This commit is contained in:
Bouletmarc 2024-04-23 22:39:26 -04:00
parent a187c792ef
commit d9f3d05a3c
7 changed files with 282 additions and 98 deletions

View File

@ -42,7 +42,7 @@ namespace app
public partial class Form1 : Form
{
public string BotVersion = "V2.52";
public string BotVersion = "V2.53";
public string D2_LOD_113C_Path = "";
@ -745,6 +745,7 @@ namespace app
{
Form1_0.SetGameStatus("NEW GAME STARTED");
//PatternsScan_0.StartIndexItem = long.MaxValue;
PublicGame = (CharConfig.GamePass == "");
if (!PublicGame && CharConfig.IsRushing) PublicGame = true;
if (!PublicGame && !CharConfig.RunGameMakerScript) PublicGame = true;
@ -752,7 +753,7 @@ namespace app
else KeyMouse_0.ProcessingDelay = 2;
GameStruc_0.AlreadyChickening = false;
//PatternsScan_0.StartIndexItemLast = long.MaxValue;
//PatternsScan_0.ScanUnitsNumber = 2600;
PatternsScan_0.ScanUnitsNumber = 2600;
//PatternsScan_0.ScanUnitsNumber = 2400;
//PatternsScan_0.ScanUnitsNumber = 2048;
Town_0.TriedToShopCount = 0;

View File

@ -371,7 +371,7 @@ namespace app
if (LogsTextColor[ThisIndexInverted] == Color.Black) LogsTextColor[ThisIndexInverted] = Color.White;
if (LogsTextColor[ThisIndexInverted] == Color.DarkBlue) LogsTextColor[ThisIndexInverted] = Color.LightBlue;
if (LogsTextColor[ThisIndexInverted] == Color.DarkGreen) LogsTextColor[ThisIndexInverted] = Color.LightGreen;
if (LogsTextColor[ThisIndexInverted] == Color.DarkMagenta) LogsTextColor[ThisIndexInverted] = Color.FromArgb(255, 255, 120, 255);
if (LogsTextColor[ThisIndexInverted] == Color.DarkMagenta || LogsTextColor[ThisIndexInverted] == Color.Magenta) LogsTextColor[ThisIndexInverted] = Color.FromArgb(255, 255, 120, 255);
if (LogsTextColor[ThisIndexInverted] == Color.OrangeRed) LogsTextColor[ThisIndexInverted] = Color.Orange;
if (LogsTextColor[ThisIndexInverted] == Color.Red) LogsTextColor[ThisIndexInverted] = Color.LightPink;
if (LogsTextColor[ThisIndexInverted] == System.Drawing.ColorTranslator.FromHtml("#0005ff")) LogsTextColor[ThisIndexInverted] = Color.LightBlue;
@ -401,7 +401,7 @@ namespace app
DrawString(e, OtherInfosTxt2, drawFontBold, drawBrushWhite, 1360 - (ThisS2.Width * ScaleScreenSizeInverted), 910, true);
//Print Merc
if (CharConfig.UsingMerc)
/*if (CharConfig.UsingMerc)
{
string ThisMercTxt = "Merc not alive";
if (Form1_0.MercStruc_0.MercAlive)
@ -412,7 +412,11 @@ namespace app
}
ThisS2 = e.Graphics.MeasureString(ThisMercTxt, drawFontBold);
DrawString(e, ThisMercTxt, drawFontBold, drawBrushGreen, 1360 - (ThisS2.Width * ScaleScreenSizeInverted), 860, true);
}
}*/
//Print Units Scanned Count
//string UnitsStr = "Units:" + Form1_0.PatternsScan_0.GetUnitsScannedCount().ToString();
//DrawString(e, UnitsStr, drawFontBold, drawBrushGreen, 560, 885, true);
if (CanDisplayOverlay)
{

View File

@ -1,5 +1,4 @@
using System;
using System.IO;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
@ -21,24 +20,22 @@ namespace app
public List<long> AllPlayersPointers = new List<long>();
public List<long> AllNPCPointers = new List<long>();
public List<long> AllPossiblePointers = new List<long>();
/*public List<long> AllPossibleItemsPointers = new List<long>();
public List<long> AllPossibleItemsPointers = new List<long>();
public List<long> AllPossiblePlayerPointers = new List<long>();
public List<long> AllPossibleObjectsPointers = new List<long>();
public List<long> AllPossibleNPCPointers = new List<long>();*/
