Better support Yellow
This commit is contained in:
parent
d36927fa55
commit
27186207a2
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@ -414,6 +414,7 @@ function Combat.nonKill()
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for idx,move in ipairs(ours.moves) do
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for idx,move in ipairs(ours.moves) do
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if not move.pp or move.pp > 0 then
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if not move.pp or move.pp > 0 then
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local __, maxDmg = calcDamage(move, ours, enemy, true)
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local __, maxDmg = calcDamage(move, ours, enemy, true)
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if maxDmg > 0 then
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local threshold = maxDmg * 0.975
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local threshold = maxDmg * 0.975
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if threshold and threshold < enemy.hp and threshold > bestDmg then
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if threshold and threshold < enemy.hp and threshold > bestDmg then
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ret = move
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ret = move
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@ -421,6 +422,7 @@ function Combat.nonKill()
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end
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end
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end
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end
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end
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end
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end
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return ret
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return ret
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end
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end
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@ -47,7 +47,7 @@ local controlFunctions = {
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end,
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end,
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encounters = function(data)
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encounters = function(data)
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if RESET_FOR_TIME then
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if RESET_FOR_TIME and not Data.yellow then
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local limit = data.limit
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local limit = data.limit
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if limit and BEAST_MODE then
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if limit and BEAST_MODE then
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limit = limit - math.ceil(limit * 0.3)
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limit = limit - math.ceil(limit * 0.3)
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@ -159,7 +159,8 @@ local controlFunctions = {
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-- YELLOW
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-- YELLOW
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catchNidoranYellow = function()
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catchNidoranYellow = function()
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shouldCatch = {{name="nidoran",levels={6}}}
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-- shouldCatch = {{name="nidoran",levels={6}}} --TODO DSum
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shouldCatch = {{name="nidoran",levels={6}}, {name="pidgey",hp=15,requireHit=true}}
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end,
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end,
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moonExpYellow = function()
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moonExpYellow = function()
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@ -230,6 +231,9 @@ function Control.canCatch(partySize)
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end
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end
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function Control.shouldCatch(partySize)
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function Control.shouldCatch(partySize)
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if Memory.value("game", "battle") ~= 1 then
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return false
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end
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if maxEncounters and encounters > maxEncounters then
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if maxEncounters and encounters > maxEncounters then
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local extraCount = extraEncounter and Pokemon.inParty(extraEncounter)
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local extraCount = extraEncounter and Pokemon.inParty(extraEncounter)
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if not extraCount or encounters > maxEncounters + 1 then
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if not extraCount or encounters > maxEncounters + 1 then
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@ -258,13 +262,17 @@ function Control.shouldCatch(partySize)
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for i,poke in ipairs(shouldCatch) do
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for i,poke in ipairs(shouldCatch) do
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if oid == Pokemon.getID(poke.name) and not Pokemon.inParty(poke.name, poke.alt) then
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if oid == Pokemon.getID(poke.name) and not Pokemon.inParty(poke.name, poke.alt) then
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if not poke.levels or Utils.match(opponentLevel, poke.levels) then
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if not poke.levels or Utils.match(opponentLevel, poke.levels) then
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local penultimate = poke.hp and Memory.double("battle", "opponent_hp") > poke.hp
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local overHP = poke.hp and Memory.double("battle", "opponent_hp") > poke.hp
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local penultimate = overHP
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if penultimate then
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if penultimate then
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penultimate = Combat.nonKill()
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penultimate = Combat.nonKill()
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end
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end
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if penultimate then
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if penultimate then
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require("action.battle").fight(penultimate.midx)
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require("action.battle").fight(penultimate.midx)
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else
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else
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if overHP and poke.requireHit then
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return false
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end
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Inventory.use("pokeball", nil, true)
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Inventory.use("pokeball", nil, true)
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end
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end
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return true
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return true
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@ -269,23 +269,6 @@ strategyFunctions.tweetAfterBrock = function()
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return true
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return true
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end
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end
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strategyFunctions.tweetMisty = function()
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Strategies.setYolo("misty")
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if not Strategies.updates.brock and not Control.yolo then
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local timeLimit = Strategies.getTimeRequirement("misty")
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if not Strategies.overMinute(timeLimit) then
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local pbn = ""
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if not Strategies.overMinute(timeLimit - 1) then
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pbn = " (PB pace)"
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end
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local elt = Utils.elapsedTime()
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Strategies.tweetProgress("Got a run going, just beat Misty "..elt.." in"..pbn, "misty")
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end
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end
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return true
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end
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strategyFunctions.tweetSurge = function()
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strategyFunctions.tweetSurge = function()
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Control.preferredPotion = "super"
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Control.preferredPotion = "super"
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@ -129,7 +129,7 @@ function Strategies.resetTime(timeLimit, explanation, custom)
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end
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end
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function Strategies.setYolo(name, forced)
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function Strategies.setYolo(name, forced)
