D2R-BMBot/Scripts/MoveToPath.cs

267 lines
11 KiB
C#

using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Drawing;
using System.Linq;
using System.Reflection.Emit;
using System.Security.Claims;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml.Linq;
using static app.Enums;
using static app.MapAreaStruc;
using static app.MoveToPath;
using System.ComponentModel;
using static System.Windows.Forms.AxHost;
using System.Security.Cryptography;
using static System.Net.WebRequestMethods;
namespace app
{
public class MoveToPath
{
Form1 Form1_0;
public int ThisPlayerAreaID = 0;
public Position LastMovingLocation = new Position { X = 0, Y = 0 };
public Position ThisFinalPosition = new Position { X = 0, Y = 0 };
//public int MoveTry = 0;
public void SetForm1(Form1 form1_1)
{
Form1_0 = form1_1;
}
public void MoveToArea(Area ThisID)
{
if (Form1_0.PlayerScan_0.levelNo == 0) Form1_0.PlayerScan_0.GetPositions();
ThisPlayerAreaID = (int)Form1_0.PlayerScan_0.levelNo;
ThisFinalPosition = Form1_0.MapAreaStruc_0.GetPositionOfObject("exit", Form1_0.Town_0.getAreaName((int) ThisID), ThisPlayerAreaID - 1, new List<int>() { });
//Console.WriteLine("Going to Pos: " + ThisFinalPosition.X + ", " + ThisFinalPosition.Y);
MoveToArea((int) ThisID);
}
public void MoveToNPC(string NPCName)
{
if (Form1_0.PlayerScan_0.levelNo == 0) Form1_0.PlayerScan_0.GetPositions();
ThisPlayerAreaID = (int)Form1_0.PlayerScan_0.levelNo;
ThisFinalPosition = Form1_0.MapAreaStruc_0.GetPositionOfObject("npc", NPCName, ThisPlayerAreaID - 1, new List<int>() { });
MoveToArea((int)ThisPlayerAreaID);
}
public void MoveToThisPos(Position ThisPositionn)
{
if (Form1_0.PlayerScan_0.levelNo == 0) Form1_0.PlayerScan_0.GetPositions();
ThisPlayerAreaID = (int)Form1_0.PlayerScan_0.levelNo;
ThisFinalPosition = ThisPositionn;
MoveToArea((int)ThisPlayerAreaID);
}
public void MoveToArea(int ThisID)
{
ThisPlayerAreaID = (int)Form1_0.PlayerScan_0.levelNo;
//Console.WriteLine("Going to Pos: " + ThisFinalPosition.X + ", " + ThisFinalPosition.Y);
List<Room> path = FindShortestPath(Form1_0.MapAreaStruc_0.AllMapData[ThisPlayerAreaID - 1].Rooms, Form1_0.PlayerScan_0.xPos, Form1_0.PlayerScan_0.yPos, ThisFinalPosition.X, ThisFinalPosition.Y);
bool IsMovingThruPath = false;
int CurrentPathIndex = 0;
if (path != null)
{
IsMovingThruPath = true;
while (IsMovingThruPath)
{
//Console.WriteLine("Pos test: " + path[CurrentPathIndex].X + ", " + path[CurrentPathIndex].Y);
if (Form1_0.Mover_0.MoveToLocation(path[CurrentPathIndex].X + (path[CurrentPathIndex].Width / 2), path[CurrentPathIndex].Y + (path[CurrentPathIndex].Height / 2), false, false))
{
CurrentPathIndex++;
if (CurrentPathIndex >= path.Count - 1)
{
IsMovingThruPath = false;
}
}
else
{
if (path[CurrentPathIndex].X != LastMovingLocation.X || path[CurrentPathIndex].Y != LastMovingLocation.Y)
{
LastMovingLocation.X = path[CurrentPathIndex].X;
LastMovingLocation.Y = path[CurrentPathIndex].Y;
//MoveTry = 0;
}
else
{
//MoveTry++;
//if (MoveTry > 5)
//{
CurrentPathIndex++;
if (CurrentPathIndex >= path.Count - 1)
{
IsMovingThruPath = false;
}
//}
}
}
}
Form1_0.Mover_0.MoveToLocation(ThisFinalPosition.X, ThisFinalPosition.Y);
int tryyy = 0;
while (Form1_0.PlayerScan_0.levelNo == ThisPlayerAreaID && tryyy <= 25)
{
Dictionary<string, int> itemScreenPos = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, ThisFinalPosition.X, ThisFinalPosition.Y);
Form1_0.KeyMouse_0.MouseClicc(itemScreenPos["x"], itemScreenPos["y"]);
Form1_0.PlayerScan_0.GetPositions();
tryyy++;
}
/*Console.WriteLine("Shortest path found:");
foreach (Room room in path)
{
Console.WriteLine($"Room: ({room.X}, {room.Y}) - ({room.Width}, {room.Height})");
}*/
}
else
{
Form1_0.method_1("No path found.", Color.Red);
}
}
public List<Room> FindShortestPath(List<Room> rooms, int startX, int startY, int destX, int destY)
{
List<Room> path = new List<Room>();
Queue<Room> queue = new Queue<Room>();
HashSet<Room> visited = new HashSet<Room>();
Dictionary<Room, Room> parent = new Dictionary<Room, Room>();
Room startRoom = rooms.FirstOrDefault(r => r.Contain(startX, startY));
Room destRoom = rooms.FirstOrDefault(r => r.Contain(destX, destY));
List<Room> roomsOut = rooms;
if (destRoom == null)
{
destRoom = Form1_0.MapAreaStruc_0.AllMapData[ThisPlayerAreaID - 2].Rooms.FirstOrDefault(r => r.Contain(destX, destY));
roomsOut = Form1_0.MapAreaStruc_0.AllMapData[ThisPlayerAreaID - 2].Rooms;
}
if (destRoom == null)
{
destRoom = Form1_0.MapAreaStruc_0.AllMapData[ThisPlayerAreaID].Rooms.FirstOrDefault(r => r.Contain(destX, destY));
roomsOut = Form1_0.MapAreaStruc_0.AllMapData[ThisPlayerAreaID].Rooms;
}
//Console.WriteLine("Start Room: " + startRoom.X + ", " + startRoom.Y);
//Console.WriteLine("Dest Room: " + destRoom.X + ", " + destRoom.Y);
if (startRoom == null || destRoom == null) return null;
queue.Enqueue(startRoom);
visited.Add(startRoom);
parent[startRoom] = null;
while (queue.Count > 0)
{
Room currentRoom = queue.Dequeue();
if (currentRoom == destRoom)
{
//Console.WriteLine("Path found...");
// Reconstruct the path
Room node = currentRoom;
while (node != null)
{
path.Insert(0, node);
node = parent[node];
}
return path;
}
foreach (Room neighbor in GetNeighbors(currentRoom, rooms, roomsOut))
{
if (!visited.Contains(neighbor))
{
queue.Enqueue(neighbor);
visited.Add(neighbor);
parent[neighbor] = currentRoom;
}
}
}
return null; // No path found
}
public static IEnumerable<Room> GetNeighbors(Room room, List<Room> rooms, List<Room> roomsOut)
{
if (rooms != roomsOut)
{
foreach (Room otherRoom in roomsOut)
{
if (room != otherRoom && IsNeighbor(room, otherRoom))
{
yield return otherRoom;
}
}
foreach (Room otherRoom in rooms)
{
if (room != otherRoom && IsNeighbor(room, otherRoom))
{
yield return otherRoom;
}
}
}
else
{
foreach (Room otherRoom in rooms)
{
//Console.WriteLine("Neighbor test: " + otherRoom.X + ", " + otherRoom.Y + " neighbor of: " + room.X + ", " + room.Y + " | " + IsNeighbor(room, otherRoom));
if (room != otherRoom && IsNeighbor(room, otherRoom))
{
//Console.WriteLine("Room: " + otherRoom.X + ", " + otherRoom.Y + " neighbor of: " + room.X + ", " + room.Y);
yield return otherRoom;
}
}
}
}
public static bool IsNeighbor(Room room1, Room room2)
{
//Neighbor test: 4640, 5400 neighbor of: 4640, 5440 | False
// Check if room2 is a neighbor of room1 based on position and width
int neighborX = room1.X - room2.Width;
int neighborY = room1.Y - room2.Height; // Assuming rooms are aligned vertically
bool IsNeighbor = false;
if (room1.X < room2.X && room2.X == (room1.X + room1.Width)
&& room1.Y == room2.Y) IsNeighbor = true;
if (room1.X > room2.X && room2.X == (room1.X - room2.Width)
&& room1.Y == room2.Y) IsNeighbor = true;
if (room1.Y < room2.Y && room2.Y == (room1.Y + room1.Height)
&& room1.X == room2.X) IsNeighbor = true;
if (room1.Y > room2.Y && room2.Y == (room1.Y - room2.Height)
&& room1.X == room2.X) IsNeighbor = true;
/*if (room1.X < room2.X && room2.X == (room1.X + room1.Width)
&& room1.Y > room2.Y && room2.Y == (room1.Y - room2.Height)) IsNeighbor = true;
if (room1.X > room2.X && room2.X == (room1.X - room2.Width)
&& room1.Y < room2.Y && room2.Y == (room1.Y + room1.Height)) IsNeighbor = true;
if (room1.X > room2.X && room2.X == (room1.X - room2.Width)
&& room1.Y > room2.Y && room2.Y == (room1.Y - room2.Height)) IsNeighbor = true;
*/
return IsNeighbor;
}
}
}