solana/src/tictactoe_program.rs

505 lines
15 KiB
Rust

//! tic-tac-toe program
use serde_cbor;
use solana_program_interface::account::Account;
use solana_program_interface::pubkey::Pubkey;
use std;
use transaction::Transaction;
#[derive(Debug, PartialEq)]
pub enum Error {
GameInProgress,
InvalidArguments,
InvalidMove,
InvalidUserdata,
InvalidTimestamp,
NoGame,
NotYourTurn,
PlayerNotFound,
UserdataTooSmall,
}
impl std::fmt::Display for Error {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "error")
}
}
impl std::error::Error for Error {}
pub type Result<T> = std::result::Result<T, Error>;
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq)]
enum BoardItem {
F, // Free
X,
O,
}
impl Default for BoardItem {
fn default() -> BoardItem {
BoardItem::F
}
}
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq)]
pub enum State {
Waiting,
XMove,
OMove,
XWon,
OWon,
Draw,
}
impl Default for State {
fn default() -> State {
State::Waiting
}
}
#[repr(C)]
#[derive(Debug, Default, Serialize, Deserialize, PartialEq)]
pub struct Game {
player_x: Pubkey,
player_o: Option<Pubkey>,
pub state: State,
board: [BoardItem; 9],
keep_alive: [i64; 2],
}
impl Game {
pub fn create(player_x: &Pubkey) -> Game {
let mut game = Game::default();
game.player_x = *player_x;
assert_eq!(game.state, State::Waiting);
game
}
#[cfg(test)]
pub fn new(player_x: Pubkey, player_o: Pubkey) -> Game {
let mut game = Game::create(&player_x);
game.join(player_o, 1).unwrap();
game
}
pub fn join(self: &mut Game, player_o: Pubkey, timestamp: i64) -> Result<()> {
if self.state == State::Waiting {
self.player_o = Some(player_o);
self.state = State::XMove;
if timestamp <= self.keep_alive[1] {
Err(Error::InvalidTimestamp)
} else {
self.keep_alive[1] = timestamp;
Ok(())
}
} else {
Err(Error::GameInProgress)
}
}
fn same(x_or_o: BoardItem, triple: &[BoardItem]) -> bool {
triple.iter().all(|&i| i == x_or_o)
}
pub fn next_move(self: &mut Game, player: Pubkey, x: usize, y: usize) -> Result<()> {
let board_index = y * 3 + x;
if board_index >= self.board.len() || self.board[board_index] != BoardItem::F {
Err(Error::InvalidMove)?;
}
let (x_or_o, won_state) = match self.state {
State::XMove => {
if player != self.player_x {
return Err(Error::PlayerNotFound);
}
self.state = State::OMove;
(BoardItem::X, State::XWon)
}
State::OMove => {
if player != self.player_o.unwrap() {
return Err(Error::PlayerNotFound);
}
self.state = State::XMove;
(BoardItem::O, State::OWon)
}
_ => {
return Err(Error::NotYourTurn);
}
};
self.board[board_index] = x_or_o;
let winner =
// Check rows
Game::same(x_or_o, &self.board[0..3])
|| Game::same(x_or_o, &self.board[3..6])
|| Game::same(x_or_o, &self.board[6..9])
// Check columns
|| Game::same(x_or_o, &[self.board[0], self.board[3], self.board[6]])
|| Game::same(x_or_o, &[self.board[1], self.board[4], self.board[7]])
|| Game::same(x_or_o, &[self.board[2], self.board[5], self.board[8]])
// Check both diagonals
|| Game::same(x_or_o, &[self.board[0], self.board[4], self.board[8]])
|| Game::same(x_or_o, &[self.board[2], self.board[4], self.board[6]]);
if winner {
self.state = won_state;
} else if self.board.iter().all(|&p| p != BoardItem::F) {
self.state = State::Draw;
}
Ok(())
}
pub fn keep_alive(self: &mut Game, player: Pubkey, timestamp: i64) -> Result<()> {
match self.state {
State::Waiting | State::XMove | State::OMove => {
if player == self.player_x {
if timestamp <= self.keep_alive[0] {
Err(Error::InvalidTimestamp)?;
}
self.keep_alive[0] = timestamp;
} else if Some(player) == self.player_o {
if timestamp <= self.keep_alive[1] {
Err(Error::InvalidTimestamp)?;
}
self.keep_alive[1] = timestamp;
} else {
Err(Error::PlayerNotFound)?;
}
}
// Ignore keep_alive when game is no longer in progress
State::XWon | State::OWon | State::Draw => {}
};
Ok(())
}
}
#[derive(Debug, Serialize, Deserialize)]
#[repr(C)]
pub enum Command {
Init, // player X initializes a new game
Join(i64), // player O wants to join (seconds since UNIX epoch)
KeepAlive(i64), // player X/O keep alive (seconds since UNIX epoch)
Move(u8, u8), // player X/O mark board position (x, y)
}
#[derive(Debug, Default, Serialize, Deserialize)]
pub struct TicTacToeProgram {
pub game: Option<Game>,
}
pub const TICTACTOE_PROGRAM_ID: [u8; 32] = [
3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
];
impl TicTacToeProgram {
pub fn deserialize(input: &[u8]) -> Result<TicTacToeProgram> {
let len = input[0] as usize;
if len == 0 {
Ok(TicTacToeProgram::default())
} else if input.len() < len + 1 {
Err(Error::InvalidUserdata)
} else {
serde_cbor::from_slice(&input[1..=len]).map_err(|err| {
error!("Unable to deserialize game: {:?}", err);
Error::InvalidUserdata
})
}
}
fn dispatch_command(self: &mut TicTacToeProgram, cmd: &Command, player: &Pubkey) -> Result<()> {
info!("dispatch_command: cmd={:?} player={}", cmd, player);
info!("dispatch_command: account={:?}", self);
if let Command::Init = cmd {
return if self.game.is_some() {
Err(Error::GameInProgress)
} else {
let game = Game::create(player);
self.game = Some(game);
Ok(())
};
}
if let Some(ref mut game) = self.game {
match cmd {
Command::Join(timestamp) => game.join(*player, *timestamp),
Command::Move(x, y) => game.next_move(*player, *x as usize, *y as usize),
Command::KeepAlive(timestamp) => game.keep_alive(*player, *timestamp),
Command::Init => panic!("Unreachable"),
}
} else {
Err(Error::NoGame)
}
}
fn serialize(self: &TicTacToeProgram, output: &mut [u8]) -> Result<()> {
let self_serialized = serde_cbor::to_vec(self).unwrap();
if output.len() + 1 < self_serialized.len() {
warn!(
"{} bytes required to serialize but only have {} bytes",
self_serialized.len(),
output.len() + 1
);
return Err(Error::UserdataTooSmall);
}
assert!(self_serialized.len() <= 255);
output[0] = self_serialized.len() as u8;
output[1..=self_serialized.len()].clone_from_slice(&self_serialized);
Ok(())
}
pub fn check_id(program_id: &Pubkey) -> bool {
program_id.as_ref() == TICTACTOE_PROGRAM_ID
}
pub fn id() -> Pubkey {
Pubkey::new(&TICTACTOE_PROGRAM_ID)
}
pub fn process_transaction(
tx: &Transaction,
pix: usize,
accounts: &mut [&mut Account],
) -> Result<()> {
// accounts[1] must always be the Tic-tac-toe game state account
if accounts.len() < 2 || !Self::check_id(&accounts[1].program_id) {
error!("accounts[1] is not assigned to the TICTACTOE_PROGRAM_ID");
Err(Error::InvalidArguments)?;
}
if accounts[1].userdata.is_empty() {
error!("accounts[1] userdata is empty");
Err(Error::InvalidArguments)?;
}
let mut program_state = Self::deserialize(&accounts[1].userdata)?;
let command = serde_cbor::from_slice::<Command>(tx.userdata(pix)).map_err(|err| {
error!("{:?}", err);
Error::InvalidUserdata
})?;
if let Command::Init = command {
// Init must be signed by the game state account itself, who's private key is
// known only to player X
if !Self::check_id(&accounts[0].program_id) {
error!("accounts[0] is not assigned to the TICTACTOE_PROGRAM_ID");
return Err(Error::InvalidArguments);
}
// player X public key is in keys[2]
if tx.key(pix, 2).is_none() {
Err(Error::InvalidArguments)?;
}
program_state.dispatch_command(&command, tx.key(pix, 2).unwrap())?;
} else {
program_state.dispatch_command(&command, tx.key(pix, 0).unwrap())?;
}
program_state.serialize(&mut accounts[1].userdata)?;
Ok(())
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
pub fn serde_no_game() {
let account = TicTacToeProgram::default();
assert!(account.game.is_none());
let mut userdata = vec![0xff; 256];
account.serialize(&mut userdata).unwrap();
let account = TicTacToeProgram::deserialize(&userdata).unwrap();
assert!(account.game.is_none());
let account = TicTacToeProgram::deserialize(&[0]).unwrap();
assert!(account.game.is_none());
}
#[test]
