Use more conservative damage range estimate for Mt. Moon encounters
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@ -199,7 +199,7 @@ function Control.shouldFight()
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if oid == Pokemon.getID(encounter.name) and (not encounter.levels or Utils.match(opponentLevel, encounter.levels)) then
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if oneHits then
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local move = Combat.bestMove()
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if move and move.maxDamage * 0.925 < Memory.double("battle", "opponent_hp") then
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if move and move.maxDamage * 0.92 < Memory.double("battle", "opponent_hp") then
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return false
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end
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end
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