solana/runtime/src/epoch_schedule.rs

170 lines
6.3 KiB
Rust

use solana_vote_api::vote_state::MAX_LOCKOUT_HISTORY;
pub const MINIMUM_SLOTS_PER_EPOCH: u64 = (MAX_LOCKOUT_HISTORY + 1) as u64;
#[derive(Default, Debug, Clone, Copy, PartialEq, Deserialize, Serialize)]
pub struct EpochSchedule {
/// The maximum number of slots in each epoch.
pub slots_per_epoch: u64,
/// A number of slots before slot_index 0. Used to calculate finalized staked nodes.
pub stakers_slot_offset: u64,
/// basically: log2(slots_per_epoch) - log2(MINIMUM_SLOT_LEN)
pub first_normal_epoch: u64,
/// basically: 2.pow(first_normal_epoch) - MINIMUM_SLOT_LEN
pub first_normal_slot: u64,
}
impl EpochSchedule {
pub fn new(slots_per_epoch: u64, stakers_slot_offset: u64, warmup: bool) -> Self {
assert!(slots_per_epoch >= MINIMUM_SLOTS_PER_EPOCH as u64);
let (first_normal_epoch, first_normal_slot) = if warmup {
let next_power_of_two = slots_per_epoch.next_power_of_two();
let log2_slots_per_epoch = next_power_of_two
.trailing_zeros()
.saturating_sub(MINIMUM_SLOTS_PER_EPOCH.trailing_zeros());
(
u64::from(log2_slots_per_epoch),
next_power_of_two.saturating_sub(MINIMUM_SLOTS_PER_EPOCH),
)
} else {
(0, 0)
};
EpochSchedule {
slots_per_epoch,
stakers_slot_offset,
first_normal_epoch,
first_normal_slot,
}
}
/// get the length of the given epoch (in slots)
pub fn get_slots_in_epoch(&self, epoch: u64) -> u64 {
if epoch < self.first_normal_epoch {
2u64.pow(epoch as u32 + MINIMUM_SLOTS_PER_EPOCH.trailing_zeros() as u32)
} else {
self.slots_per_epoch
}
}
/// get the epoch for which the given slot should save off
/// information about stakers
pub fn get_stakers_epoch(&self, slot: u64) -> u64 {
if slot < self.first_normal_slot {
// until we get to normal slots, behave as if stakers_slot_offset == slots_per_epoch
self.get_epoch_and_slot_index(slot).0 + 1
} else {
self.first_normal_epoch
+ (slot - self.first_normal_slot + self.stakers_slot_offset) / self.slots_per_epoch
}
}
/// get epoch for the given slot
pub fn get_epoch(&self, slot: u64) -> u64 {
self.get_epoch_and_slot_index(slot).0
}
/// get epoch and offset into the epoch for the given slot
pub fn get_epoch_and_slot_index(&self, slot: u64) -> (u64, u64) {
if slot < self.first_normal_slot {
let epoch = (slot + MINIMUM_SLOTS_PER_EPOCH + 1)
.next_power_of_two()
.trailing_zeros()
- MINIMUM_SLOTS_PER_EPOCH.trailing_zeros()
- 1;
let epoch_len = 2u64.pow(epoch + MINIMUM_SLOTS_PER_EPOCH.trailing_zeros());
(
u64::from(epoch),
slot - (epoch_len - MINIMUM_SLOTS_PER_EPOCH),
)
} else {
(
self.first_normal_epoch + ((slot - self.first_normal_slot) / self.slots_per_epoch),
(slot - self.first_normal_slot) % self.slots_per_epoch,
)
}
}
pub fn get_first_slot_in_epoch(&self, epoch: u64) -> u64 {
if epoch <= self.first_normal_epoch {
(2u64.pow(epoch as u32) - 1) * MINIMUM_SLOTS_PER_EPOCH
} else {
(epoch - self.first_normal_epoch) * self.slots_per_epoch + self.first_normal_slot
}
}
pub fn get_last_slot_in_epoch(&self, epoch: u64) -> u64 {
self.get_first_slot_in_epoch(epoch) + self.get_slots_in_epoch(epoch) - 1
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_epoch_schedule() {
// one week of slots at 8 ticks/slot, 10 ticks/sec is
// (1 * 7 * 24 * 4500u64).next_power_of_two();
// test values between MINIMUM_SLOT_LEN and MINIMUM_SLOT_LEN * 16, should cover a good mix
for slots_per_epoch in MINIMUM_SLOTS_PER_EPOCH..=MINIMUM_SLOTS_PER_EPOCH * 16 {
let epoch_schedule = EpochSchedule::new(slots_per_epoch, slots_per_epoch / 2, true);
assert_eq!(epoch_schedule.get_first_slot_in_epoch(0), 0);
assert_eq!(
epoch_schedule.get_last_slot_in_epoch(0),
MINIMUM_SLOTS_PER_EPOCH - 1
);
let mut last_stakers = 0;
let mut last_epoch = 0;
let mut last_slots_in_epoch = MINIMUM_SLOTS_PER_EPOCH;
for slot in 0..(2 * slots_per_epoch) {
// verify that stakers_epoch is continuous over the warmup
// and into the first normal epoch
let stakers = epoch_schedule.get_stakers_epoch(slot);
if stakers != last_stakers {
assert_eq!(stakers, last_stakers + 1);
last_stakers = stakers;
}
let (epoch, offset) = epoch_schedule.get_epoch_and_slot_index(slot);
// verify that epoch increases continuously
if epoch != last_epoch {
assert_eq!(epoch, last_epoch + 1);
last_epoch = epoch;
assert_eq!(epoch_schedule.get_first_slot_in_epoch(epoch), slot);
assert_eq!(epoch_schedule.get_last_slot_in_epoch(epoch - 1), slot - 1);
// verify that slots in an epoch double continuously
// until they reach slots_per_epoch
let slots_in_epoch = epoch_schedule.get_slots_in_epoch(epoch);
if slots_in_epoch != last_slots_in_epoch {
if slots_in_epoch != slots_per_epoch {
assert_eq!(slots_in_epoch, last_slots_in_epoch * 2);
}
}
last_slots_in_epoch = slots_in_epoch;
}
// verify that the slot offset is less than slots_in_epoch
assert!(offset < last_slots_in_epoch);
}
// assert that these changed ;)
assert!(last_stakers != 0); // t
assert!(last_epoch != 0);
// assert that we got to "normal" mode
assert!(last_slots_in_epoch == slots_per_epoch);
}
}
}