srsLTE/lib/include/srslte/common/thread_pool.h

149 lines
3.8 KiB
C++

/*
* Copyright 2013-2019 Software Radio Systems Limited
*
* This file is part of srsLTE.
*
* srsLTE is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version.
*
* srsLTE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* A copy of the GNU Affero General Public License can be found in
* the LICENSE file in the top-level directory of this distribution
* and at http://www.gnu.org/licenses/.
*
*/
/******************************************************************************
* File: thread_pool.h
* Description: Implements a pool of threads. Pending tasks to execute are
* identified by a pointer.
* Reference:
*****************************************************************************/
#ifndef SRSLTE_THREAD_POOL_H
#define SRSLTE_THREAD_POOL_H
#include <condition_variable>
#include <functional>
#include <memory>
#include <mutex>
#include <queue>
#include <stack>
#include <stdint.h>
#include <string>
#include <vector>
#include "srslte/common/threads.h"
namespace srslte {
class thread_pool
{
public:
class worker : public thread
{
public:
worker();
void setup(uint32_t id, thread_pool *parent, uint32_t prio=0, uint32_t mask = 255);
virtual void stop();
uint32_t get_id();
void release();
protected:
virtual void work_imp() = 0;
private:
uint32_t my_id;
thread_pool *my_parent;
bool running;
void run_thread();
void wait_to_start();
void finished();
};
thread_pool(uint32_t nof_workers);
void init_worker(uint32_t id, worker*, uint32_t prio = 0, uint32_t mask = 255);
void stop();
worker* wait_worker();
worker* wait_worker(uint32_t tti);
worker* wait_worker_nb(uint32_t tti);
void start_worker(worker*);
void start_worker(uint32_t id);
worker* get_worker(uint32_t id);
uint32_t get_nof_workers();
private:
bool find_finished_worker(uint32_t tti, uint32_t *id);
typedef enum {
IDLE,
START_WORK,
WORKER_READY,
WORKING
}worker_status;
std::vector<worker*> workers;
uint32_t nof_workers;
uint32_t max_workers;
bool running;
pthread_cond_t cvar_queue;
pthread_mutex_t mutex_queue;
std::vector<worker_status> status;
std::vector<pthread_cond_t> cvar;
std::vector<pthread_mutex_t> mutex;
std::stack<worker*> available_workers;
};
class task_thread_pool
{
using task_t = std::function<void(uint32_t worker_id)>;
public:
explicit task_thread_pool(uint32_t nof_workers);
~task_thread_pool();
void start(int32_t prio = -1, uint32_t mask = 255);
void stop();
void push_task(const task_t& task);
void push_task(task_t&& task);
uint32_t nof_pending_tasks();
private:
class worker_t : public thread
{
public:
explicit worker_t(task_thread_pool* parent_, uint32_t id);
void stop();
void setup(int32_t prio, uint32_t mask);
bool is_running() const { return running; }
uint32_t id() const { return id_; }
void run_thread() override;
private:
bool wait_task(task_t* task);
task_thread_pool* parent = nullptr;
uint32_t id_ = 0;
bool running = false;
};
std::queue<task_t> pending_tasks;
std::vector<worker_t> workers;
std::mutex queue_mutex;
std::condition_variable cv_empty;
bool running;
};
} // namespace srslte
#endif // SRSLTE_THREAD_POOL_H