PokeBot-GenerationIII/util/memory.lua

199 lines
4.6 KiB
Lua

local Memory = {}
local memoryNames = {
setting = {
text_speed = 0x5E0A, --139-136-128
battle_animation = 0x5E0C, --141=on 133=off
battle_style = 0x5E0E, --135=shift 132=set
sound_style = 0x5E10, --142=mono 145=stereo
button_style = 0x5E12, --
windows_style = 0x5E14, --0 to 7
},
text_inputing = {
column = 0x2065E,
row = 0x20660,
mode = 0x206A4,
},
--[[inventory = {
item_count = 0x1892,
item_base = 0x1893,
},]]
menu = {
row = 0x5E0A,
input_row = 0x5E08,
settings_row = 0x5E14,
start_menu_row = 0x3CD92,
hours_row = 0x5E0C, --(0-23)
minutes_row = 0x5E0E, --(0-59)
--item_row = 0x110C,
--item_row_size = 0x110D,
column = 0x3CE5D,
current = 0x0820, --
--size = 0x0FA3,
main_current = 0x5E00,
option_current = 0x0859,
settings_current = 0x5E01,
--shop_current = 0x0F87,
--selection = 0x0F78,
text_input = 0x20667, --1=inputing
text_length = 0x217FA, -- -7
main = 0x0819,
--pokemon = 0x0C51, --TO DO, USED WHILE EVOLVING
--selection_mode = 0x0C35, --TO DO, USED WHEN SWAPING MOVE
--transaction_current = 0x0F8B,--TODO, USED FOR SHOPPING
},
player = {
--name = 0x147D,
--name2 = 0x1493,
moving = 0x37593, --1 = moving
facing = 0x37368, --17=S // 34=N // 51=W // 68=E
--repel = 0x1CA1,
--party_size = 0x1CD7,
},
game = {
--battle = 0x122D, --1=wild 2=trainer
ingame = 0x0E08,
textbox = 0x0E40,
--textbox = 0x5DF0,
--textboxing = 0x5ECC,
},
time = {
--hours = 0x24A87,
--minutes = 0x24A88,
--seconds = 0x24A89,
--frames = 0x24A8A,
frames = 0x249C0,
},
--[[shop = {
--transaction_amount = 0x110C,
},]]
battle = {
text = 0x24068, --
menu = 0x5D60, --106=106(att) // 186=94(main) // 128=233(item) // 145=224(pkmon)
--menuX = 0x0FAA, --used for battle menu Row-X
--menuY = 0x0FA9, --used for battle menu Row-Y
--battle_turns = 0x06DD, --USED FOR DSUM ESCAPE??
opponent_id = 0x240DC, --or 0x1204??
opponent_level = 0x24106,
opponent_type1 = 0x240FD,
opponent_type2 = 0x240FE,
--opponent_move_id = 0x240E8, --used to get opponent moves ID's
--opponent_move_pp = 0x24100, --used to get opponent moves PP's
our_id = 0x24084,
--our_status = 0x063A,
our_level = 0x240AE,
our_type1 = 0x240A5,
our_type2 = 0x240A6,
--our_move_id = 0x24090, --used to get our moves ID's
--our_move_pp = 0x240A8, --used to get our moves PP's
--our_pokemon_list = 0x1288 --used to retract any of our Pokemons values (slot 1-6)
--attack_turns = 0x06DC, --NOT USED??
--accuracy = 0x0D1E, --NOT DONE YET
--x_accuracy = 0x1063, --NOT DONE YET
--disabled = 0x0CEE, --NOT DONE YET
--paralyzed = 0x1018, --NOT DONE YET
--critical = 0x105E, --NOT DONE YET
--miss = 0x105F, --NOT DONE YET
--our_turn = 0x1FF1, --NOT DONE YET
--opponent_next_move = 0xC6E4, --NOT USED??
--opponent_last_move = 0x0FCC, --NOT DONE YET AND NOT USED??
--opponent_bide = 0x106F, --NOT DONE YET AND NOT USED??
},
--[[pokemon = {
exp1 = 0x1179,
exp2 = 0x117A, --NOT DONE YET
exp3 = 0x117B,
},]]
}
local doubleNames = {
battle = {
opponent_hp = 0x24104,
opponent_max_hp = 0x24108,
opponent_attack = 0x240DE,
opponent_defense = 0x240E0,
opponent_speed = 0x240E2,
opponent_special_attack = 0x240E4,
opponent_special_defense = 0x240E6,
our_hp = 0x240AC,
our_max_hp = 0x240B0,
our_attack = 0x24086,
our_defense = 0x24088,
our_speed = 0x2408A,
our_special_attack = 0x2408C,
our_special_defense = 0x2408E,
},
game = {
map = 0x37359,
},
player = {
x = 0x37364,
y = 0x37366,
},
--[[pokemon = {
attack = 0x117E,
defense = 0x1181, --NOT DONE YET
speed = 0x1183,
special = 0x1185,
},]]
}
local function raw(address)
if string.len(tostring(address)) == 6 then
memory.usememorydomain("EWRAM")
else
memory.usememorydomain("IWRAM")
end
return memory.readbyte(address)
end
Memory.raw = raw
function Memory.string(first, last)
local a = "ABCDEFGHIJKLMNOPQRSTUVWXYZ():;[]abcdefghijklmnopqrstuvwxyz?????????????????????????????????????????-???!.????????*?/.?0123456789"
local str = ""
while first <= last do
local v = raw(first) - 127
if v < 1 then
return str
end
str = str..string.sub(a, v, v)
first = first + 1
end
return str
end
function Memory.double(section, key)
local first = doubleNames[section][key]
return raw(first) + raw(first + 1)
end
function Memory.value(section, key)
local memoryAddress = memoryNames[section]
if key then
memoryAddress = memoryAddress[key]
end
return raw(memoryAddress)
end
function Memory.getAddress(section, key)
local memoryAddress = memoryNames[section]
if key then
memoryAddress = memoryAddress[key]
end
return memoryAddress
end
return Memory