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if not forced and not RESET_FOR_TIME then
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if not forced and (Data.yellow or not RESET_FOR_TIME) then
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return false
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return false
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end
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end
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local shouldYolo
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local shouldYolo
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@ -304,6 +304,9 @@ local function dodgeSideways(options)
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end
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end
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function Strategies.completedMenuFor(data)
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function Strategies.completedMenuFor(data)
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if status.cancel then
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return true
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end
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local count = Inventory.count(data.item)
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local count = Inventory.count(data.item)
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if count == 0 or (status.startCount and count + (data.amount or 1) <= status.startCount) then
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if count == 0 or (status.startCount and count + (data.amount or 1) <= status.startCount) then
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return true
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return true
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@ -313,27 +316,23 @@ end
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function Strategies.closeMenuFor(data)
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function Strategies.closeMenuFor(data)
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if (not status.menuOpened and not data.close) or data.chain then
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if (not status.menuOpened and not data.close) or data.chain then
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if Menu.onPokemonSelect() or Menu.hasTextbox() then
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Input.press("B")
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return false
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end
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return true
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return true
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end
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end
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return Menu.close()
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return Menu.close()
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end
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end
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function Strategies.useItem(data)
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function Strategies.useItem(data)
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local main = Memory.value("menu", "main")
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if not status.startCount then
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if not status.startCount then
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status.startCount = Inventory.count(data.item)
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status.startCount = Inventory.count(data.item)
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if status.startCount == 0 then
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if Strategies.closeMenuFor(data) then
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return true
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end
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return false
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end
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end
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end
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if Strategies.completedMenuFor(data) then
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if Strategies.completedMenuFor(data) then
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if Strategies.closeMenuFor(data) then
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return Strategies.closeMenuFor(data)
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return true
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end
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end
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elseif Menu.pause() then
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if Menu.pause() then
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status.menuOpened = true
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status.menuOpened = true
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Inventory.use(data.item, data.poke)
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Inventory.use(data.item, data.poke)
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end
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end
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@ -511,6 +510,24 @@ end
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Strategies.functions = {
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Strategies.functions = {
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tweetMisty = function()
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Strategies.setYolo("misty")
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if not Strategies.updates.brock and not Control.yolo then
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local timeLimit = Strategies.getTimeRequirement("misty")
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if not Strategies.overMinute(timeLimit) then
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local pbn = ""
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if not Data.yellow and not Strategies.overMinute(timeLimit - 1) then
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pbn = " (PB pace)"
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end
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local elt = Utils.elapsedTime()
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Strategies.tweetProgress("Got a run going, just beat Misty "..elt.." in"..pbn, "misty")
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end
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end
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return true
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end,
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tweetVictoryRoad = function()
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tweetVictoryRoad = function()
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local elt = Utils.elapsedTime()
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local elt = Utils.elapsedTime()
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local pbn = ""
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local pbn = ""
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@ -564,7 +581,7 @@ Strategies.functions = {
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end,
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end,
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interact = function(data)
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interact = function(data)
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return interact(data.dir, false)
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return interact(data.dir, Data.yellow)
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end,
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end,
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talk = function(data)
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talk = function(data)
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@ -572,7 +589,7 @@ Strategies.functions = {
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end,
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end,
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take = function(data)
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take = function(data)
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return interact(data.dir, false)
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return interact(data.dir, Data.yellow)
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end,
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end,
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confirm = function(data)
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confirm = function(data)
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@ -591,11 +608,8 @@ Strategies.functions = {
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item = function(data)
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item = function(data)
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if Battle.handleWild() then
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if Battle.handleWild() then
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if data.full and not Inventory.isFull() then
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if status.cancel or data.full and not Inventory.isFull() then
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if Strategies.closeMenuFor(data) then
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return Strategies.closeMenuFor(data)
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return true
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end
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return false
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end
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end
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if not status.checked and data.item ~= "carbos" and not Inventory.contains(data.item) then
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if not status.checked and data.item ~= "carbos" and not Inventory.contains(data.item) then
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print("No "..data.item.." available!")
