using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using static app.MapAreaStruc; namespace app { public class TristramRush { Form1 Form1_0; public int CurrentStep = 0; public bool ScriptDone = false; public Position TristramPos = new Position { X = 0, Y = 0 }; public void SetForm1(Form1 form1_1) { Form1_0 = form1_1; } public void ResetVars() { CurrentStep = 0; ScriptDone = false; } public void DetectCurrentStep() { if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.StonyField) CurrentStep = 1; if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.Tristram) CurrentStep = 5; } public void RunScript() { Form1_0.Town_0.ScriptTownAct = 1; //set to town act 5 when running this script if (!Form1_0.Running || !Form1_0.GameStruc_0.IsInGame()) { ScriptDone = true; return; } if (Form1_0.Town_0.GetInTown()) { Form1_0.SetGameStatus("GO TO WP"); CurrentStep = 0; Form1_0.Town_0.GoToWPArea(1, 2); } else { if (CurrentStep == 0) { Form1_0.SetGameStatus("DOING TRISTRAM"); //Form1_0.Battle_0.CastDefense(); //Form1_0.WaitDelay(15); if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.StonyField) { Form1_0.Town_0.SpawnTP(); Form1_0.WaitDelay(15); Form1_0.Battle_0.CastDefense(); CurrentStep++; } else { DetectCurrentStep(); if (CurrentStep == 0) Form1_0.Town_0.GoToTown(); } } if (CurrentStep == 1) { TristramPos = Form1_0.MapAreaStruc_0.GetPositionOfObject("object", "CairnStoneAlpha", (int)Enums.Area.StonyField, new List()); if (TristramPos.X != 0 && TristramPos.Y != 0) { Form1_0.PathFinding_0.MoveToThisPos(TristramPos); CurrentStep++; } else { Form1_0.method_1("Tristram location not detected!", Color.Red); Form1_0.Town_0.FastTowning = false; Form1_0.Town_0.UseLastTP = false; ScriptDone = true; return; } } if (CurrentStep == 2) { Form1_0.SetGameStatus("Tristram clearing stones"); if (!Form1_0.Battle_0.DoBattleScript(25)) { Position ThisTPPos = new Position { X = TristramPos.X - 10, Y = TristramPos.Y + 5 }; Form1_0.PathFinding_0.MoveToThisPos(TristramPos); Form1_0.Town_0.TPSpawned = false; CurrentStep++; } } if (CurrentStep == 3) { Form1_0.SetGameStatus("Tristram waiting on leecher"); if (!Form1_0.Town_0.TPSpawned) Form1_0.Town_0.SpawnTP(); Form1_0.Battle_0.DoBattleScript(25); //get leecher infos Form1_0.PlayerScan_0.GetLeechPositions(); if (Form1_0.PlayerScan_0.LeechlevelNo == (int)Enums.Area.StonyField) { CurrentStep++; } } if (CurrentStep == 4) { Form1_0.SetGameStatus("Tristram waiting for Tristram portal"); if (Form1_0.ObjectsStruc_0.GetObjects("PermanentTownPortal", true, new List(), 60)) { Form1_0.Mover_0.MoveToLocation(Form1_0.ObjectsStruc_0.itemx, Form1_0.ObjectsStruc_0.itemy); Position itemScreenPos = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, Form1_0.ObjectsStruc_0.itemx, Form1_0.ObjectsStruc_0.itemy); Form1_0.KeyMouse_0.MouseClicc_RealPos(itemScreenPos.X, itemScreenPos.Y - 15); Form1_0.WaitDelay(100); } if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.Tristram) { CurrentStep++; } } if (CurrentStep == 5) { if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.StonyField) { CurrentStep--; return; } Form1_0.SetGameStatus("Doing Tristram"); if (Form1_0.ObjectsStruc_0.GetObjects("CainGibbet", true, new List())) { if (Form1_0.Mover_0.MoveToLocation(Form1_0.ObjectsStruc_0.itemx, Form1_0.ObjectsStruc_0.itemy)) { //repeat clic on tree int tryyy = 0; while (tryyy <= 15) { Position itemScreenPos = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, Form1_0.ObjectsStruc_0.itemx, Form1_0.ObjectsStruc_0.itemy); Form1_0.KeyMouse_0.MouseClicc_RealPos(itemScreenPos.X, itemScreenPos.Y - 15); Form1_0.WaitDelay(4); tryyy++; } CurrentStep++; } } } if (CurrentStep == 6) { Form1_0.SetGameStatus("Clearing Tristram"); if (!Form1_0.Battle_0.DoBattleScript(25)) { Form1_0.Town_0.FastTowning = false; Form1_0.Town_0.UseLastTP = false; ScriptDone = true; } } } } } }