) {
display_init();
}
SDL_SetRenderDrawColor(RENDERER, val, val, val, 255);
#endif
}
void display_save(const char *filename)
{
#ifndef TREZOR_NOUI
if (!RENDERER) {
display_init();
}
IMG_SavePNG(BUFFER, filename);
#endif
}