PokeBot/util/paint.lua

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local Paint = {}
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local Memory = require "util.memory"
local Player = require "util.player"
local Utils = require "util.utils"
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local Pokemon = require "storage.pokemon"
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local encounters = 0
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local elapsedTime = Utils.elapsedTime
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function Paint.draw(currentMap)
local px, py = Player.position()
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gui.text(0, 14, currentMap..": "..px.." "..py)
gui.text(0, 0, elapsedTime())
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if Memory.value("battle", "our_id") > 0 then
local hp = Pokemon.index(0, "hp")
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local hpStatus
if hp == 0 then
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hpStatus = "DEAD"
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elseif hp <= math.ceil(Pokemon.index(0, "max_hp") * 0.2) then
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hpStatus = "RED"
end
if hpStatus then
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gui.text(120, 7, hpStatus)
end
end
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local nidx = Pokemon.indexOf("nidoran", "nidorino", "nidoking")
if nidx ~= -1 then
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local att = Pokemon.index(nidx, "attack")
local def = Pokemon.index(nidx, "defense")
local spd = Pokemon.index(nidx, "speed")
local scl = Pokemon.index(nidx, "special")
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gui.text(100, 0, att.." "..def.." "..spd.." "..scl)
end
local enc = " encounter"
if encounters ~= 1 then
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enc = enc.."s"
end
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gui.text(0, 116, Memory.value("battle", "critical"))
gui.text(0, 125, Memory.value("player", "repel"))
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gui.text(0, 134, encounters..enc)
return true
end
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function Paint.wildEncounters(count)
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encounters = count
end
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function Paint.reset()
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encounters = 0
end
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return Paint