public List<long> AllPossibleNPCPointers = new List<long>();
//"04 00 00 00 ?? ?? 00 00";
byte[] ThisCheckbytes = new byte[] { 0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
public int[] DontCheckUnitIndexes = new int[] { 0, 0, 0, 0, 1, 1, 0, 0 };
public int[] DontCheckIndexes = new int[0];
public long StartIndexItem = long.MaxValue;
public long StartIndexItemLast = long.MaxValue;
//public int ScanUnitsNumber = 3000;
public int ScanUnitsNumber = 2048;
public int ScanUnitsNumber = 2600;
//public int ScanUnitsNumber = 2200;
//public int ScanUnitsNumber = 6000;
//public int ScanUnitsNegativeOffset = 22;
public int ScanUnitsNegativeOffset = 0;
public void SetForm1(Form1 form1_1)
{
@ -209,7 +206,7 @@ namespace app
/*All games available offset: 0x2A31EF0
Selected game offset: 0x2A40400
Selected Char offset: 0x2A2DAD0*/
Form1_0.offsets["AllGamesOffset"] = ((IntPtr) 0x2A31EF0);
Form1_0.offsets["AllGamesOffset"] = ((IntPtr)0x2A31EF0);
Form1_0.method_1("All games available offset: 0x" + 0x2A31EF0.ToString("X"), Color.Black);
Form1_0.offsets["GameSelectedOffset"] = ((IntPtr)0x2A40400);
Form1_0.method_1("Selected game offset: 0x" + 0x2A40400.ToString("X"), Color.Black);
@ -248,13 +245,11 @@ namespace app
Form1_0.offsets["SelectedChar"] = patternAddress;
Form1_0.method_1("Selected Char offset: 0x" + patternAddress.ToString("X"), Color.Black);*/
DetectFirstUnitPointer();
//DetectFirstUnitPointer();
}
public void scanForUnitsPointer(string SearchUnitsType)
/*public void scanForUnitsPointer(string SearchUnitsType)
{
UnitPatternScan(SearchUnitsType);
//checkForMissingPointers(SearchUnitsType);
@ -265,84 +260,82 @@ namespace app
long UnitOffset = 0;
//try
//{
UnitOffset = (long)Form1_0.BaseAddress + (long)Form1_0.offsets["unitTable"] + Form1_0.UnitStrucOffset;
UnitOffset = (long)Form1_0.BaseAddress + (long)Form1_0.offsets["unitTable"] + Form1_0.UnitStrucOffset;
AllPossiblePointers = new List<long>();
for (int i = 0; i < ((128 + 516) * 10); i += 8)
AllPossiblePointers = new List<long>();
for (int i = 0; i < ((128 + 516) * 10); i += 8)
{
long UnitPointerLocation = Form1_0.Mem_0.ReadInt64Raw((IntPtr)(UnitOffset + i));
if (UnitPointerLocation > 0) AllPossiblePointers.Add(UnitPointerLocation);
}
//set start index for searching
for (int i = 0; i < AllPossiblePointers.Count; i++)
{
if (AllPossiblePointers[i] < StartIndexItem) StartIndexItem = AllPossiblePointers[i];
}
//(byte)UnitType.Item, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00
//1C 00 00 00 0C 00 00 00 21 00 00 00 1D 00 00 00
//04 00 00 00 1F 00 00 00 06 00 00 00 00 00 00 00
if (StartIndexItem == long.MaxValue) return;
int BadCount = 0;
long CheckThisI = StartIndexItem;
//CheckThisI -= (0x48 + 0x170) * 100; //offseting in negative here
for (int i = 100; i >= 0; i--)
{
//if ((i % 2) == 1) CheckThisI -= 0x48;
//else CheckThisI -= 0x170;
CheckThisI -= (0x48 + 0x170);
byte[] CurrentUnitBuff = new byte[8];
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref CurrentUnitBuff, CurrentUnitBuff.Length);
//Console.WriteLine(CurrentUnitBuff[0].ToString("X2") + " " + CurrentUnitBuff[1].ToString("X2") + " " + CurrentUnitBuff[2].ToString("X2") + " " + CurrentUnitBuff[3].ToString("X2") + " "
// + CurrentUnitBuff[4].ToString("X2") + " " + CurrentUnitBuff[5].ToString("X2") + " " + CurrentUnitBuff[6].ToString("X2") + " " + CurrentUnitBuff[7].ToString("X2") + " ");
if (CurrentUnitBuff[6] == 0 && CurrentUnitBuff[7] == 0)
{
