401 lines
17 KiB
C#
401 lines
17 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static app.Enums;
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namespace app
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{
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public class Cubing
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{
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Form1 Form1_0;
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public List<string> CubingRecipes = new List<string>();
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public List<string> CurrentRecipe = new List<string>();
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public string CurrentRecipeResult = "";
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public List<int> CurrentRecipeItemInStashNumber = new List<int>();
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public List<int> CurrentRecipeItemLocations = new List<int>();
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public uint[] Cube_ItemTxtNoList = new uint[12];
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public void SetForm1(Form1 form1_1)
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{
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Form1_0 = form1_1;
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CubingRecipes.Add("Flawless Emerald+Flawless Emerald+Flawless Emerald=Perfect Emerald"); //Perfect emerald
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CubingRecipes.Add("Flawless Sapphire+Flawless Sapphire+Flawless Sapphire=Perfect Sapphire"); //Perfect Sapphire
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CubingRecipes.Add("Flawless Amethyst+Flawless Amethyst+Flawless Amethyst=Perfect Amethyst"); //Perfect Amethyst
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CubingRecipes.Add("Flawless Topaz+Flawless Topaz+Flawless Topaz=Perfect Topaz"); //Perfect Topaz
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CubingRecipes.Add("Flawless Ruby+Flawless Ruby+Flawless Ruby=Perfect Ruby"); //Perfect Ruby
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CubingRecipes.Add("Flawless Diamond+Flawless Diamond+Flawless Diamond=Perfect Diamond"); //Perfect Diamond
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CubingRecipes.Add("El Rune+El Rune+El Rune=Eld Rune"); //Eld
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CubingRecipes.Add("Eld Rune+Eld Rune+Eld Rune=Tir Rune"); //Tir
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CubingRecipes.Add("Tir Rune+Tir Rune+Tir Rune=Nef Rune"); //Nef
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CubingRecipes.Add("Nef Rune+Nef Rune+Nef Rune=Eth Rune"); //Eth
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CubingRecipes.Add("Eth Rune+Eth Rune+Eth Rune=Ith Rune"); //Ith
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CubingRecipes.Add("Ith Rune+Ith Rune+Ith Rune=Tal Rune"); //Tal
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CubingRecipes.Add("Tal Rune+Tal Rune+Tal Rune=Ral Rune"); //Ral
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CubingRecipes.Add("Ral Rune+Ral Rune+Ral Rune=Ort Rune"); //Ort
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CubingRecipes.Add("Ort Rune+Ort Rune+Ort Rune=Thul Rune"); //Thul
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CubingRecipes.Add("Thul Rune+Thul Rune+Thul Rune+Chipped Topaz=Amn Rune"); //amn
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CubingRecipes.Add("Amn Rune+Amn Rune+Amn Rune+Chipped Amethyst=Sol Rune"); //sol
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CubingRecipes.Add("Sol Rune+Sol Rune+Sol Rune+Chipped Sapphire=Shael Rune"); //shael
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CubingRecipes.Add("Shael Rune+Shael Rune+Shael Rune+Chipped Ruby=Dol Rune"); //dol
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CubingRecipes.Add("Dol Rune+Dol Rune+Dol Rune+Chipped Emerald=Hel Rune"); //hel
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CubingRecipes.Add("Hel Rune+Hel Rune+Hel Rune+Chipped Diamond=Io Rune"); //Io
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CubingRecipes.Add("Io Rune+Io Rune+Io Rune+Flawed Topaz=Lum Rune"); //Lum
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CubingRecipes.Add("Lum Rune+Lum Rune+Lum Rune+Flawed Amethyst=Ko Rune"); //Ko
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CubingRecipes.Add("Ko Rune+Ko Rune+Ko Rune+Flawed Sapphire=Fal Rune"); //Fal
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CubingRecipes.Add("Fal Rune+Fal Rune+Fal Rune+Flawed Ruby=Lem Rune"); //Lem
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CubingRecipes.Add("Lem Rune+Lem Rune+Lem Rune+Flawed Emerald=Pul Rune"); //Pul
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CubingRecipes.Add("Pul Rune+Pul Rune+Flawed Diamond=Um Rune"); //Um
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//Token
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CubingRecipes.Add("Twisted Essence of Suffering+Charged Essense of Hatred+Burning Essence of Terror+Festering Essence of Destruction=Token of Absolution");
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}
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public void ResetCubeInventory()
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{
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Cube_ItemTxtNoList = new uint[12];
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}
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public void AddCubeItem(int PosX, int PosY)
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{
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int AtI = ConvertXYToFullCubeIndex(PosX, PosY);
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Cube_ItemTxtNoList[AtI] = Form1_0.ItemsStruc_0.txtFileNo;
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}
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public int ConvertXYToFullCubeIndex(int PosX, int PosY)
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{
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return PosX + (PosY * 3);
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}
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public void GetRecipeAt(int ThisI)
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{
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CurrentRecipeResult = "";
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CurrentRecipe = new List<string>();
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CurrentRecipeItemInStashNumber = new List<int>();
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CurrentRecipeItemLocations = new List<int>();
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string ThisRecipe = CubingRecipes[ThisI];
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if (ThisRecipe.Contains("+"))
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{
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string[] SplittedItemNames = ThisRecipe.Split('+');
