anchor/tests/tictactoe/programs/tictactoe/src/lib.rs

214 lines
5.8 KiB
Rust

use anchor_lang::prelude::*;
const BOARD_ITEM_FREE: u8 = 0; // Free slot
const BOARD_ITEM_X: u8 = 1; // Player X
const BOARD_ITEM_O: u8 = 2; // Player O
declare_id!("Fg6PaFpoGXkYsidMpWTK6W2BeZ7FEfcYkg476zPFsLnS");
/// Game State
/// 0 - Waiting
/// 1 - XMove
/// 2 - OMove
/// 3 - XWon
/// 4 - OWon
/// 5 - Draw
#[program]
pub mod tictactoe {
use super::*;
pub fn initialize_dashboard(ctx: Context<Initializedashboard>) -> ProgramResult {
let dashboard = &mut ctx.accounts.dashboard;
dashboard.game_count = 0;
dashboard.address = *dashboard.to_account_info().key;
Ok(())
}
pub fn initialize(ctx: Context<Initialize>) -> ProgramResult {
let dashboard = &mut ctx.accounts.dashboard;
let game = &mut ctx.accounts.game;
dashboard.game_count = dashboard.game_count + 1;
dashboard.latest_game = *game.to_account_info().key;
game.player_x = *ctx.accounts.player_x.key;
Ok(())
}
pub fn player_join(ctx: Context<Playerjoin>) -> ProgramResult {
let game = &mut ctx.accounts.game;
game.player_o = *ctx.accounts.player_o.key;
game.game_state = 1;
Ok(())
}
#[access_control(Playermove::accounts(&ctx, x_or_o, player_move))]
pub fn player_move(ctx: Context<Playermove>, x_or_o: u8, player_move: u8) -> ProgramResult {
let game = &mut ctx.accounts.game;
game.board[player_move as usize] = x_or_o;
game.status(x_or_o);
Ok(())
}
pub fn status(ctx: Context<Status>) -> ProgramResult {
Ok(())
}
}
#[derive(Accounts)]
pub struct Status<'info> {
dashboard: Account<'info, Dashboard>,
game: Account<'info, Game>,
}
#[derive(Accounts)]
pub struct Initializedashboard<'info> {
#[account(zero)]
dashboard: Account<'info, Dashboard>,
authority: Signer<'info>,
}
#[derive(Accounts)]
pub struct Initialize<'info> {
player_x: Signer<'info>,
#[account(mut)]
dashboard: Account<'info, Dashboard>,
#[account(zero)]
game: Account<'info, Game>,
}
#[derive(Accounts)]
pub struct Playerjoin<'info> {
player_o: Signer<'info>,
#[account(mut, constraint = game.game_state != 0 && game.player_x != Pubkey::default())]
game: Account<'info, Game>,
}
#[derive(Accounts)]
pub struct Playermove<'info> {
player: Signer<'info>,
#[account(mut)]
game: Account<'info, Game>,
}
impl<'info> Playermove<'info> {
pub fn accounts(ctx: &Context<Playermove>, x_or_o: u8, player_move: u8) -> Result<()> {
if ctx.accounts.game.board[player_move as usize] != 0 {
return Err(ErrorCode::Illegalmove.into());
}
if x_or_o == BOARD_ITEM_X {
return Playermove::player_x_checks(ctx);
} else if x_or_o == BOARD_ITEM_O {
return Playermove::player_o_checks(ctx);
} else {
return Err(ErrorCode::UnexpectedValue.into());
}
}
pub fn player_x_checks(ctx: &Context<Playermove>) -> Result<()> {
if ctx.accounts.game.player_x != *ctx.accounts.player.key {
return Err(ErrorCode::Unauthorized.into());
}
if ctx.accounts.game.game_state != 1 {
return Err(ErrorCode::Gamestate.into());
}
Ok(())
}
pub fn player_o_checks(ctx: &Context<Playermove>) -> Result<()> {
if ctx.accounts.game.player_o != *ctx.accounts.player.key {
return Err(ErrorCode::Unauthorized.into());
}
if ctx.accounts.game.game_state != 2 {
return Err(ErrorCode::Gamestate.into());
}
Ok(())
}
}
#[account]
pub struct Dashboard {
game_count: u64,
latest_game: Pubkey,
address: Pubkey,
}
#[account]
#[derive(Default)]
pub struct Game {
keep_alive: [u64; 2],
player_x: Pubkey,
player_o: Pubkey,
game_state: u8,
board: [u8; 9],
}
#[event]
pub struct GameStatus {
keep_alive: [u64; 2],
player_x: Pubkey,
player_o: Pubkey,
game_state: u8,
board: [u8; 9],
}
impl From<GameStatus> for Game {
fn from(status: GameStatus) -> Self {
Self {
keep_alive: status.keep_alive,
player_x: status.player_x,
player_o: status.player_o,
game_state: status.game_state,
board: status.board,
}
}
}
impl Game {
pub fn status(self: &mut Game, x_or_o: u8) {
let winner =
// Check rows.
Game::same(x_or_o, &self.board[0..3])
|| Game::same(x_or_o, &self.board[3..6])
|| Game::same(x_or_o, &self.board[6..9])
// Check columns.
|| Game::same(x_or_o, &[self.board[0], self.board[3], self.board[6]])
|| Game::same(x_or_o, &[self.board[1], self.board[4], self.board[7]])
|| Game::same(x_or_o, &[self.board[2], self.board[5], self.board[8]])
// Check both diagonals.
|| Game::same(x_or_o, &[self.board[0], self.board[4], self.board[8]])
|| Game::same(x_or_o, &[self.board[2], self.board[4], self.board[6]]);
if winner {
self.game_state = x_or_o + 2;
} else if self.board.iter().all(|&p| p != BOARD_ITEM_FREE) {
self.game_state = 5;
} else {
if x_or_o == BOARD_ITEM_X {
self.game_state = 2;
} else {
self.game_state = 1;
}
}
}
pub fn same(x_or_o: u8, triple: &[u8]) -> bool {
triple.iter().all(|&i| i == x_or_o)
}
}
#[error]
pub enum ErrorCode {
#[msg("You are not authorized to perform this action.")]
Unauthorized,
#[msg("Wrong dashboard")]
Wrongdashboard,
#[msg("Wrong expected state")]
Gamestate,
#[msg("Dashboard already initialized")]
Initialized,
#[msg("Unexpected value")]
UnexpectedValue,
#[msg("Illegal move")]
Illegalmove,
}