long UnitPointerLocation = Form1_0.Mem_0.ReadInt64Raw((IntPtr)(UnitOffset + i));
if (UnitPointerLocation > 0) AllPossiblePointers.Add(UnitPointerLocation);
BadCount = 0;
StartIndexItem = CheckThisI;
}
//set start index for searching
for (int i = 0; i < AllPossiblePointers.Count; i++)
else
{
if (AllPossiblePointers[i] < StartIndexItem) StartIndexItem = AllPossiblePointers[i];
}
//(byte)UnitType.Item, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00
//1C 00 00 00 0C 00 00 00 21 00 00 00 1D 00 00 00
//04 00 00 00 1F 00 00 00 06 00 00 00 00 00 00 00
if (StartIndexItem == long.MaxValue) return;
int BadCount = 0;
long CheckThisI = StartIndexItem;
//CheckThisI -= (0x48 + 0x170) * 100; //offseting in negative here
for (int i = 100; i >= 0; i--)
{
//if ((i % 2) == 1) CheckThisI -= 0x48;
//else CheckThisI -= 0x170;
CheckThisI -= (0x48 + 0x170);
byte[] CurrentUnitBuff = new byte[16];
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref CurrentUnitBuff, CurrentUnitBuff.Length);
//Console.WriteLine(CurrentUnitBuff[0].ToString("X2") + " " + CurrentUnitBuff[1].ToString("X2") + " " + CurrentUnitBuff[2].ToString("X2") + " " + CurrentUnitBuff[3].ToString("X2") + " "
// + CurrentUnitBuff[4].ToString("X2") + " " + CurrentUnitBuff[5].ToString("X2") + " " + CurrentUnitBuff[6].ToString("X2") + " " + CurrentUnitBuff[7].ToString("X2") + " ");
if (CurrentUnitBuff[6] == 0 && CurrentUnitBuff[7] == 0)
if (CurrentUnitBuff[6] != 0xff && CurrentUnitBuff[7] != 0xff && CurrentUnitBuff[7] != 0x80)
{
BadCount = 0;
StartIndexItem = CheckThisI;
}
else
{
if (CurrentUnitBuff[6] != 0xff && CurrentUnitBuff[7] != 0xff && CurrentUnitBuff[7] != 0x80)
BadCount++;
if (BadCount >= 3)
{
BadCount++;
if (BadCount >= 3)
if (StartIndexItem != LastStartIndexItem)
{
LastStartIndexItem = StartIndexItem;
//ScanUnitsNumber += i;
Form1_0.method_1("Units pointer start at: 0x" + StartIndexItem.ToString("X"), Color.Black);
//Form1_0.method_1("BAD Units pointer start at: 0x" + CheckThisI.ToString("X"), Color.Black);
return;
}
}
else
{
BadCount = 0;
return;
}
}
else
{
BadCount = 0;
}
}
/*}
catch
{
return;
}*/
}
//}
//catch
//{
// return;
//}
}
public void UnitPatternScan(string SearchUnitsType)
public int GetUnitsScannedCount()
{
if (StartIndexItem == long.MaxValue) DetectFirstUnitPointer();
if (SearchUnitsType == "item") AllItemsPointers = new List<long>();
if (SearchUnitsType == "player") AllPlayersPointers = new List<long>();
if (SearchUnitsType == "objects") AllObjectsPointers = new List<long>();
if (SearchUnitsType == "NPC") AllNPCPointers = new List<long>();
//search
long CheckThisI = StartIndexItem;
int UnitsScannedCount = 0;
//long CheckThisI = StartIndexItem;
long CheckThisI -= (0x48 + 0x170) * ScanUnitsNegativeOffset; //offseting in negative here
UnitBuffer = new byte[9];
//string SavePathh = Form1_0.ThisEndPath + "DumpHexUnits";
@ -357,6 +350,200 @@ namespace app
//Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref CurrentUnitBuff, CurrentUnitBuff.Length);
//AppendAllBytes(SavePathh, CurrentUnitBuff);
ThisCheckbytes = new byte[] { (byte)UnitType.Item, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref UnitBuffer, UnitBuffer.Length);
long SearchOffset = 0;
if (Search(UnitBuffer, ThisCheckbytes, SearchOffset, "item") >= 0) UnitsScannedCount++;
ThisCheckbytes = new byte[] { (byte)UnitType.Player, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref UnitBuffer, UnitBuffer.Length);
SearchOffset = 0;