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for (int i = 0; i < SplittedItemNames.Length; i++)
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{
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if (SplittedItemNames[i].Contains("="))
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{
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string[] Splitt = SplittedItemNames[i].Split('=');
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CurrentRecipe.Add(Splitt[0]);
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CurrentRecipeResult = Splitt[1];
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}
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else
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{
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CurrentRecipe.Add(SplittedItemNames[i]);
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}
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}
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}
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}
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public bool IsNotSameLocation(int ThisStash, int ThisLoc)
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{
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if (CurrentRecipeItemLocations.Count > 0)
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{
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for (int i = 0; i < CurrentRecipeItemLocations.Count; i++)
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{
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if (CurrentRecipeItemLocations[i] == ThisLoc
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&& CurrentRecipeItemInStashNumber[i] == ThisStash)
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{
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return false;
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}
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}
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}
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return true;
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}
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public bool StashContainRecipeItem(string ItemName)
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{
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for (int i = 0; i < 100; i++)
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{
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if (Form1_0.StashStruc_0.Stash1_ItemTxtNoList[i] > 0)
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{
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if (Form1_0.ItemsNames_0.getItemBaseName(Form1_0.StashStruc_0.Stash1_ItemTxtNoList[i]) == ItemName
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&& IsNotSameLocation(1, i))
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{
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CurrentRecipeItemLocations.Add(i);
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CurrentRecipeItemInStashNumber.Add(1);
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return true;
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}
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}
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}
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for (int i = 0; i < 100; i++)
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{
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if (Form1_0.StashStruc_0.Stash2_ItemTxtNoList[i] > 0)
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{
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if (Form1_0.ItemsNames_0.getItemBaseName(Form1_0.StashStruc_0.Stash2_ItemTxtNoList[i]) == ItemName
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&& IsNotSameLocation(2, i))
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{
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CurrentRecipeItemLocations.Add(i);
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CurrentRecipeItemInStashNumber.Add(2);
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return true;
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}
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}
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}
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for (int i = 0; i < 100; i++)
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{
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if (Form1_0.StashStruc_0.Stash3_ItemTxtNoList[i] > 0)
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{
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if (Form1_0.ItemsNames_0.getItemBaseName(Form1_0.StashStruc_0.Stash3_ItemTxtNoList[i]) == ItemName
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&& IsNotSameLocation(3, i))
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{
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CurrentRecipeItemLocations.Add(i);
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CurrentRecipeItemInStashNumber.Add(3);
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return true;
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}
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}
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}
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for (int i = 0; i < 100; i++)
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{
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if (Form1_0.StashStruc_0.Stash4_ItemTxtNoList[i] > 0)
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{
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if (Form1_0.ItemsNames_0.getItemBaseName(Form1_0.StashStruc_0.Stash4_ItemTxtNoList[i]) == ItemName
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&& IsNotSameLocation(4, i))
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{
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CurrentRecipeItemLocations.Add(i);
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CurrentRecipeItemInStashNumber.Add(4);
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return true;
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}
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}
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}
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return false;
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}
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public void PerformCubing()
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{
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//get stash item
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if (Form1_0.ItemsStruc_0.dwOwnerId_Shared1 == 0 || Form1_0.ItemsStruc_0.dwOwnerId_Shared2 == 0 || Form1_0.ItemsStruc_0.dwOwnerId_Shared3 == 0)
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{
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Form1_0.ItemsStruc_0.GetItems(false);
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Form1_0.ItemsStruc_0.GetItems(false);
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//still zero return error
