146 lines
5.4 KiB
C#
146 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static app.MapAreaStruc;
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namespace app
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{
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public class Nihlatak
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{
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Form1 Form1_0;
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public int CurrentStep = 0;
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public bool ScriptDone = false;
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public void SetForm1(Form1 form1_1)
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{
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Form1_0 = form1_1;
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}
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public void ResetVars()
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{
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CurrentStep = 0;
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ScriptDone = false;
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}
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public void DetectCurrentStep()
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{
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if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfPain) CurrentStep = 1;
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if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfVaught) CurrentStep = 2;
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}
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public void RunScript()
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{
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Form1_0.Town_0.ScriptTownAct = 1; //set to town act 5 when running this script
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if (Form1_0.Town_0.GetInTown())
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{
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Form1_0.SetGameStatus("GO TO WP");
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CurrentStep = 0;
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Form1_0.Town_0.GoToWPArea(5, 5);
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}
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else
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{
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if (CurrentStep == 0)
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{
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Form1_0.SetGameStatus("DOING NIHLATAK");
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Form1_0.Battle_0.CastDefense();
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Form1_0.WaitDelay(15);
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if ((Enums.Area) Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfPain)
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{
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CurrentStep++;
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}
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else
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{
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DetectCurrentStep();
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if (CurrentStep == 0) Form1_0.Town_0.GoToTown();
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}
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}
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if (CurrentStep == 1)
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{
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//####
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if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.HallsOfVaught)
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{
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CurrentStep++;
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return;
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}
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//####
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Form1_0.PathFinding_0.MoveToExit(Enums.Area.HallsOfVaught);
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CurrentStep++;
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}
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if (CurrentStep == 2)
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{
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//####
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if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfPain)
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{
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CurrentStep = 1;
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return;
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}
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//####
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Form1_0.PathFinding_0.MoveToNPC("Nihlatak");
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CurrentStep++;
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}
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if (CurrentStep == 3)
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{
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Form1_0.Potions_0.CanUseSkillForRegen = false;
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Form1_0.SetGameStatus("KILLING NIHLATAK");
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if (Form1_0.MobsStruc_0.GetMobs("getSuperUniqueName", "Nihlatak", false, 200, new List<long>()))
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{
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if (Form1_0.MobsStruc_0.MobsHP > 0)
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{
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Form1_0.Battle_0.RunBattleScriptOnThisMob("getSuperUniqueName", "Nihlatak");
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}
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else
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{
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if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5);
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if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5);
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if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5);
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if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5);
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if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5);
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if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5);
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if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5);
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if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5);
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if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5);
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if (!Form1_0.ItemsStruc_0.GetItems(true)) Form1_0.WaitDelay(5);
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Form1_0.ItemsStruc_0.GrabAllItemsForGold();
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Form1_0.Potions_0.CanUseSkillForRegen = true;
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Form1_0.Town_0.UseLastTP = false;
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ScriptDone = true;
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return;
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//Form1_0.LeaveGame(true);
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}
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}
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else
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{
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Form1_0.method_1("Nihlatak not detected!", Color.Red);
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//baal not detected...
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Form1_0.ItemsStruc_0.GetItems(true);
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if (Form1_0.MobsStruc_0.GetMobs("getSuperUniqueName", "Nihlatak", false, 200, new List<long>())) return; //redetect baal?
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Form1_0.ItemsStruc_0.GrabAllItemsForGold();
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if (Form1_0.MobsStruc_0.GetMobs("getSuperUniqueName", "Nihlatak", false, 200, new List<long>())) return; //redetect baal?
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Form1_0.Potions_0.CanUseSkillForRegen = true;
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Form1_0.Town_0.UseLastTP = false;
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ScriptDone = true;
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return;
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//Form1_0.LeaveGame(true);
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}
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}
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}
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}
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}
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}
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