if (Search(UnitBuffer, ThisCheckbytes, SearchOffset, "item") >= 0) UnitsScannedCount++;
ThisCheckbytes = new byte[] { (byte)UnitType.GameObject, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref UnitBuffer, UnitBuffer.Length);
SearchOffset = 0;
if (Search(UnitBuffer, ThisCheckbytes, SearchOffset, "item") >= 0) UnitsScannedCount++;
ThisCheckbytes = new byte[] { (byte)UnitType.NPC, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref UnitBuffer, UnitBuffer.Length);
SearchOffset = 0;
if (Search(UnitBuffer, ThisCheckbytes, SearchOffset, "item") >= 0) UnitsScannedCount++;
}
return UnitsScannedCount;
}*/
public void scanForUnitsPointer(string SearchUnitsType)
{
long UnitOffset = 0;
try
{
UnitOffset = (long)Form1_0.BaseAddress + (long)Form1_0.offsets["unitTable"] + Form1_0.UnitStrucOffset;
}
catch
{
return;
}
if (SearchUnitsType == "item") AllPossibleItemsPointers = new List<long>();
if (SearchUnitsType == "player") AllPossiblePlayerPointers = new List<long>();
if (SearchUnitsType == "objects") AllPossibleObjectsPointers = new List<long>();
if (SearchUnitsType == "NPC") AllPossibleNPCPointers = new List<long>();
for (int i = 0; i < ((128 + 516) * 10); i += 8)
{
long UnitPointerLocation = Form1_0.Mem_0.ReadInt64Raw((IntPtr)(UnitOffset + i));
if (UnitPointerLocation > 0)
{
uint UnitTypeT = Form1_0.Mem_0.ReadUInt32Raw((IntPtr)(UnitPointerLocation));
uint TxtFileNoT = Form1_0.Mem_0.ReadUInt32Raw((IntPtr)(UnitPointerLocation + 4));
// Do ONLY UnitType:4 && TxtFileNo:!3
if (SearchUnitsType == "item")
{
if (UnitTypeT == (int)UnitType.Item && TxtFileNoT != 3)
{
AllPossibleItemsPointers.Add(UnitPointerLocation);
}
}
if (SearchUnitsType == "player")
{
if (UnitTypeT == (int)UnitType.Player)
{
AllPossiblePlayerPointers.Add(UnitPointerLocation);
}
}
if (SearchUnitsType == "objects")
{
if (UnitTypeT == (int)UnitType.GameObject)
{
AllPossibleObjectsPointers.Add(UnitPointerLocation);
}
}
if (SearchUnitsType == "NPC")
{
if (UnitTypeT == (int)UnitType.NPC)
{
AllPossibleNPCPointers.Add(UnitPointerLocation);
}
}
}
}
UnitPatternScan(SearchUnitsType);
checkForMissingPointers(SearchUnitsType);
}
public void UnitPatternScan(string SearchUnitsType)
{
//DetectFirstUnitPointer();
//if (StartIndexItem == long.MaxValue) DetectFirstUnitPointer();
if (SearchUnitsType == "item") AllItemsPointers = new List<long>();
if (SearchUnitsType == "player") AllPlayersPointers = new List<long>();
if (SearchUnitsType == "objects") AllObjectsPointers = new List<long>();
if (SearchUnitsType == "NPC") AllNPCPointers = new List<long>();
long StartIndexItem = long.MaxValue;
long StartIndexPlayer = long.MaxValue;
long StartIndexMobs = long.MaxValue;
long StartIndexNPC = long.MaxValue;
//set start index for searching
if (SearchUnitsType == "item")
{
for (int i = 0; i < AllPossibleItemsPointers.Count; i++)
{
if (AllPossibleItemsPointers[i] < StartIndexItem)
{
StartIndexItem = AllPossibleItemsPointers[i];
}
}
}
if (SearchUnitsType == "player")
{
for (int i = 0; i < AllPossiblePlayerPointers.Count; i++)
{
if (AllPossiblePlayerPointers[i] < StartIndexPlayer)
{
StartIndexPlayer = AllPossiblePlayerPointers[i];
}
}
}
if (SearchUnitsType == "objects")
{
for (int i = 0; i < AllPossibleObjectsPointers.Count; i++)
{
if (AllPossibleObjectsPointers[i] < StartIndexMobs)
{
StartIndexMobs = AllPossibleObjectsPointers[i];
}
}
}
if (SearchUnitsType == "NPC")
{
for (int i = 0; i < AllPossibleNPCPointers.Count; i++)
{
