Standardize more item usage
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385a713149
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05bb4ced37
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@ -715,8 +715,10 @@ Strategies.functions = {
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end,
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end,
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teach = function(data)
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teach = function(data)
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if Strategies.initialize() then
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if Strategies.initialize("teaching") then
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status.cancel = data.full and not Inventory.isFull()
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if not status.cancel then
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status.cancel = data.full and not Inventory.isFull()
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end
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end
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end
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local itemName
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local itemName
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@ -1317,21 +1319,27 @@ Strategies.functions = {
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status.cancel = Pokemon.getExp() > 5550
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status.cancel = Pokemon.getExp() > 5550
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end
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end
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end
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end
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return strategyFunctions.item({item="rare_candy", amount=2, poke="nidoking", chain=data.chain, close=data.close})
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data.poke = "nidoking"
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data.item = "rare_candy"
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data.all = true
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return strategyFunctions.item(data)
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end,
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end,
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teachThrash = function(data)
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teachThrash = function(data)
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if Strategies.initialize() then
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if Strategies.initialize() then
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local nidoLevel = Pokemon.info("nidoking", "level")
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if Pokemon.info("nidoking", "level") ~= 21 or not Inventory.contains("rare_candy") then
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if nidoLevel < 21 or nidoLevel >= 23 or not Inventory.contains("rare_candy") then
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status.cancel = true
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status.cancel = true
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else
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else
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status.updateStats = true
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status.updateStats = true
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end
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end
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end
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end
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local replacementMove = Data.yellow and "tackle" or "leer"
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data.move = "thrash"
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if strategyFunctions.teach({move="thrash", item="rare_candy", replace=replacementMove, chain=data.chain, close=data.close}) then
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data.poke = "nidoking"
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data.item = "rare_candy"
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data.replace = Data.yellow and "tackle" or "leer"
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data.all = true
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if strategyFunctions.teach(data) then
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if status.updateStats then
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if status.updateStats then
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nidokingStats()
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nidokingStats()
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end
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end
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@ -1400,7 +1408,14 @@ Strategies.functions = {
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end
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end
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end
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end
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end
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end
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return strategyFunctions.interact({dir="Up"})
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return interact("Up")
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end,