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print("No "..data.item.." available!")
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@ -606,6 +620,7 @@ Strategies.functions = {
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end,
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end,
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potion = function(data)
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potion = function(data)
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if not status.cancel then
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local curr_hp = Combat.hp()
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local curr_hp = Combat.hp()
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if curr_hp == 0 then
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if curr_hp == 0 then
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return false
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return false
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@ -655,35 +670,35 @@ Strategies.functions = {
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end
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end
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--TODO report wanted potion
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--TODO report wanted potion
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end
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end
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end
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if Strategies.closeMenuFor(data) then
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if Strategies.closeMenuFor(data) then
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return true
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return true
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end
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end
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end,
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end,
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teach = function(data)
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teach = function(data)
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if data.full and not Inventory.isFull() then
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if Strategies.initialize() then
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return true
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status.cancel = data.full and not Inventory.isFull()
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end
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end
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local itemName
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local itemName
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if data.item then
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if data.item then
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itemName = data.item
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itemName = data.item
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else
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else
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itemName = data.move
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itemName = data.move
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end
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end
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if not status.cancel then
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if Pokemon.hasMove(data.move) then
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if Pokemon.hasMove(data.move) then
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local main = Memory.value("menu", "main")
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if data.chain and Memory.value("menu", "main") == 128 then
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if main == 128 then
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p("128", data.move)
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if data.chain then
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return true
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end
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Input.press("B")
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elseif Menu.close() then
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return true
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return true
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end
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end
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status.cancel = true
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else
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else
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if Strategies.initialize("triedTeaching") then
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if Strategies.initialize("triedTeaching") then
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if not Inventory.contains(itemName) then
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if not Inventory.contains(itemName) then
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return Strategies.reset("error", "Unable to teach move "..itemName.." to "..data.poke, nil, true)
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return Strategies.reset("error", "Unable to teach move "..itemName..(data.poke and " to "..data.poke or ""), nil, true)
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end
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end
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end
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end
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local replacement
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local replacement
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@ -698,6 +713,10 @@ Strategies.functions = {
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Menu.pause()
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Menu.pause()
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end
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end
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end
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end
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end
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if status.cancel then
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return Strategies.closeMenuFor(data)
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end
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end,
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end,
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skill = function(data)
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skill = function(data)
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@ -716,9 +735,7 @@ Strategies.functions = {
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if Pokemon.use(data.move) then
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if Pokemon.use(data.move) then
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status.tries = status.tries + 1
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status.tries = status.tries + 1
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elseif Data.yellow and Menu.hasTextbox() then
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elseif Data.yellow and Menu.hasTextbox() then
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if Textbox.handle() then
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Textbox.handle()
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return true
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end
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else
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else
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Menu.pause()
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Menu.pause()
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end
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end
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@ -789,10 +806,9 @@ Strategies.functions = {
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end
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end