if (AllPossibleNPCPointers[i] < StartIndexNPC)
{
StartIndexNPC = AllPossibleNPCPointers[i];
}
}
}
//######
if (StartIndexItem < StartIndexItemLast)
{
//0xD87F7298
//0x31F38
//0x4830
if (StartIndexItemLast != long.MaxValue)
{
long DiffVal = (StartIndexItemLast - StartIndexItem);
int UnitNumberDiff = (int)(DiffVal) / (0x48 + 0x170);
if (DiffVal < 0xFFFFF) //here
{
ScanUnitsNumber += UnitNumberDiff;
Form1_0.method_1("Item start diff: 0x" + (DiffVal).ToString("X") + ", scann for: " + ScanUnitsNumber + " +" + UnitNumberDiff, Color.DarkOrchid);
}
else
{
StartIndexItem = StartIndexItemLast; //correct the pointer
//Form1_0.method_1("BAD Item start diff: 0x" + (DiffVal).ToString("X") + ", scann for: " + ScanUnitsNumber + " +" + UnitNumberDiff, Color.Red);
}
}
StartIndexItemLast = StartIndexItem;
}
//######
//search
long CheckThisI = StartIndexItem;
long CheckThisP = StartIndexPlayer;
long CheckThisM = StartIndexMobs;
long CheckThisN = StartIndexNPC;
UnitBuffer = new byte[9];
CheckThisI -= (0x48 + 0x170) * ScanUnitsNegativeOffset; //offseting in negative here
for (int i = 0; i < ScanUnitsNumber; i++)
//for (int i = 0; i < 2048; i++)
//for (int i = 0; i < 2500; i++)
{
if ((i % 2) == 1)
{
CheckThisI += 0x48;
CheckThisP += 0x48;
CheckThisM += 0x48;
CheckThisN += 0x48;
}
else
{
CheckThisI += 0x170;
CheckThisP += 0x170;
CheckThisM += 0x170;
CheckThisN += 0x170;
}
if (SearchUnitsType == "item")
{
ThisCheckbytes = new byte[] { (byte)UnitType.Item, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
@ -367,41 +554,33 @@ namespace app
if (SearchUnitsType == "player")
{
ThisCheckbytes = new byte[] { (byte)UnitType.Player, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref UnitBuffer, UnitBuffer.Length);
unitPatternScan(CheckThisI, "player");
Form1_0.Mem_0.ReadRawMemory(CheckThisP, ref UnitBuffer, UnitBuffer.Length);
unitPatternScan(CheckThisP, "player");
}
if (SearchUnitsType == "objects")
{
ThisCheckbytes = new byte[] { (byte)UnitType.GameObject, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref UnitBuffer, UnitBuffer.Length);
unitPatternScan(CheckThisI, "objects");
Form1_0.Mem_0.ReadRawMemory(CheckThisM, ref UnitBuffer, UnitBuffer.Length);
unitPatternScan(CheckThisM, "objects");
}
if (SearchUnitsType == "NPC")
{
ThisCheckbytes = new byte[] { (byte)UnitType.NPC, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref UnitBuffer, UnitBuffer.Length);
unitPatternScan(CheckThisI, "NPC");
Form1_0.Mem_0.ReadRawMemory(CheckThisN, ref UnitBuffer, UnitBuffer.Length);
unitPatternScan(CheckThisN, "NPC");
}
}
}
public static void AppendAllBytes(string path, byte[] bytes)
{
using (var stream = new FileStream(path, FileMode.Append))
{
stream.Write(bytes, 0, bytes.Length);
}
}
/*public void checkForMissingPointers(string SearchUnitsType)
public void checkForMissingPointers(string SearchUnitsType)
{
if (SearchUnitsType == "item")
{
for (int i = 0; i < AllItemsPointers.Count; i++)
for (int i = 0; i < AllPossibleItemsPointers.Count; i++)
{
AddPointerToList(AllItemsPointers[i], "item");
AddPointerToList(AllPossibleItemsPointers[i], "item");
}
}
if (SearchUnitsType == "player")
@ -425,7 +604,7 @@ namespace app
AddPointerToList(AllNPCPointers[i], "NPC");
}
}
}*/
}
public void unitPatternScan(long AtPoiinter, string SearchType)
{
@ -534,5 +713,5 @@ namespace app
if (bytes >= OneTB) return $"{bytes / OneTB}";
return "TOO BIG";
}*/
}
}
}

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