solana/ledger/src/ancestor_iterator.rs

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use crate::blockstore::*;
use solana_sdk::clock::Slot;
pub struct AncestorIterator<'a> {
current: Option<Slot>,
blockstore: &'a Blockstore,
}
impl<'a> AncestorIterator<'a> {
pub fn new(start_slot: Slot, blockstore: &'a Blockstore) -> Self {
let current = blockstore.meta(start_slot).unwrap().and_then(|slot_meta| {
if slot_meta.is_parent_set() && start_slot != 0 {
Some(slot_meta.parent_slot)
} else {
None
}
});
Self {
current,
blockstore,
}
}
}
impl<'a> Iterator for AncestorIterator<'a> {
type Item = Slot;
fn next(&mut self) -> Option<Self::Item> {
let current = self.current;
current.map(|slot| {
if slot != 0 {
self.current = self.blockstore.meta(slot).unwrap().and_then(|slot_meta| {
if slot_meta.is_parent_set() {
Some(slot_meta.parent_slot)
} else {
None
}
});
} else {
self.current = None;
}
slot
})
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::blockstore_processor::fill_blockstore_slot_with_ticks;
use solana_sdk::hash::Hash;
#[test]
fn test_ancestor_iterator() {
let blockstore_path = get_tmp_ledger_path!();
let blockstore = Blockstore::open(&blockstore_path).unwrap();
blockstore.set_roots(&[0]).unwrap();
let ticks_per_slot = 5;
/*
Build a blockstore in the ledger with the following fork structure:
slot 0
|
slot 1
/ \
slot 2 |
/ |
slot 3 |
|
slot 4
*/
// Fork 1, ending at slot 3
let last_entry_hash = Hash::default();
let fork_point = 1;
let mut fork_hash = Hash::default();
for slot in 0..=3 {
let parent = {
if slot == 0 {
0
} else {
slot - 1
}
};
let last_entry_hash = fill_blockstore_slot_with_ticks(
&blockstore,
ticks_per_slot,
slot,
parent,
last_entry_hash,
);
if slot == fork_point {
fork_hash = last_entry_hash;
}
}
// Fork 2, ending at slot 4
let _ =
fill_blockstore_slot_with_ticks(&blockstore, ticks_per_slot, 4, fork_point, fork_hash);
// Test correctness
assert!(AncestorIterator::new(0, &blockstore).next().is_none());
assert_eq!(
AncestorIterator::new(4, &blockstore).collect::<Vec<Slot>>(),
vec![1, 0]
);
assert_eq!(
AncestorIterator::new(3, &blockstore).collect::<Vec<Slot>>(),
vec![2, 1, 0]
);
}
}