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talkToBill = function()
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if Textbox.isActive() then
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return true
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end
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return interact("Up")
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end,
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end,
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jingleSkip = function()
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jingleSkip = function()
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@ -874,12 +874,14 @@ strategyFunctions.lorelei = function()
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end
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end
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end
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end
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strategyFunctions.potionBeforeBruno = function()
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strategyFunctions.potionBeforeBruno = function(data)
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local potionHP = 55
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local potionHP = 55
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if Inventory.count("full_restore") > 1 and Strategies.damaged(2) then
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if Inventory.count("full_restore") > 1 and Strategies.damaged(2) then
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potionHP = 200
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potionHP = 200
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end
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end
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return strategyFunctions.potion({hp=potionHP, full=true})
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data.hp = potionHP
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data.full = true
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return strategyFunctions.potion(data)
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end
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end
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strategyFunctions.bruno = function()
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strategyFunctions.bruno = function()
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@ -113,7 +113,7 @@ local Paths = {
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-- To Bill's
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-- To Bill's
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{36, {0,8}, {9,8}, {9,6}, {9,6}, {8,6}, {8,5}, {s="talk",dir="Up"}, {s="thrashGeodude"}, {10,5}, {s="hikerElixer"}, {10,4}, {13,4}, {13,6}, {15,6}, {15,4}, {17,4}, {17,7}, {18,7}, {s="talk",dir="Down"}, {20,7}, {20,8}, {22,8}, {22,6}, {23,6}, {s="potion",hp=5,yolo=0}, {35,6}, {35,4}, {36,4}, {s="talk",dir="Right"}, {36,5}, {38,5}, {38,4}, {s="lassEther"}, {45,4}, {45,3}},
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{36, {0,8}, {9,8}, {9,6}, {9,6}, {8,6}, {8,5}, {s="talk",dir="Up"}, {s="thrashGeodude"}, {10,5}, {s="hikerElixer"}, {10,4}, {13,4}, {13,6}, {15,6}, {15,4}, {17,4}, {17,7}, {18,7}, {s="talk",dir="Down"}, {20,7}, {20,8}, {22,8}, {22,6}, {23,6}, {s="potion",hp=5,yolo=0}, {35,6}, {35,4}, {36,4}, {s="talk",dir="Right"}, {36,5}, {38,5}, {38,4}, {s="lassEther"}, {45,4}, {45,3}},
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-- Save Bill
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-- Save Bill
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{88, {2,7}, {2,5}, {5,5}, {s="confirm",dir="Right"}, {1,5}, {s="interact",dir="Up"}, {4,5}, {s="talk",dir="Up"}, {s="waitToTalk"}, {s="potionBeforeMisty",goldeen=true,chain=true}, {s="item",item="escape_rope"}},
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{88, {2,7}, {2,5}, {5,5}, {s="confirm",dir="Right"}, {1,5}, {s="interact",dir="Up"}, {4,5}, {s="talkToBill"}, {s="waitToTalk"}, {s="potionBeforeMisty",goldeen=true,chain=true}, {s="item",item="escape_rope"}},
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-- To Misty
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-- To Misty
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{3, {19,18}, {19,20}, {30,20}, {30,19}},
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{3, {19,18}, {19,20}, {30,20}, {30,19}},
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-- Misty
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-- Misty
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@ -346,7 +346,7 @@ local Paths = {
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{7, {27,28}, {s="fly",dest="pallet",map=0}},
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{7, {27,28}, {s="fly",dest="pallet",map=0}},
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-- Pallet to Cinnabar
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-- Pallet to Cinnabar
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--TODO combine RC for Carbos
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--TODO combine RC for Carbos
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{0, {5,6}, {s="item",item="super_repel",chain=true}, {s="item",item="rare_candy",amount=3,poke="nidoking",chain=true}, {s="bicycle"}, {s="allowDeath",on=false}, {3,6}, {s="dodgeGirl"}, {3,17}, {s="skill",move="surf",dir="Right",x=4}, {4,18}},
