using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using static app.MapAreaStruc; namespace app { public class Nihlatak { Form1 Form1_0; public int CurrentStep = 0; public bool ScriptDone = false; public void SetForm1(Form1 form1_1) { Form1_0 = form1_1; } public void ResetVars() { CurrentStep = 0; ScriptDone = false; } public void DetectCurrentStep() { if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfPain) CurrentStep = 1; if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfVaught) CurrentStep = 2; } public void RunScript() { Form1_0.Town_0.ScriptTownAct = 1; //set to town act 5 when running this script if (Form1_0.Town_0.GetInTown()) { Form1_0.SetGameStatus("GO TO WP"); CurrentStep = 0; Form1_0.Town_0.GoToWPArea(5, 5); } else { if (CurrentStep == 0) { Form1_0.SetGameStatus("DOING NIHLATAK"); Form1_0.Battle_0.CastDefense(); Form1_0.WaitDelay(15); if ((Enums.Area) Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfPain) { CurrentStep++; } else { DetectCurrentStep(); if (CurrentStep == 0) Form1_0.Town_0.GoToTown(); } } if (CurrentStep == 1) { //#### if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.HallsOfVaught) { CurrentStep++; return; } //#### Form1_0.PathFinding_0.MoveToExit(Enums.Area.HallsOfVaught); CurrentStep++; } if (CurrentStep == 2) { //#### if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfPain) { CurrentStep = 1; return; } //#### Form1_0.PathFinding_0.MoveToNPC("Nihlatak"); CurrentStep++; } if (CurrentStep == 3) { Form1_0.Potions_0.CanUseSkillForRegen = false; Form1_0.SetGameStatus("KILLING NIHLATAK"); if (Form1_0.MobsStruc_0.GetMobs("getSuperUniqueName", "Nihlatak", false, 200, new List())) { if (Form1_0.MobsStruc_0.MobsHP > 0) { Form1_0.Battle_0.RunBattleScriptOnThisMob("getSuperUniqueName", "Nihlatak"); } else { if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); Form1_0.ItemsStruc_0.GrabAllItemsForGold(); Form1_0.Potions_0.CanUseSkillForRegen = true; Form1_0.Town_0.UseLastTP = false; ScriptDone = true; return; //Form1_0.LeaveGame(true); } } else { Form1_0.method_1("Nihlatak not detected!", Color.Red); //baal not detected... Form1_0.ItemsStruc_0.GetItems(true); if (Form1_0.MobsStruc_0.GetMobs("getSuperUniqueName", "Nihlatak", false, 200, new List())) return; //redetect baal? Form1_0.ItemsStruc_0.GrabAllItemsForGold(); if (Form1_0.MobsStruc_0.GetMobs("getSuperUniqueName", "Nihlatak", false, 200, new List())) return; //redetect baal? Form1_0.Potions_0.CanUseSkillForRegen = true; Form1_0.Town_0.UseLastTP = false; ScriptDone = true; return; //Form1_0.LeaveGame(true); } } } } } }