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if (Form1_0.ItemsStruc_0.dwOwnerId_Shared1 == 0 || Form1_0.ItemsStruc_0.dwOwnerId_Shared2 == 0 || Form1_0.ItemsStruc_0.dwOwnerId_Shared3 == 0)
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{
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return;
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}
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}
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//loop thru all recipes
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for (int i = 0; i < CubingRecipes.Count; i++)
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{
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if (!Form1_0.Running || !Form1_0.GameStruc_0.IsInGame())
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{
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break;
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}
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GetRecipeAt(i);
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bool CanCube = true;
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for (int k = 0; k < CurrentRecipe.Count; k++)
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{
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if (!StashContainRecipeItem(CurrentRecipe[k]))
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{
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CanCube = false;
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break;
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}
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}
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//perform cubing
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if (CanCube)
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{
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Form1_0.SetGameStatus("TOWN-STASH-CUBING:" + CurrentRecipeResult);
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SendItemsToCube();
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}
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}
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}
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public void SendItemsToCube()
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{
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for (int i = 0; i < CurrentRecipeItemInStashNumber.Count; i++)
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{
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if (!Form1_0.Running || !Form1_0.GameStruc_0.IsInGame())
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{
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break;
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}
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//select the stash where the item is located
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if (CurrentRecipeItemInStashNumber[i] == 1)
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{
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Form1_0.KeyMouse_0.MouseClicc(200, 200); //clic stash1
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}
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if (CurrentRecipeItemInStashNumber[i] == 2)
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{
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Form1_0.KeyMouse_0.MouseClicc(340, 200); //clic shared stash1
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}
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if (CurrentRecipeItemInStashNumber[i] == 3)
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{
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Form1_0.KeyMouse_0.MouseClicc(450, 200); //clic shared stash2
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}
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if (CurrentRecipeItemInStashNumber[i] == 4)
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{
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Form1_0.KeyMouse_0.MouseClicc(600, 200); //clic shared stash3
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}
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Form1_0.WaitDelay(15);
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//select the item
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Dictionary<string, int> itemScreenPos = ConvertIndexToXY(CurrentRecipeItemLocations[i]);
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itemScreenPos = ConvertInventoryLocToScreenPos(itemScreenPos["x"], itemScreenPos["y"]);
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Form1_0.Stash_0.PickItem(itemScreenPos["x"], itemScreenPos["y"]);
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//Form1_0.KeyMouse_0.MouseClicc(itemScreenPos["x"], itemScreenPos["y"]);
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//Form1_0.WaitDelay(10);
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//select the stash where the cube is located
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if (Form1_0.StashStruc_0.CubeStashNumber == 1)
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{
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Form1_0.KeyMouse_0.MouseClicc(200, 200); //clic stash1
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}
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if (Form1_0.StashStruc_0.CubeStashNumber == 2)
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{
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Form1_0.KeyMouse_0.MouseClicc(340, 200); //clic shared stash1
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}
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if (Form1_0.StashStruc_0.CubeStashNumber == 3)
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{
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Form1_0.KeyMouse_0.MouseClicc(450, 200); //clic shared stash2
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}
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if (Form1_0.StashStruc_0.CubeStashNumber == 4)
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{
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Form1_0.KeyMouse_0.MouseClicc(600, 200); //clic shared stash3
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}
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Form1_0.WaitDelay(15);
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//clic on cube to send item to cube
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itemScreenPos = ConvertIndexToXY(Form1_0.StashStruc_0.CubeIndex);
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itemScreenPos = ConvertInventoryLocToScreenPos(itemScreenPos["x"], itemScreenPos["y"]);
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Form1_0.Stash_0.PlaceItem(itemScreenPos["x"], itemScreenPos["y"]);
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Form1_0.Stash_0.PlaceItem(itemScreenPos["x"], itemScreenPos["y"]);
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//Form1_0.KeyMouse_0.MouseClicc(itemScreenPos["x"], itemScreenPos["y"]);