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if swapComplete then
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if swapComplete then
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if Strategies.closeMenuFor(data) then
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return Strategies.closeMenuFor(data)
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return true
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end
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end
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else
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local main = Memory.value("menu", "main")
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local main = Memory.value("menu", "main")
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if main == 128 then
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if main == 128 then
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if Menu.getCol() ~= 5 then
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if Menu.getCol() ~= 5 then
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@ -812,7 +828,11 @@ Strategies.functions = {
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else
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else
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Menu.pause()
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Menu.pause()
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end
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end
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end
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end,
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acquire = function(data)
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Bridge.caught(data.poke)
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return true
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end,
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end,
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swapMove = function(data)
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swapMove = function(data)
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@ -824,11 +844,6 @@ Strategies.functions = {
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Input.press("Start", 999999999)
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Input.press("Start", 999999999)
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end,
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end,
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emuSpeed = function(data)
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-- client.speedmode = data.percent
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return true
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end,
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waitToTalk = function()
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waitToTalk = function()
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if Battle.isActive() then
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if Battle.isActive() then
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status.canProgress = false
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status.canProgress = false
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@ -970,7 +985,7 @@ Strategies.functions = {
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if Pokemon.index(nidx, "level") < 8 then
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if Pokemon.index(nidx, "level") < 8 then
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return false
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return false
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end
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end
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if status.tries < 300 then
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if status.tries < (Data.yellow and 30 or 300) then
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status.tries = status.tries + 1
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status.tries = status.tries + 1
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return false
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return false
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end
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end
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@ -980,12 +995,13 @@ Strategies.functions = {
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local spd = Pokemon.index(nidx, "speed")
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local spd = Pokemon.index(nidx, "speed")
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local scl = Pokemon.index(nidx, "special")
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local scl = Pokemon.index(nidx, "special")
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local attDV, defDV, spdDV, sclDV = Pokemon.getDVs("nidoran")
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local attDV, defDV, spdDV, sclDV = Pokemon.getDVs("nidoran")
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local level4 = not Data.yellow and stats.nidoran.level4
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stats.nidoran = {
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stats.nidoran = {
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attack = att,
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attack = att,
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defense = def,
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defense = def,
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speed = spd,
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speed = spd,
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special = scl,
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special = scl,
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level4 = stats.nidoran.level4,
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level4 = level4,
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rating = 0,
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rating = 0,
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attackDV = attDV,
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attackDV = attDV,
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defenseDV = defDV,
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defenseDV = defDV,
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@ -996,7 +1012,7 @@ Strategies.functions = {
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Bridge.chat("is checking Nidoran's stats at level 8... "..att.." attack, "..def.." defense, "..spd.." speed, "..scl.." special.")
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Bridge.chat("is checking Nidoran's stats at level 8... "..att.." attack, "..def.." defense, "..spd.." speed, "..scl.." special.")
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local resetsForStats = att < 15 or spd < 14 or scl < 12
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local resetsForStats = att < 15 or spd < 14 or scl < 12
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if not resetsForStats and RESET_FOR_TIME then
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if not resetsForStats and not Data.yellow and RESET_FOR_TIME then
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resetsForStats = att == 15 and spd == 14
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resetsForStats = att == 15 and spd == 14
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end
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end
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||||||
|
|
||||||
|
@ -1061,11 +1077,15 @@ Strategies.functions = {
|
||||||
end
|
end
|
||||||
local message
|
local message
|
||||||
if Data.yellow then
|
if Data.yellow then
|
||||||
message = "caught"
|
message = "got"
|
||||||
else
|
else
|
||||||
message = "beat Brock with"
|
message = "beat Brock with"
|
||||||
end
|
end
|
||||||
message = message.." a"..superlative.." Nidoran"..exclaim.." Caught at level "..(stats.nidoran.level4 and "4" or "3").."."
|
message = message.." a"..superlative.." Nidoran"..exclaim
|
||||||
|
|
||||||
|
if not Data.yellow then
|
||||||
|
message = message.." Caught at level "..(stats.nidoran.level4 and "4" or "3").."."
