D2R-BMBot/Bots/Rush/HallOfDeadRushCube.cs

178 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static app.MapAreaStruc;
namespace app
{
public class HallOfDeadRushCube
{
Form1 Form1_0;
public int CurrentStep = 0;
public bool ScriptDone = false;
public Position ChestPos = new Position { X = 0, Y = 0 };
public void SetForm1(Form1 form1_1)
{
Form1_0 = form1_1;
}
public void ResetVars()
{
CurrentStep = 0;
ScriptDone = false;
}
public void DetectCurrentStep()
{
if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfTheDeadLevel2) CurrentStep = 1;
if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfTheDeadLevel3) CurrentStep = 2;
}
public void RunScript()
{
Form1_0.Town_0.ScriptTownAct = 2; //set to town act 5 when running this script
if (!Form1_0.Running || !Form1_0.GameStruc_0.IsInGame())
{
ScriptDone = true;
return;
}
if (Form1_0.Town_0.GetInTown())
{
Form1_0.SetGameStatus("GO TO WP");
CurrentStep = 0;
Form1_0.Town_0.GoToWPArea(2, 3);
}
else
{
if (CurrentStep == 0)
{
Form1_0.SetGameStatus("DOING HALL OF THE DEAD (CUBE)");
//Form1_0.Battle_0.CastDefense();
//Form1_0.WaitDelay(15);
if ((Enums.Area) Form1_0.PlayerScan_0.levelNo == Enums.Area.HallsOfTheDeadLevel2)
{
Form1_0.Town_0.SpawnTP();
Form1_0.WaitDelay(15);
Form1_0.Battle_0.CastDefense();
CurrentStep++;
}
else
{
DetectCurrentStep();
if (CurrentStep == 0) Form1_0.Town_0.GoToTown();
}
}
if (CurrentStep == 1)
{
//####
if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.HallsOfTheDeadLevel3)
{
CurrentStep++;
return;
}
//####
Form1_0.PathFinding_0.MoveToExit(Enums.Area.HallsOfTheDeadLevel3);
CurrentStep++;
}
if (CurrentStep == 2)
{
//####
if (Form1_0.PlayerScan_0.levelNo != (int)Enums.Area.HallsOfTheDeadLevel3)
{
CurrentStep--;
return;
}
//####
ChestPos = Form1_0.MapAreaStruc_0.GetPositionOfObject("object", "HoradricCubeChest", (int) Enums.Area.HallsOfTheDeadLevel3, new List<int>());
if (ChestPos.X != 0 && ChestPos.Y != 0)
{
Form1_0.PathFinding_0.MoveToThisPos(ChestPos);
//repeat clic on chest
int tryyy = 0;
while (tryyy <= 25)
{
Position itemScreenPos = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, ChestPos.X, ChestPos.Y);
Form1_0.KeyMouse_0.MouseClicc_RealPos(itemScreenPos.X, itemScreenPos.Y);
Form1_0.PlayerScan_0.GetPositions();
tryyy++;
}
CurrentStep++;
}
else
{
Form1_0.method_1("Cube location not detected!", Color.Red);
Form1_0.Town_0.FastTowning = false;
Form1_0.Town_0.UseLastTP = false;
ScriptDone = true;
return;
}
}
if (CurrentStep == 3)
{
if (!Form1_0.Battle_0.DoBattleScript(25))
{
Position ThisTPPos = new Position { X = ChestPos.X - 10, Y = ChestPos.Y + 5 };
Form1_0.PathFinding_0.MoveToThisPos(ThisTPPos);
Form1_0.Town_0.TPSpawned = false;
CurrentStep++;
}
}
if (CurrentStep == 4)
{
Form1_0.SetGameStatus("Cube waiting on leecher");
if (!Form1_0.Town_0.TPSpawned) Form1_0.Town_0.SpawnTP();
Form1_0.Battle_0.DoBattleScript(25);
//get leecher infos
Form1_0.PlayerScan_0.GetLeechPositions();
if (Form1_0.PlayerScan_0.LeechlevelNo == (int)Enums.Area.HallsOfTheDeadLevel3)
{
CurrentStep++;
}
}
if (CurrentStep == 5)
{
Form1_0.SetGameStatus("Cube waiting on leecher #2");
Form1_0.Battle_0.DoBattleScript(25);
//get leecher infos
Form1_0.PlayerScan_0.GetLeechPositions();
if (Form1_0.PlayerScan_0.LeechlevelNo == (int)Enums.Area.LutGholein)
{
Form1_0.Town_0.FastTowning = false;
Form1_0.Town_0.UseLastTP = false;
ScriptDone = true;
}
}
}
}
}
}