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//Form1_0.WaitDelay(40);
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}
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//clic on cube to open the cube
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Dictionary<string, int> itemScreenPos2 = ConvertIndexToXY(Form1_0.StashStruc_0.CubeIndex);
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itemScreenPos2 = ConvertInventoryLocToScreenPos(itemScreenPos2["x"], itemScreenPos2["y"]);
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Form1_0.UIScan_0.readUI();
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int tryyyy = 0;
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while (!Form1_0.UIScan_0.cubeMenu && tryyyy < 7)
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{
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Form1_0.KeyMouse_0.MouseCliccRight(itemScreenPos2["x"], itemScreenPos2["y"]);
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Form1_0.WaitDelay(25);
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Form1_0.ItemsStruc_0.GetItems(false);
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Form1_0.Stash_0.PlaceItem(itemScreenPos2["x"], itemScreenPos2["y"]);
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Form1_0.UIScan_0.readUI();
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tryyyy++;
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}
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if (Form1_0.UIScan_0.cubeMenu)
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{
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//clic transmute button
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Form1_0.KeyMouse_0.MouseClicc(405, 615);
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Form1_0.WaitDelay(20);
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Form1_0.KeyMouse_0.MouseClicc(405, 615);
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Form1_0.WaitDelay(20);
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Form1_0.KeyMouse_0.MouseClicc(405, 615);
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Form1_0.WaitDelay(20);
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Form1_0.ItemsStruc_0.GetItems(false); //get inventory again
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//send item to inventory
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Form1_0.UIScan_0.readUI();
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for (int i = 0; i < Cube_ItemTxtNoList.Length; i++)
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{
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if (!Form1_0.Running || !Form1_0.GameStruc_0.IsInGame())
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{
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break;
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}
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if (Cube_ItemTxtNoList[i] != 0)
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{
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if (Form1_0.ItemsNames_0.getItemBaseName(Cube_ItemTxtNoList[i]) == CurrentRecipeResult)
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{
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Form1_0.method_1_Items("Cubed: " + Form1_0.ItemsNames_0.getItemBaseName(Cube_ItemTxtNoList[i]), Color.BlueViolet);
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}
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}
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int tryyy = 0;
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while (Cube_ItemTxtNoList[i] != 0 && tryyy < 10)
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{
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if (!Form1_0.Running || !Form1_0.GameStruc_0.IsInGame())
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{
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break;
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}
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itemScreenPos2 = ConvertIndexToCubeXY(i);
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itemScreenPos2 = ConvertCubeLocToScreenPos(itemScreenPos2["x"], itemScreenPos2["y"]);
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Form1_0.KeyMouse_0.SendCTRL_CLICK(itemScreenPos2["x"], itemScreenPos2["y"]);
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Form1_0.WaitDelay(5);
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//Form1_0.KeyMouse_0.MouseClicc(itemScreenPos2["x"], itemScreenPos2["y"]);
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//Form1_0.WaitDelay(10);
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Form1_0.ItemsStruc_0.GetItems(false); //get inventory again
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Form1_0.Stash_0.PlaceItem(itemScreenPos2["x"], itemScreenPos2["y"]);
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tryyy++;
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}
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}
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}
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Form1_0.UIScan_0.CloseUIMenu("cubeMenu");
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}
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public Dictionary<string, int> ConvertInventoryLocToScreenPos(int ThisX, int ThisY)
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{
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//starting at 1295,580 on screen for first item in inv, increment for 48px
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int xS = 185 + (ThisX * 48);
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int yS = 245 + (ThisY * 48);
|
|||
|
|
|||
|
Dictionary<string, int> NewDict = new Dictionary<string, int>();
|
|||
|
NewDict["x"] = xS;
|
|||
|
NewDict["y"] = yS;
|
|||
|
return NewDict;
|
|||
|
}
|
|||
|
|
|||
|
public Dictionary<string, int> ConvertCubeLocToScreenPos(int ThisX, int ThisY)
|
|||
|
{
|
|||
|
//starting at 1295,580 on screen for first item in inv, increment for 48px
|
|||
|
int xS = 360 + (ThisX * 48);
|
|||
|
int yS = 395 + (ThisY * 48);
|
|||
|
|
|||
|
Dictionary<string, int> NewDict = new Dictionary<string, int>();
|
|||
|
NewDict["x"] = xS;
|
|||
|
NewDict["y"] = yS;
|
|||
|
return NewDict;
|
|||
|
}
|
|||
|
|
|||
|
public Dictionary<string, int> ConvertIndexToXY(int Thisndex)
|
|||
|
{
|
|||
|
int yS = (int)Math.Floor((double)Thisndex / 10);
|
|||
|
int xS = Thisndex - (yS * 10);
|
|||
|
|
|||
|
Dictionary<string, int> NewDict = new Dictionary<string, int>();
|
|||
|
NewDict["x"] = xS;
|
|||
|
NewDict["y"] = yS;
|
|||
|
return NewDict;
|
|||
|
}
|
|||
|
|
|||
|
public Dictionary<string, int> ConvertIndexToCubeXY(int Thisndex)
|
|||
|
{
|
|||
|
int yS = (int)Math.Floor((double)Thisndex / 3);
|
|||
|
int xS = Thisndex - (yS * 3);
|
|||
|
|
|||
|
Dictionary<string, int> NewDict = new Dictionary<string, int>();
|
|||
|
NewDict["x"] = xS;
|
|||
|
NewDict["y"] = yS;
|
|||
|
return NewDict;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|