|
||||||
|
end
|
||||||
|
|
||||||
if BEAST_MODE then
|
if BEAST_MODE then
|
||||||
p("", true)
|
p("", true)
|
||||||
|
@ -1358,7 +1378,7 @@ Strategies.functions = {
|
||||||
end
|
end
|
||||||
Input.press("Left", 0)
|
Input.press("Left", 0)
|
||||||
else
|
else
|
||||||
Input.press("A", 0)
|
Input.press("A", 2)
|
||||||
status.canProgress = true
|
status.canProgress = true
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
@ -1850,8 +1870,8 @@ function Strategies.execute(data)
|
||||||
status = {tries=0}
|
status = {tries=0}
|
||||||
Strategies.status = status
|
Strategies.status = status
|
||||||
Strategies.completeGameStrategy()
|
Strategies.completeGameStrategy()
|
||||||
if Data.yellow then
|
if Data.yellow and INTERNAL and not STREAMING_MODE then
|
||||||
-- print(data.s)
|
print(data.s)
|
||||||
end
|
end
|
||||||
if resetting then
|
if resetting then
|
||||||
return nil
|
return nil
|
||||||
|
|
|
@ -15,6 +15,7 @@ local pokeIDs = {
|
||||||
voltorb = 6,
|
voltorb = 6,
|
||||||
nidoking = 7,
|
nidoking = 7,
|
||||||
ivysaur = 9,
|
ivysaur = 9,
|
||||||
|
exeggutor = 10,
|
||||||
gengar = 14,
|
gengar = 14,
|
||||||
nidoranf = 15,
|
nidoranf = 15,
|
||||||
nidoqueen = 16,
|
nidoqueen = 16,
|
||||||
|
@ -256,7 +257,7 @@ end
|
||||||
function Pokemon.updateParty()
|
function Pokemon.updateParty()
|
||||||
local partySize = Memory.value("player", "party_size")
|
local partySize = Memory.value("player", "party_size")
|
||||||
if partySize ~= previousPartySize then
|
if partySize ~= previousPartySize then
|
||||||
local poke = Pokemon.inParty("oddish", "paras", "spearow", "pidgey", "nidoran", "squirtle")
|
local poke = Pokemon.inParty("charmander", "sandshrew", "oddish", "paras", "spearow", "pidgey", "nidoran", "squirtle")
|
||||||
if poke then
|
if poke then
|
||||||
Bridge.caught(poke)
|
Bridge.caught(poke)
|
||||||
previousPartySize = partySize
|
previousPartySize = partySize
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
local Bridge = {}
|
local Bridge = {}
|
||||||
|
|
||||||
|
local Data = require "data.data"
|
||||||
|
|
||||||
local Utils = require "util.utils"
|
local Utils = require "util.utils"
|
||||||
|
|
||||||
local json = require "external.json"
|
local json = require "external.json"
|
||||||
|
@ -48,6 +50,7 @@ function Bridge.init()
|
||||||
client:settimeout(0.005)
|
client:settimeout(0.005)
|
||||||
client:setoption("keepalive", true)
|
client:setoption("keepalive", true)
|
||||||
print("Connected to Java!");
|
print("Connected to Java!");
|
||||||
|
send("init,"..Data.gameName)
|
||||||
return true
|
return true
|
||||||
else
|
else
|
||||||
print("Error connecting to Java!");
|
print("Error connecting to Java!");
|
||||||
|
|
|
@ -4,6 +4,7 @@ local Data = require "data.data"
|
||||||
|
|
||||||
local Input = require "util.input"
|
local Input = require "util.input"
|
||||||
local Memory = require "util.memory"
|
local Memory = require "util.memory"
|
||||||
|
local Utils = require "util.utils"
|
||||||
|
|
||||||
local yellow = Data.yellow
|
local yellow = Data.yellow
|
||||||
|
|
||||||
|
@ -199,7 +200,7 @@ function Menu.hasBeenOpened()
|
||||||
if mainMenu > 7 then
|
if mainMenu > 7 then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
if (Menu.isOpened() or Menu.onPokemonSelect()) and (mainMenu == 0 or mainMenu == 2 or mainMenu == 4 or mainMenu == 6) then
|
if (Menu.isOpened() or Menu.onPokemonSelect()) and Utils.match(mainMenu, {0, 2, 4, 6, 7}) then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -26,9 +26,9 @@ end
|
||||||
function Player.interact(direction, extended)
|
function Player.interact(direction, extended)
|
||||||
if Player.face(direction) then
|
if Player.face(direction) then
|
||||||
local speed = extended and 3 or 2
|
local speed = extended and 3 or 2
|
||||||
if Data.yellow and instant then
|
if extended and Data.yellow then
|
||||||
fast = not fast
|
fast = not fast
|
||||||
speed = fast and 1 or 2
|
speed = fast and 2 or 3
|
||||||
end
|
end
|
||||||
Input.press("A", speed)
|
Input.press("A", speed)
|
||||||
return true
|
return true
|
||||||
|
|
|
@ -78,7 +78,7 @@ end
|
||||||
function Settings.choosePlayerNames()
|
function Settings.choosePlayerNames()
|
||||||
local name
|
local name
|
||||||
if Memory.value("player", "name2") == 80 then
|
if Memory.value("player", "name2") == 80 then
|
||||||
name = "E"
|
name = Data.yellow and "G" or "E"
|
||||||
else
|
else
|
||||||
name = "B"
|
name = "B"
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue