solana/src/blob_fetch_stage.rs

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//! The `blob_fetch_stage` pulls blobs from UDP sockets and sends it to a channel.
use packet;
use std::net::UdpSocket;
use std::sync::atomic::AtomicBool;
use std::sync::mpsc::channel;
use std::sync::Arc;
use std::thread::JoinHandle;
use streamer;
pub struct BlobFetchStage {
pub blob_receiver: streamer::BlobReceiver,
pub thread_hdls: Vec<JoinHandle<()>>,
}
impl BlobFetchStage {
pub fn new(
socket: UdpSocket,
exit: Arc<AtomicBool>,
blob_recycler: packet::BlobRecycler,
) -> Self {
Self::new_multi_socket(vec![socket], exit, blob_recycler)
}
pub fn new_multi_socket(
sockets: Vec<UdpSocket>,
exit: Arc<AtomicBool>,
blob_recycler: packet::BlobRecycler,
) -> Self {
let (blob_sender, blob_receiver) = channel();
let thread_hdls: Vec<_> = sockets
.into_iter()
.map(|socket| {
streamer::blob_receiver(
exit.clone(),
blob_recycler.clone(),
socket,
blob_sender.clone(),
).expect("blob receiver init")
})
.collect();
BlobFetchStage {
blob_receiver,
thread_hdls,
}
}
}