using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace app { public class AndarielRush { Form1 Form1_0; public int CurrentStep = 0; public bool ScriptDone = false; public bool DetectedBoss = false; public void SetForm1(Form1 form1_1) { Form1_0 = form1_1; } public void ResetVars() { CurrentStep = 0; ScriptDone = false; } public void DetectCurrentStep() { if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.CatacombsLevel2) CurrentStep = 1; if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.CatacombsLevel3) CurrentStep = 2; if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.CatacombsLevel4) CurrentStep = 3; } public void RunScript() { Form1_0.Town_0.ScriptTownAct = 1; //set to town act 5 when running this script if (!Form1_0.Running || !Form1_0.GameStruc_0.IsInGame()) { ScriptDone = true; return; } if (Form1_0.Town_0.GetInTown()) { Form1_0.SetGameStatus("GO TO WP"); CurrentStep = 0; Form1_0.Town_0.GoToWPArea(1, 8); } else { if (CurrentStep == 0) { Form1_0.SetGameStatus("DOING ANDARIEL"); //Form1_0.Battle_0.CastDefense(); //Form1_0.WaitDelay(15); if ((Enums.Area) Form1_0.PlayerScan_0.levelNo == Enums.Area.CatacombsLevel2) { Form1_0.Town_0.SpawnTP(); Form1_0.WaitDelay(15); Form1_0.Battle_0.CastDefense(); CurrentStep++; } else { DetectCurrentStep(); if (CurrentStep == 0) Form1_0.Town_0.GoToTown(); } } if (CurrentStep == 1) { //#### if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.CatacombsLevel3) { CurrentStep++; return; } //#### Form1_0.PathFinding_0.MoveToExit(Enums.Area.CatacombsLevel3); Form1_0.Town_0.TPSpawned = false; CurrentStep++; } if (CurrentStep == 2) { //#### if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.CatacombsLevel4) { CurrentStep++; return; } if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.CatacombsLevel2) { CurrentStep--; return; } //#### Form1_0.PathFinding_0.MoveToExit(Enums.Area.CatacombsLevel4); CurrentStep++; } if (CurrentStep == 3) { //#### if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.CatacombsLevel3) { CurrentStep--; return; } //#### Form1_0.SetGameStatus("Andariel waiting on leecher"); if (!Form1_0.Town_0.TPSpawned) Form1_0.Town_0.SpawnTP(); //get leecher infos Form1_0.PlayerScan_0.GetLeechPositions(); if (Form1_0.PlayerScan_0.LeechlevelNo == (int)Enums.Area.CatacombsLevel4) { CurrentStep++; } } if (CurrentStep == 4) { /*X: 22561, Y: 9553,*/ if (Form1_0.Mover_0.MoveToLocation(22561, 9553)) { DetectedBoss = false; Form1_0.WaitDelay(100); CurrentStep++; } } if (CurrentStep == 5) { Form1_0.Potions_0.CanUseSkillForRegen = false; Form1_0.SetGameStatus("KILLING ANDARIEL"); if (Form1_0.MobsStruc_0.GetMobs("getBossName", "Andariel", false, 200, new List())) { if (Form1_0.MobsStruc_0.MobsHP > 0) { DetectedBoss = true; Form1_0.Battle_0.RunBattleScriptOnThisMob("getBossName", "Andariel"); } else { if (!DetectedBoss) { Form1_0.method_1("Andariel not detected!", Color.Red); Form1_0.Battle_0.DoBattleScript(15); } if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5); Form1_0.ItemsStruc_0.GrabAllItemsForGold(); Form1_0.Potions_0.CanUseSkillForRegen = true; Form1_0.Town_0.FastTowning = false; Form1_0.Town_0.UseLastTP = false; ScriptDone = true; return; //Form1_0.LeaveGame(true); } } else { Form1_0.method_1("Andariel not detected!", Color.Red); //baal not detected... Form1_0.ItemsStruc_0.GetItems(true); if (Form1_0.MobsStruc_0.GetMobs("getBossName", "Andariel", false, 200, new List())) return; //redetect baal? Form1_0.ItemsStruc_0.GrabAllItemsForGold(); if (Form1_0.MobsStruc_0.GetMobs("getBossName", "Andariel", false, 200, new List())) return; //redetect baal? Form1_0.Potions_0.CanUseSkillForRegen = true; Form1_0.Town_0.FastTowning = false; Form1_0.Town_0.UseLastTP = false; ScriptDone = true; return; //Form1_0.LeaveGame(true); } } } } } }