//! State types /// Lending pool state #[repr(C)] #[derive(Clone, Copy, Debug, Default, PartialEq)] pub struct PoolState {} /// Pool reserve state #[repr(C)] #[derive(Clone, Copy, Debug, Default, PartialEq)] pub struct ReserveState {} /// Borrow obligation state #[repr(C)] #[derive(Clone, Copy, Debug, Default, PartialEq)] pub struct ObligationState {}