From 1461aa2877e497f5889204696724e1deb24f6ff2 Mon Sep 17 00:00:00 2001 From: Kyle Coburn Date: Mon, 25 May 2015 12:42:07 -0700 Subject: [PATCH] Delint --- action/battle.lua | 5 +++-- action/shop.lua | 9 +++------ action/walk.lua | 4 ++-- ai/combat.lua | 17 ++++++++--------- ai/control.lua | 11 ++++++----- ai/red/strategies.lua | 8 +++----- ai/strategies.lua | 19 ++++++++----------- main.lua | 7 ++----- storage/inventory.lua | 5 ++--- storage/pokemon.lua | 10 +++++----- util/bridge.lua | 4 ---- util/paint.lua | 2 +- util/player.lua | 2 -- util/settings.lua | 6 +++--- util/utils.lua | 6 +++--- 15 files changed, 49 insertions(+), 66 deletions(-) diff --git a/action/battle.lua b/action/battle.lua index 8fff397..c7d209f 100644 --- a/action/battle.lua +++ b/action/battle.lua @@ -103,7 +103,7 @@ local function attack(attackIndex) end end -function movePP(name) +local function movePP(name) local midx = Pokemon.battleMove(name) if not midx then return 0 @@ -212,7 +212,7 @@ function Battle.handleWild(battleStatus) Battle.handle() end -function Battle.fight(move, skipBuffs) +function Battle.fight(move) if move then if type(move) ~= "number" then move = Pokemon.battleMove(move) @@ -296,6 +296,7 @@ function Battle.redeployNidoking() elseif Menu.hasTextbox() and Menu.getCol() == 1 then Input.press("A") else + local forced local __, turns = Combat.bestMove() if turns == 1 then if Pokemon.isDeployed("spearow") then diff --git a/action/shop.lua b/action/shop.lua index 7e9884e..aeb9b13 100644 --- a/action/shop.lua +++ b/action/shop.lua @@ -1,7 +1,5 @@ local Shop = {} -local Textbox = require "action.textbox" - local Data = require "data.data" local Input = require "util.input" @@ -17,7 +15,7 @@ function Shop.transaction(options) menuIdx = 1 itemMenu = Data.yellow and 28 or 29 quantityMenu = 158 - for i,sit in ipairs(options.sell) do + for __,sit in ipairs(options.sell) do local idx = Inventory.indexOf(sit.name) if idx ~= -1 then item = sit @@ -31,7 +29,7 @@ function Shop.transaction(options) menuIdx = 0 itemMenu = Data.yellow and 122 or 123 quantityMenu = 161 - for i,bit in ipairs(options.buy) do + for __,bit in ipairs(options.buy) do local needed = (bit.amount or 1) - Inventory.count(bit.name) if needed > 0 then item = bit @@ -78,8 +76,7 @@ end function Shop.vend(options) local item - menuIdx = 0 - for i,bit in ipairs(options.buy) do + for __,bit in ipairs(options.buy) do local needed = (bit.amount or 1) - Inventory.count(bit.name) if needed > 0 then item = bit diff --git a/action/walk.lua b/action/walk.lua index 5ad241a..0bc4614 100644 --- a/action/walk.lua +++ b/action/walk.lua @@ -32,7 +32,7 @@ end -- Helper functions -function dir(px, py, dx, dy) +local function dir(px, py, dx, dy) local direction if py > dy then direction = "Up" @@ -47,7 +47,7 @@ function dir(px, py, dx, dy) end Walk.dir = dir -function step(dx, dy, through) +local function step(dx, dy, through) local px, py = Player.position() if px == dx and py == dy then return true diff --git a/ai/combat.lua b/ai/combat.lua index 6dd9b9d..07a2d94 100644 --- a/ai/combat.lua +++ b/ai/combat.lua @@ -44,7 +44,6 @@ types[24] = "psychic" types[25] = "ice" types[26] = "dragon" -local savedEncounters = {} local conservePP = false local allowDamageRange = false local disableThrash = false @@ -133,7 +132,7 @@ local function getOpponentType(ty) end Combat.getOpponentType = getOpponentType -function getOurType(ty) +local function getOurType(ty) local t1 = types[Memory.value("battle", "our_type1")] if ty ~= 0 then t1 = types[Memory.value("battle", "our_type2")] @@ -195,7 +194,7 @@ local function calcBestHit(attacker, defender, ours, rng) local ourMaxHit local targetHP = defender.hp local ret = nil - for idx,move in ipairs(attacker.moves) do + for __,move in ipairs(attacker.moves) do if not move.pp or move.pp > 0 then local minDmg, maxDmg = calcDamage(move, attacker, defender, rng) if maxDmg then @@ -236,7 +235,7 @@ local function calcBestHit(attacker, defender, ours, rng) replaces = maxTurns < bestMinTurns end end - elseif maxTurns < 2 or maxTurns == bestMaxTurns then + elseif maxTurns < 2 or maxTurns == bestTurns then if ret.name == "Earthquake" and (move.name == "Ice-Beam" or move.name == "Thunderbolt") then replaces = true elseif move.pp > ret.pp then @@ -278,7 +277,7 @@ local function getBestMove(ours, enemy, draw) return end local bm, bestUs = calcBestHit(ours, enemy, true) - local jj, bestEnemy = calcBestHit(enemy, ours, false) + local __, bestEnemy = calcBestHit(enemy, ours, false) if not bm then return end @@ -341,7 +340,7 @@ function Combat.isPoisoned(target) return checkStatus(target, 0x8) end -function Combat.hasParalyzeStatus(target) +function Combat.hasParalyzeStatus() return Memory.value("battle", "paralyzed") > 0 end @@ -412,7 +411,7 @@ end function Combat.inKillRange(draw) local ours, enemy = activePokemon() - local enemyAttack, __ = calcBestHit(enemy, ours, false) + local enemyAttack, turnsToDie = calcBestHit(enemy, ours, false) local __, turnsToKill = calcBestHit(ours, enemy, true) if not turnsToKill or not enemyAttack then return false @@ -434,7 +433,7 @@ function Combat.inKillRange(draw) end outsped = Memory.value("battle", "attack_turns") > 0 end - if outsped or isConfused or turnsToKill > 1 or ours.speed <= enemy.speed or Pokemon.info(target, "status") > 0 then + if outsped or isConfused or turnsToKill > 1 or ours.speed <= enemy.speed or Pokemon.info(0, "status") > 0 then return ours, hpReq end end @@ -461,7 +460,7 @@ function Combat.nonKill() end local bestDmg = -1 local ret = nil - for idx,move in ipairs(ours.moves) do + for __,move in ipairs(ours.moves) do if not move.pp or move.pp > 0 then local __, maxDmg = calcDamage(move, ours, enemy, true) if maxDmg > 0 then diff --git a/ai/control.lua b/ai/control.lua index 2b7eadd..58c50b6 100644 --- a/ai/control.lua +++ b/ai/control.lua @@ -19,10 +19,11 @@ local potionInBattle = true local encounters = 0 local canDie, shouldFight, minExp -local shouldCatch, attackIdx +local shouldCatch local extraEncounter, maxEncounters local battleYolo local encountersSection +local oneHits Control.areaName = "Unknown" Control.getMoonExp = true @@ -204,7 +205,7 @@ function Control.shouldFight() if expRemaining > 0 then local oid = Memory.value("battle", "opponent_id") local opponentLevel = Memory.value("battle", "opponent_level") - for i,encounter in ipairs(shouldFight) do + for __,encounter in ipairs(shouldFight) do if oid == Pokemon.getID(encounter.name) and (not encounter.levels or Utils.match(opponentLevel, encounter.levels)) then if oneHits then local move = Combat.bestMove() @@ -222,7 +223,7 @@ function Control.shouldFight() end end -function Control.canCatch(partySize) +function Control.canCatch() local minimumCount = 0 if not Pokemon.inParty("nidoran", "nidorino", "nidoking") then minimumCount = minimumCount + (Data.yellow and 1 or 2) @@ -271,7 +272,7 @@ function Control.shouldCatch(partySize) end local oid = Memory.value("battle", "opponent_id") local opponentLevel = Memory.value("battle", "opponent_level") - for i,poke in ipairs(shouldCatch) do + for __,poke in ipairs(shouldCatch) do if oid == Pokemon.getID(poke.name) and not Pokemon.inParty(poke.name, poke.alt) then if not poke.levels or Utils.match(opponentLevel, poke.levels) then local overHP = poke.hp and Memory.double("battle", "opponent_hp") > poke.hp @@ -381,7 +382,7 @@ function Control.encounter(battleState) if not opponentAlive and shouldCatch and not Control.killedCatch then local gottaCatchEm = {"pidgey", "spearow", "paras", "oddish"} local opponent = Battle.opponent() - for i,catch in ipairs(gottaCatchEm) do + for __,catch in ipairs(gottaCatchEm) do if opponent == catch then if not Pokemon.inParty(catch) then local criticaled = Memory.value("battle", "critical") == 1 diff --git a/ai/red/strategies.lua b/ai/red/strategies.lua index b39eac1..e8d0120 100644 --- a/ai/red/strategies.lua +++ b/ai/red/strategies.lua @@ -227,7 +227,7 @@ local function potionForRedBar(damage) {"potion", 20}, {"super_potion", 50}, } - for i,potionTable in ipairs(potions) do + for __,potionTable in ipairs(potions) do local potion = potionTable[1] if Inventory.contains(potion) then local healsFor = potionTable[2] @@ -700,7 +700,7 @@ end -- dodgeCerulean -strategyFunctions.rivalSandAttack = function(data) +strategyFunctions.rivalSandAttack = function() if Strategies.trainerBattle() then if Battle.redeployNidoking() then local sacrifice = Battle.deployed() @@ -930,7 +930,6 @@ strategyFunctions.catchOddish = function() Player.interact("Left") Strategies.foughtRaticateEarly = true else - local path if caught then if Strategies.initialize("caught") then Bridge.caught(Pokemon.inParty("oddish")) @@ -1212,7 +1211,6 @@ end strategyFunctions.lavenderRival = function() if Strategies.trainerBattle() then - local forced if stats.nidoran.special > 44 then -- RISK local __, enemyTurns = Combat.enemyAttack() if enemyTurns and enemyTurns < 2 and Pokemon.isOpponent("pidgeotto", "gyarados") then @@ -1293,7 +1291,7 @@ strategyFunctions.silphRival = function() if Strategies.prepare("x_accuracy", "x_speed") then local forced local opponentName = Battle.opponent() - local curr_hp, red_hp = Combat.hp(), Combat.redHP() + local curr_hp = Combat.hp() if opponentName == "gyarados" then if status.gyaradosDamage then if willRedBar(status.gyaradosDamage) then diff --git a/ai/strategies.lua b/ai/strategies.lua index 68d719b..8f60a7b 100644 --- a/ai/strategies.lua +++ b/ai/strategies.lua @@ -209,7 +209,7 @@ function Strategies.canHealFor(damage, allowAlreadyHealed, allowFullRestore) if allowFullRestore then table.insert(healChecks, 1, "full_restore") end - for idx,potion in ipairs(healChecks) do + for __,potion in ipairs(healChecks) do if Inventory.contains(potion) and Utils.canPotionWith(potion, damage, curr_hp, max_hp) then return potion end @@ -410,7 +410,7 @@ function Strategies.isPrepared(...) if not status.preparing then return false end - for i,name in ipairs(arg) do + for __,name in ipairs(arg) do local currentCount = Inventory.count(name) if currentCount > 0 then local previousCount = status.preparing[name] @@ -427,7 +427,7 @@ function Strategies.prepare(...) status.preparing = {} end local item - for idx,name in ipairs(arg) do + for __,name in ipairs(arg) do local currentCount = Inventory.count(name) local needsItem = currentCount > 0 local previousCount = status.preparing[name] @@ -550,7 +550,7 @@ function Strategies.completeCans() } local walkIn = "Up" for dir,tileset in pairs(completePath) do - for i,tile in ipairs(tileset) do + for __,tile in ipairs(tileset) do if px == tile[1] and py == tile[2] then walkIn = dir break @@ -923,7 +923,7 @@ Strategies.functions = { elseif status.firstIndex < 0 or status.lastIndex < 0 then swapComplete = true if Strategies.initialize("swapUnavailable") then - p("Not available to swap", data.item, data.dest, itemIndex, destIndex) + p("Not available to swap", data.item, data.dest, status.firstIndex, status.lastIndex) end elseif