using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using static app.MapAreaStruc; namespace app { public class HallOfDeadRushCube { Form1 Form1_0; public int CurrentStep = 0; public bool ScriptDone = false; public Position ChestPos = new Position { X = 0, Y = 0 }; public void SetForm1(Form1 form1_1) { Form1_0 = form1_1; } public void ResetVars() { CurrentStep = 0; ScriptDone = false; } public void DetectCurrentStep() { if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfTheDeadLevel2) CurrentStep = 1; if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfTheDeadLevel3) CurrentStep = 2; } public void RunScript() { Form1_0.Town_0.ScriptTownAct = 2; //set to town act 5 when running this script if (Form1_0.Town_0.GetInTown()) { Form1_0.SetGameStatus("GO TO WP"); CurrentStep = 0; Form1_0.Town_0.GoToWPArea(2, 3); } else { if (CurrentStep == 0) { Form1_0.SetGameStatus("DOING HALL OF THE DEAD (CUBE)"); //Form1_0.Battle_0.CastDefense(); //Form1_0.WaitDelay(15); if ((Enums.Area) Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfTheDeadLevel2) { Form1_0.Town_0.SpawnTP(); Form1_0.WaitDelay(15); Form1_0.Battle_0.CastDefense(); CurrentStep++; } else { DetectCurrentStep(); if (CurrentStep == 0) Form1_0.Town_0.GoToTown(); } } if (CurrentStep == 1) { //#### if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.HallsOfTheDeadLevel3) { CurrentStep++; return; } //#### Form1_0.PathFinding_0.MoveToExit(Enums.Area.HallsOfTheDeadLevel3); CurrentStep++; } if (CurrentStep == 2) { //#### if (Form1_0.PlayerScan_0.levelNo != (int)Enums.Area.HallsOfTheDeadLevel3) { CurrentStep--; return; } //#### ChestPos = Form1_0.MapAreaStruc_0.GetPositionOfObject("object", "HoradricCubeChest", (int) Enums.Area.HallsOfTheDeadLevel3, new List()); if (ChestPos.X != 0 && ChestPos.Y != 0) { Form1_0.PathFinding_0.MoveToThisPos(ChestPos); //repeat clic on chest int tryyy = 0; while (tryyy <= 25) { Position itemScreenPos = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, ChestPos.X, ChestPos.Y); Form1_0.KeyMouse_0.MouseClicc_RealPos(itemScreenPos.X, itemScreenPos.Y); Form1_0.PlayerScan_0.GetPositions(); tryyy++; } CurrentStep++; } else { Form1_0.method_1("Cube location not detected!", Color.Red); Form1_0.Town_0.UseLastTP = false; ScriptDone = true; return; } } if (CurrentStep == 3) { if (!Form1_0.Battle_0.DoBattleScript(25)) { Position ThisTPPos = new Position { X = ChestPos.X - 10, Y = ChestPos.Y + 5 }; Form1_0.PathFinding_0.MoveToThisPos(ThisTPPos); Form1_0.Town_0.TPSpawned = false; CurrentStep++; } } if (CurrentStep == 4) { Form1_0.SetGameStatus("Cube waiting on leecher"); if (!Form1_0.Town_0.TPSpawned) Form1_0.Town_0.SpawnTP(); Form1_0.Battle_0.DoBattleScript(25); //get leecher infos Form1_0.PlayerScan_0.GetLeechPositions(); if (Form1_0.PlayerScan_0.LeechlevelNo == (int)Enums.Area.HallsOfTheDeadLevel3) { CurrentStep++; } } if (CurrentStep == 5) { Form1_0.SetGameStatus("Cube waiting on leecher #2"); Form1_0.Battle_0.DoBattleScript(25); //get leecher infos Form1_0.PlayerScan_0.GetLeechPositions(); if (Form1_0.PlayerScan_0.LeechlevelNo == (int)Enums.Area.LutGholein) { Form1_0.Town_0.UseLastTP = false; ScriptDone = true; } } } } } }