The integration tests are allowed to open sockets, so running them
in parallel may cause "Too many open files" errors. This patch
runs the unit tests in parallel and the integration test serially.
* Upload bench output as build artifacts
* Fix tags types
* Pull previous stats from metrics
* Change the default branch for comparison
* Fix formatting
* Fix build errors
* Address review comments
* Dedup some common code
* Add eval for channel info to find branch name
* Change format of data for TPS/Finality metrics in testnet automation
* Revert number of nodes for testnet automation
* Split python command to its own script
* Fix python command line arguments
* Add support for different node counts
* Update variable names
* Delete network even after failures
* Add array for node counts
* Changed number of nodes to a space separated string of numbers
* Adjust number of nodes
* Snap will not be published if the env variable DO_NOT_PUBLISH_SNAP is set
* Address review comments
* Replaced influx db URL
Uploads two reports to Buildkite, one from cargo-cov and one from lcov via grcov. The lcov one is busted on linux and is what we need to bring codecov.io back up again. It works great on macos if you wanted to generate them locally and prefer lcov HTML reports.
* Also comment out non-coverage build to speed things up.
* fix poll_gossip_for_leader() loop to actually wait
for 30 seconds
* reduce reuseaddr use to only when necessary,
try to avoid already bound sockets
* move nat.rs to netutil.rs
* add gossip tracing to thin_client and bench-tps
* remove client.sh from snap
* default to ephemeral instead of ~/.config key
* rework CLI for bench-tps
* remote multinode-demo stuff from remote-client.sh
* remove multinode-demo from remote-sanity and localnet-sanity
* rename NodeInfo field of Node from "data" to "info"
(touches a lot of files)
* update client to use gossip to find leader, a la drone
* rework multinode scripts
* move more stuff into rust
* added usage to all
* no more rsync unless you're a validator (TODO: whack that, too)
* fullnode doesn't bail if drone isn't up yet, just keeps trying
* drone doesn't bail if network isn't up yet, just keeps trying
* remove trailing whitespace in ci/audit.sh
* code review fixups
* rename GOSSIP_PORT_RANGE => SOLANA_PORT_RANGE
* remove out-of-date TODO in localnet-sanity.sh
* remove features=test and code that was using it (localhost prohibitions in
crdt) added TODO in crdt.rs, maybe we should boot localhost in production
networks?
* boot tvu_window from NodeInfo: instead, send repair requests from the repair
socket (to gossip on peer) and answer repair requests via the sockaddr
from the repair request
* remove various unused pub functions
* banish SocketAddr parse().unwrap() to a macro that can also accept simpler stuff
* move gossip/NCP off assuming anything about its address
* use a single socket to send and receive gossip
* remove --addr/-a from CLIs
* rearrange networking utility code
* use Arc<UdpSocket> to share the Sync-safe UdpSocket among threads
* rename TestNode to Node
TODO:
* re-enable 127.0.0.1 as a valid address in crdt
* change repair request/response to a similar, single socket
* pick cloned sockets or Arc<UdpSocket> for all these (rpu uses tryclone())
* update contact_info with network truthiness instead of what the node
says?
* Revert benchmarks back to libtest
Criterion has too many dependencies, it's execution as slower, and
we didn't see the kind of precision we had hoped for to use it to
block CI builds.
* Ignore benchmarks that take more than a few milliseconds per iteration
* Revert "Ignore benchmarks that take more than a few milliseconds per iteration"
This reverts commit b87cdf6ef4a2549ec09e282014391de695473699.
* Don't run benchmarks in CI
They are already built in the nightly build. Executing them in CI
doesn't add much value until the results are precise enough to act
on.