status.startedAt ~= Inventory.indexOf(status.checkItem) then swapComplete = true @@ -1011,7 +1011,7 @@ Strategies.functions = { local opp = Battle.opponent() local defLimit = 9001 local forced - for i,poke in ipairs(data) do + for __,poke in ipairs(data) do if opp == poke[1] then local minimumAttack = poke[3] if not minimumAttack or stats.nidoran.attack > minimumAttack then @@ -1203,7 +1203,7 @@ Strategies.functions = { end if resetsForStats then - local nidoranStatus + local nidoranStatus = nil if att < 15 and spd < 14 and scl < 12 then nidoranStatus = Utils.random { "let's just forget this ever happened", @@ -1630,7 +1630,6 @@ Strategies.functions = { if Battle.redeployNidoking() then return false end - local forced if Pokemon.isOpponent("staryu") then local __, turnsToKill = Combat.bestMove() if turnsToKill and turnsToKill > 1 then @@ -1660,7 +1659,7 @@ Strategies.functions = { return false end end - Battle.automate(forced) + Battle.automate() elseif status.foughtTrainer then return true end @@ -2035,7 +2034,6 @@ Strategies.functions = { end, cinnabarCarbos = function() - local minDV = Data.yellow and 11 or 10 local skipsCarbos = not Strategies.needsCarbosAtLeast(Data.yellow and 2 or 1) if Strategies.initialize() then status.startCount = Inventory.count("carbos") @@ -2064,7 +2062,6 @@ Strategies.functions = { end, ether = function(data) - local main = Memory.value("menu", "main") data.item = status.item if status.item and Strategies.completedMenuFor(data) then if Strategies.closeMenuFor(data) then diff --git a/main.lua b/main.lua index 47fd795..81024ca 100644 --- a/main.lua +++ b/main.lua @@ -11,8 +11,6 @@ local PAINT_ON = true -- Display contextual information while the bot runs VERSION = "2.0.2" -local START_WAIT = 99 - local Data = require "data.data" Data.init() @@ -30,7 +28,6 @@ local Pokemon = require "storage.pokemon" local Bridge = require "util.bridge" local Input = require "util.input" local Memory = require "util.memory" -local Menu = require "util.menu" local Paint = require "util.paint" local Utils = require "util.utils" local Settings = require "util.settings" @@ -109,7 +106,7 @@ local function generateNextInput(currentMap) resetAll() end else - Settings.startNewAdventure(START_WAIT) + Settings.startNewAdventure() end else if not running then @@ -134,7 +131,7 @@ local function generateNextInput(currentMap) end end elseif battleState > 0 then - if not Control.shouldCatch(partySize) then + if not Control.shouldCatch() then Battle.automate() end elseif Textbox.handle() then diff --git a/storage/inventory.lua b/storage/inventory.lua index f404a17..74c4512 100644 --- a/storage/inventory.lua +++ b/storage/inventory.lua @@ -3,7 +3,6 @@ local Inventory = {} local Input = require "util.input" local Memory = require "util.memory" local Menu = require "util.menu" -local Utils = require "util.utils" local Pokemon = require "storage.pokemon" @@ -82,7 +81,7 @@ function Inventory.count(name) end function Inventory.contains(...) - for i,name in ipairs(arg) do + for __,name in ipairs(arg) do if Inventory.count(name) > 0 then return name end @@ -90,7 +89,7 @@ function Inventory.contains(...) end function Inventory.containsAll(...) - for i,name in ipairs(arg) do + for __,name in ipairs(arg) do if not Inventory.contains(name) then return false end diff --git a/storage/pokemon.lua b/storage/pokemon.lua index 3ae4015..27ac0e2 100644 --- a/storage/pokemon.lua +++ b/storage/pokemon.lua @@ -126,7 +126,7 @@ end Pokemon.index = index local function indexOf(...) - for ni,name in ipairs(arg) do + for __,name in ipairs(arg) do local pid = pokeIDs[name] for i=0,5 do local atIdx = index(i) @@ -223,7 +223,7 @@ function Pokemon.getName(id) end function Pokemon.getSacrifice(...) - for i,name in ipairs(arg) do + for __,name in ipairs(arg) do local pokemonIndex = indexOf(name) if pokemonIndex ~= -1 and index(pokemonIndex, "hp") > 0 then return name @@ -232,7 +232,7 @@ function Pokemon.getSacrifice(...) end function Pokemon.inParty(...) - for i,name in ipairs(arg) do + for __,name in ipairs(arg) do if indexOf(name) ~= -1 then return name end @@ -276,7 +276,7 @@ end function Pokemon.isOpponent(...) local oid = Memory.value("battle", "opponent_id") - for i,name in ipairs(arg) do + for __,name in ipairs(arg) do if oid == pokeIDs[name] then return name end @@ -285,7 +285,7 @@ end function Pokemon.isDeployed(...) local deployedID = Memory.value("battle", "our_id") - for i,name in ipairs(arg) do + for __,name in ipairs(arg) do if deployedID == pokeIDs[name] then return name end diff --git a/util/bridge.lua b/util/bridge.lua index bccd540..8135dd8 100644 --- a/util/bridge.lua +++ b/util/bridge.lua @@ -9,8 +9,6 @@ if INTERNAL then socket = require "socket" end -local utils = require "util.utils" - local client = nil local timeStopped = true @@ -107,8 +105,6 @@ function Bridge.process() -- print(">"..response) if response:find("name:") then return response:gsub("name:", "") - else - end end end diff --git a/util/paint.lua b/util/paint.lua index d60a540..25bb75e 100644 --- a/util/paint.lua +++ b/util/paint.lua @@ -39,7 +39,7 @@ function Paint.draw(currentMap) {"paras", "oddish", "charmander", "sandshrew"}, } local partyY = BOTTOM_EDGE - for i,pokemonCategory in ipairs(caughtPokemon) do + for __,pokemonCategory in ipairs(caughtPokemon) do local pokemon = Pokemon.inParty(unpack(pokemonCategory)) if pokemon then drawText(RIGHT_EDGE, partyY, Utils.capitalize(pokemon), true) diff --git a/util/player.lua b/util/player.lua index de4a7a1..d55314a 100644 --- a/util/player.lua +++ b/util/player.lua @@ -2,8 +2,6 @@ local Player = {} local Textbox = require "action.textbox" -local Data = require "data.data" - local Input = require "util.input" local Memory = require "util.memory" diff --git a/util/settings.lua b/util/settings.lua index d4104b2..db60c38 100644 --- a/util/settings.lua +++ b/util/settings.lua @@ -47,7 +47,7 @@ end -- PUBLIC function Settings.set(...) - for i,name in ipairs(arg) do + for __,name in ipairs(arg) do if not isEnabled(name) then if Menu.open(settings_menu, 1) then Menu.setOption(name, desired[name]) @@ -58,7 +58,7 @@ function Settings.set(...) return Menu.cancel(settings_menu) end -function Settings.startNewAdventure(startWait) +function Settings.startNewAdventure() local startMenu, withBattleStyle if Data.gameName ~= "red" then withBattleStyle = "battle_style" @@ -72,7 +72,7 @@ function Settings.startNewAdventure(startWait) if Settings.set("text_speed", "battle_animation", withBattleStyle) then Menu.select(0) end - elseif math.random(0, startWait) == 0 then + elseif math.random(0, START_WAIT) == 0 then Input.press("Start", 2) end end diff --git a/util/utils.lua b/util/utils.lua index b2ea307..2553854 100644 --- a/util/utils.lua +++ b/util/utils.lua @@ -12,7 +12,7 @@ function p(...) string = arg[0] else string = "" - for i,str in ipairs(arg) do + for __,str in ipairs(arg) do if str == true then string = string.."\n" else @@ -46,7 +46,7 @@ function Utils.eachi(table, func) end function Utils.match(needle, haystack) - for i,val in ipairs(haystack) do + for __,val in ipairs(haystack) do if needle == val then return true end @@ -86,7 +86,7 @@ end function Utils.multiplyString(string, times) local result = string - for i=1, times-1 do + for __=1, times-1 do result = result.." "..string end return result