srsLTE/lib/include/srslte/common/thread_pool.h

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/**
*
* \section COPYRIGHT
*
* Copyright 2013-2020 Software Radio Systems Limited
*
* By using this file, you agree to the terms and conditions set
* forth in the LICENSE file which can be found at the top level of
* the distribution.
*
*/
/******************************************************************************
* File: thread_pool.h
* Description: Implements a pool of threads. Pending tasks to execute are
* identified by a pointer.
* Reference:
*****************************************************************************/
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#ifndef SRSLTE_THREAD_POOL_H
#define SRSLTE_THREAD_POOL_H
#include "srslte/adt/move_callback.h"
#include "srslte/srslog/srslog.h"
#include <condition_variable>
#include <functional>
#include <memory>
#include <mutex>
#include <queue>
#include <stack>
#include <stdint.h>
#include <string>
#include <vector>
#include "srslte/common/threads.h"
namespace srslte {
class thread_pool
{
public:
class worker : public thread
{
public:
worker();
~worker() = default;
void setup(uint32_t id, thread_pool* parent, uint32_t prio = 0, uint32_t mask = 255);
uint32_t get_id();
void release();
protected:
virtual void work_imp() = 0;
private:
uint32_t my_id = 0;
thread_pool* my_parent = nullptr;
void run_thread();
void wait_to_start();
void finished();
};
thread_pool(uint32_t nof_workers);
void init_worker(uint32_t id, worker*, uint32_t prio = 0, uint32_t mask = 255);
void stop();
worker* wait_worker_id(uint32_t id);
worker* wait_worker(uint32_t tti);
worker* wait_worker_nb(uint32_t tti);
void start_worker(worker*);
void start_worker(uint32_t id);
worker* get_worker(uint32_t id);
uint32_t get_nof_workers();
private:
bool find_finished_worker(uint32_t tti, uint32_t* id);
typedef enum { STOP, IDLE, START_WORK, WORKER_READY, WORKING } worker_status;
std::vector<worker*> workers = {};
uint32_t nof_workers = 0;
uint32_t max_workers = 0;
bool running = false;
std::condition_variable cvar_queue = {};
std::mutex mutex_queue = {};
std::vector<worker_status> status = {};
std::vector<std::condition_variable> cvar_worker = {};
};
class task_thread_pool
{
using task_t = srslte::move_callback<void()>;
public:
task_thread_pool(uint32_t nof_workers = 1, bool start_deferred = false, int32_t prio_ = -1, uint32_t mask_ = 255);
task_thread_pool(const task_thread_pool&) = delete;
task_thread_pool(task_thread_pool&&) = delete;
task_thread_pool& operator=(const task_thread_pool&) = delete;
task_thread_pool& operator=(task_thread_pool&&) = delete;
~task_thread_pool();
void stop();
void start(int32_t prio_ = -1, uint32_t mask_ = 255);
void set_nof_workers(uint32_t nof_workers);
void push_task(task_t&& task);
uint32_t nof_pending_tasks() const;
size_t nof_workers() const { return workers.size(); }
private:
class worker_t : public thread
{
public:
explicit worker_t(task_thread_pool* parent_, uint32_t id);
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void stop();
bool is_running() const { return running; }
uint32_t id() const { return id_; }
void run_thread() override;
private:
bool wait_task(task_t* task);
task_thread_pool* parent = nullptr;
uint32_t id_ = 0;
bool running = false;
};
int32_t prio = -1;
uint32_t mask = 255;
srslog::basic_logger& logger;
std::queue<task_t> pending_tasks;
std::vector<std::unique_ptr<worker_t> > workers;
mutable std::mutex queue_mutex;
std::condition_variable cv_empty;
bool running = false;
};
srslte::task_thread_pool& get_background_workers();
} // namespace srslte
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#endif // SRSLTE_THREAD_POOL_H