using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace app { public class Countess { Form1 Form1_0; public int CurrentStep = 0; public bool ScriptDone = false; public void SetForm1(Form1 form1_1) { Form1_0 = form1_1; } public void ResetVars() { CurrentStep = 0; ScriptDone = false; } public void DetectCurrentStep() { if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.ForgottenTower) CurrentStep = 1; if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.TowerCellarLevel1) CurrentStep = 2; if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.TowerCellarLevel2) CurrentStep = 3; if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.TowerCellarLevel3) CurrentStep = 4; if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.TowerCellarLevel4) CurrentStep = 5; if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.TowerCellarLevel5) CurrentStep = 6; } public void RunScript() { Form1_0.Town_0.ScriptTownAct = 1; //set to town act 5 when running this script if (Form1_0.Town_0.GetInTown()) { Form1_0.SetGameStatus("GO TO WP"); CurrentStep = 0; Form1_0.Town_0.GoToWPArea(1, 4); } else { if (CurrentStep == 0) { Form1_0.SetGameStatus("DOING COUNTESS"); Form1_0.Battle_0.CastDefense(); Form1_0.WaitDelay(15); if ((Enums.Area) Form1_0.PlayerScan_0.levelNo == Enums.Area.BlackMarsh) { CurrentStep++; } else { DetectCurrentStep(); if (CurrentStep == 0) Form1_0.Town_0.GoToTown(); } } if (CurrentStep == 1) { //#### if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.ForgottenTower) { CurrentStep++; return; } //#### Form1_0.PathFinding_0.MoveToExit(Enums.Area.ForgottenTower); CurrentStep++; } if (CurrentStep == 2) { //#### if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.TowerCellarLevel1) { CurrentStep++; return; } if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.BlackMarsh) { CurrentStep--; return; } //#### Form1_0.PathFinding_0.MoveToExit(Enums.Area.TowerCellarLevel1); CurrentStep++; } if (CurrentStep == 3) { //#### if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.TowerCellarLevel2) { CurrentStep++; return; } if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.ForgottenTower) { CurrentStep--; return; } //#### Form1_0.PathFinding_0.MoveToExit(Enums.Area.TowerCellarLevel2); CurrentStep++; } if (CurrentStep == 4) { //#### if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.TowerCellarLevel3) { CurrentStep++; return; } if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.TowerCellarLevel1) { CurrentStep--; return; } //#### Form1_0.PathFinding_0.MoveToExit(Enums.Area.TowerCellarLevel3); CurrentStep++; } if (CurrentStep == 5) { //#### if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.TowerCellarLevel3) { CurrentStep++; return; } if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.TowerCellarLevel2) { CurrentStep--; return; } //#### Form1_0.PathFinding_0.MoveToExit(Enums.Area.TowerCellarLevel4); CurrentStep++; } if (CurrentStep == 6) { //#### if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.TowerCellarLevel4) { CurrentStep++; return; } if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.TowerCellarLevel3) { CurrentStep--; return; } //#### Form1_0.PathFinding_0.MoveToExit(Enums.Area.TowerCellarLevel5); CurrentStep++; } if (CurrentStep == 7) { //#### if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.TowerCellarLevel4) { CurrentStep--; return; } //#### MapAreaStruc.Position ThisChestPos = Form1_0.MapAreaStruc_0.GetPositionOfObject("object", "GoodChest", (int) Enums.Area.TowerCellarLevel5, new List()); //Form1_0.ItemsStruc_0.GrabAllItemsForGold(); if (Form1_0.Mover_0.MoveToLocation(ThisChestPos.X, ThisChestPos.Y)) { CurrentStep++; } } if (CurrentStep == 8) { Form1_0.Potions_0.CanUseSkillForRegen = false; Form1_0.SetGameStatus("KILLING COUNTESS"); if (Form1_0.MobsStruc_0.GetMobs("getSuperUniqueName", "The Countess", false, 200, new List())) { if (Form1_0.MobsStruc_0.MobsHP > 0) { Form1_0.Battle_0.RunBattleScriptOnThisMob("getSuperUniqueName", "The Countess"); } else { if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); Form1_0.ItemsStruc_0.GrabAllItemsForGold(); Form1_0.Potions_0.CanUseSkillForRegen = true; Form1_0.Town_0.UseLastTP = false; ScriptDone = true; return; //Form1_0.LeaveGame(true); } } else { Form1_0.method_1("Countess not detected!", Color.Red); //baal not detected... Form1_0.ItemsStruc_0.GetItems(true); if (Form1_0.MobsStruc_0.GetMobs("getSuperUniqueName", "The Countess", false, 200, new List())) return; //redetect baal? Form1_0.ItemsStruc_0.GrabAllItemsForGold(); if (Form1_0.MobsStruc_0.GetMobs("getSuperUniqueName", "The Countess", false, 200, new List())) return; //redetect baal? Form1_0.Potions_0.CanUseSkillForRegen = true; Form1_0.Town_0.UseLastTP = false; ScriptDone = true; return; //Form1_0.LeaveGame(true); } } } } } }