57 lines
1.4 KiB
Lua
57 lines
1.4 KiB
Lua
local Paint = {}
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local Memory = require "util.memory"
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local Player = require "util.player"
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local Utils = require "util.utils"
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local Pokemon = require "storage.pokemon"
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local encounters = 0
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local elapsedTime = Utils.elapsedTime
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local drawText = Utils.drawText
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function Paint.draw(currentMap, currentMap2)
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local px, py = Player.position()
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drawText(0, 14, currentMap..","..currentMap2.." : "..px.." "..py)
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drawText(0, 0, elapsedTime())
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--[[if Memory.value("game", "battle") > 0 then
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local curr_hp = Pokemon.index(0, "hp")
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local hpStatus
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if curr_hp == 0 then
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hpStatus = "DEAD"
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elseif curr_hp <= math.ceil(Pokemon.index(0, "max_hp") * 0.2) then
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hpStatus = "RED"
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end
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if hpStatus then
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drawText(120, 7, hpStatus)
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end
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end
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local tidx = Pokemon.indexOf("totodile")
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if tidx ~= -1 then
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local attack = Pokemon.index(tidx, "attack")
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local defense = Pokemon.index(tidx, "defense")
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local speed = Pokemon.index(tidx, "speed")
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local scl_att = Pokemon.index(tidx, "special_attack")
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local scl_def = Pokemon.index(tidx, "special_defense")
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drawText(0, 134, attack.." Att/"..defense.." Def/"..speed.." Spd/"..scl_att.." Scl_Att/"..scl_def.." Scl_Def")
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end]]
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local enc = " encounter"
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if encounters > 1 then
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enc = enc.."s"
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end
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drawText(0, 90, encounters..enc)
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return true
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end
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function Paint.wildEncounters(count)
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encounters = count
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end
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function Paint.reset()
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encounters = 0
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end
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return Paint
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