pub fn serde_with_game() {
let mut account = TicTacToeProgram::default();
assert!(account.game.is_none());
let player_x = Pubkey::new(&[1; 32]);
account.dispatch_command(&Command::Init, &player_x).unwrap();
let mut userdata = vec![0xff; 256];
account.serialize(&mut userdata).unwrap();
let account2 = TicTacToeProgram::deserialize(&userdata).unwrap();
assert_eq!(account.game.unwrap(), account2.game.unwrap());
}
#[test]
pub fn serde_no_room() {
let account = TicTacToeProgram::default();
let mut userdata = vec![0xff; 1];
assert_eq!(
account.serialize(&mut userdata),
Err(Error::UserdataTooSmall)
);
let err = TicTacToeProgram::deserialize(&userdata);
assert!(err.is_err());
assert_eq!(err.err().unwrap(), Error::InvalidUserdata);
}
#[test]
pub fn column_1_x_wins() {
/*
X|O|
-+-+-
X|O|
-+-+-
X| |
*/
let player_x = Pubkey::new(&[1; 32]);
let player_o = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_x, player_o);
assert_eq!(g.state, State::XMove);
g.next_move(player_x, 0, 0).unwrap();
assert_eq!(g.state, State::OMove);
g.next_move(player_o, 1, 0).unwrap();
assert_eq!(g.state, State::XMove);
g.next_move(player_x, 0, 1).unwrap();
assert_eq!(g.state, State::OMove);
g.next_move(player_o, 1, 1).unwrap();
assert_eq!(g.state, State::XMove);
g.next_move(player_x, 0, 2).unwrap();
assert_eq!(g.state, State::XWon);
}
#[test]
pub fn right_diagonal_x_wins() {
/*
X|O|X
-+-+-
O|X|O
-+-+-
X| |
*/
let player_x = Pubkey::new(&[1; 32]);
let player_o = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_x, player_o);
g.next_move(player_x, 0, 0).unwrap();
g.next_move(player_o, 1, 0).unwrap();
g.next_move(player_x, 2, 0).unwrap();
g.next_move(player_o, 0, 1).unwrap();
g.next_move(player_x, 1, 1).unwrap();
g.next_move(player_o, 2, 1).unwrap();
g.next_move(player_x, 0, 2).unwrap();
assert_eq!(g.state, State::XWon);
assert_eq!(g.next_move(player_o, 1, 2), Err(Error::NotYourTurn));
}
#[test]
pub fn bottom_row_o_wins() {
/*
X|X|
-+-+-
X| |
-+-+-
O|O|O
*/
let player_x = Pubkey::new(&[1; 32]);
let player_o = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_x, player_o);
g.next_move(player_x, 0, 0).unwrap();
g.next_move(player_o, 0, 2).unwrap();
g.next_move(player_x, 1, 0).unwrap();
g.next_move(player_o, 1, 2).unwrap();
g.next_move(player_x, 0, 1).unwrap();
g.next_move(player_o, 2, 2).unwrap();
assert_eq!(g.state, State::OWon);
assert!(g.next_move(player_x, 1, 2).is_err());
}
#[test]
pub fn left_diagonal_x_wins() {
/*
X|O|X
-+-+-
O|X|O
-+-+-
O|X|X
*/
let player_x = Pubkey::new(&[1; 32]);
let player_o = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_x, player_o);
g.next_move(player_x, 0, 0).unwrap();
g.next_move(player_o, 1, 0).unwrap();
g.next_move(player_x, 2, 0).unwrap();
g.next_move(player_o, 0, 1).unwrap();
g.next_move(player_x, 1, 1).unwrap();
g.next_move(player_o, 2, 1).unwrap();
g.next_move(player_x, 1, 2).unwrap();
g.next_move(player_o, 0, 2).unwrap();
g.next_move(player_x, 2, 2).unwrap();
assert_eq!(g.state, State::XWon);
}
#[test]
pub fn draw() {
/*
X|O|O
-+-+-
O|O|X
-+-+-
X|X|O
*/
let player_x = Pubkey::new(&[1; 32]);
let player_o = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_x, player_o);
g.next_move(player_x, 0, 0).unwrap();
g.next_move(player_o, 1, 1).unwrap();
g.next_move(player_x, 0, 2).unwrap();
g.next_move(player_o, 0, 1).unwrap();
g.next_move(player_x, 2, 1).unwrap();
g.next_move(player_o, 1, 0).unwrap();
g.next_move(player_x, 1, 2).unwrap();
g.next_move(player_o, 2, 2).unwrap();
g.next_move(player_x, 2, 0).unwrap();
assert_eq!(g.state, State::Draw);
}
#[test]
pub fn solo() {
/*
X|O|
-+-+-
| |
-+-+-
| |
*/
let player_x = Pubkey::new(&[1; 32]);
let mut g = Game::new(player_x, player_x);
assert_eq!(g.state, State::XMove);
g.next_move(player_x, 0, 0).unwrap();
assert_eq!(g.state, State::OMove);
g.next_move(player_x, 1, 0).unwrap();
assert_eq!(g.state, State::XMove);
}
}