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{0, {5,6}, {s="item",item="super_repel",chain=true}, {s="item",item="rare_candy",poke="nidoking",all=true,chain=true}, {s="bicycle"}, {s="allowDeath",on=false}, {3,6}, {s="dodgeGirl"}, {3,17}, {s="skill",move="surf",dir="Right",x=4}, {4,18}},
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-- To Cinnabar
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-- To Cinnabar
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{32, {4,0}, {4,14}, {3,14}, {3,90}},
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{32, {4,0}, {4,14}, {3,14}, {3,90}},
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-- Enter Cinnabar Mansion
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-- Enter Cinnabar Mansion
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@ -361,7 +361,7 @@ local Paths = {
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{165, {16,14}, {16,16}, {13,16}, {13,20}, {s="cinnabarCarbos"}, {21,23}},
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{165, {16,14}, {16,16}, {13,16}, {13,20}, {s="cinnabarCarbos"}, {21,23}},
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-- B1
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-- B1
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--TODO menu cancel for RC
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--TODO menu cancel for RC
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{216, {23,22}, {23,15}, {21,15}, {s="item",item="super_repel",chain=true}, {s="item",item="carbos",poke="nidoking",close=true}, {17,15}, {17,19}, {18,19}, {18,23}, {17,23}, {17,26}, {18,26}, {s="confirm",dir="Up"}, {14,26}, {14,22}, {12,22}, {12,15}, {24,15}, {24,18}, {26,18}, {26,6}, {24,6}, {24,4}, {20,4}, {s="confirm",dir="Up"}, {24,4}, {24,6}, {12,6}, {12,2}, {11,2}, {s="take",dir="Left"}, {12,2}, {12,7}, {4,7}, {4,9}, {2,9}, {s="take",dir="Left"}, {5,9}, {5,10}, {s="teach",move="strength",poke="squirtle",replace="tackle",chain=true}, {s="item",item="rare_candy",amount=2,poke="nidoking",close=true}, {5,12}, {s="take",dir="Down"}, {5,12}, {s="skill",move="dig",map=216}},
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{216, {23,22}, {23,15}, {21,15}, {s="item",item="super_repel",chain=true}, {s="item",item="carbos",poke="nidoking",close=true}, {17,15}, {17,19}, {18,19}, {18,23}, {17,23}, {17,26}, {18,26}, {s="confirm",dir="Up"}, {14,26}, {14,22}, {12,22}, {12,15}, {24,15}, {24,18}, {26,18}, {26,6}, {24,6}, {24,4}, {20,4}, {s="confirm",dir="Up"}, {24,4}, {24,6}, {12,6}, {12,2}, {11,2}, {s="take",dir="Left"}, {12,2}, {12,7}, {4,7}, {4,9}, {2,9}, {s="take",dir="Left"}, {5,9}, {5,10}, {s="teach",move="strength",poke="squirtle",replace="tackle",chain=true}, {s="item",item="rare_candy",all=true,poke="nidoking",close=true}, {5,12}, {s="take",dir="Down"}, {5,12}, {s="skill",move="dig",map=216}},
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-- Celadon once again
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-- Celadon once again
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{6, {41,10}, {s="bicycle"}, {41,13}, {36,13}, {36,23}, {25,23}, {25,30}, {35,30}, {35,31}, {s="skill",move="cut",dir="Down",done=0x0D4D}, {35,34}, {5,34}, {5,29}, {12,29}, {12,27}},
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{6, {41,10}, {s="bicycle"}, {41,13}, {36,13}, {36,23}, {25,23}, {25,30}, {35,30}, {35,31}, {s="skill",move="cut",dir="Down",done=0x0D4D}, {35,34}, {5,34}, {5,29}, {12,29}, {12,27}},
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-- Erika
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-- Erika
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@ -421,7 +421,7 @@ local Paths = {
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-- F3
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-- F3
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{198, {23,7}, {23,6}, {22,6}, {22,4}, {s="skill",move="strength"}, {22,2}, {23,2}, {23,1}, {7,1}, {7,0}, {6,0}, {6,1}, {7,1}, {7,2}, {3,2}, {3,1}, {2,1}, {2,4}, {1,4}, {1,5}, {2,5}, {2,4}, {4,4}, {4,2}, {7,2}, {7,1}, {20,1}, {20,6}, {17,6}, {17,4}, {9,4}, {9,10}, {5,10}, {5,8}, {1,8}, {1,15}, {11,15}, {11,16}, {20,16}, {20,15}, {23,15}},
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{198, {23,7}, {23,6}, {22,6}, {22,4}, {s="skill",move="strength"}, {22,2}, {23,2}, {23,1}, {7,1}, {7,0}, {6,0}, {6,1}, {7,1}, {7,2}, {3,2}, {3,1}, {2,1}, {2,4}, {1,4}, {1,5}, {2,5}, {2,4}, {4,4}, {4,2}, {7,2}, {7,1}, {20,1}, {20,6}, {17,6}, {17,4}, {9,4}, {9,10}, {5,10}, {5,8}, {1,8}, {1,15}, {11,15}, {11,16}, {20,16}, {20,15}, {23,15}},
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-- F2
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-- F2
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{194, {22,16}, {s="waitToPause"}, {s="skill",move="strength"}, {s="item",item="super_repel",chain=true}, {s="potionBeforeLorelei"}, {s="bicycle"}, {22,17}, {24,17}, {24,16}, {11,16}, {s="push",dir="Left",x=0x02D5,y=0x02D4}, {21,16}, {21,14}, {25,14}},
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{194, {22,16}, {s="waitToPause"}, {s="item",item="super_repel",chain=true}, {s="potionBeforeLorelei",chain=true}, {s="skill",move="strength"}, {s="bicycle"}, {22,17}, {24,17}, {24,16}, {11,16}, {s="push",dir="Left",x=0x02D5,y=0x02D4}, {21,16}, {21,14}, {25,14}},
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-- F3
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-- F3
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{198, {27,15}, {27,8}, {26,8}},
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{198, {27,15}, {27,8}, {26,8}},
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-- F2 Exit
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-- F2 Exit
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