Increase attack DV requirements for risks at Misty and Surge
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@ -921,7 +921,7 @@ strategyFunctions.potionBeforeMisty = function(data)
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end
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end
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local healAmount = data.goldeen and 65 or 70
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local canTwoHit = stats.nidoran.attackDV >= (Control.yolo and 6 or 8)
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local canTwoHit = stats.nidoran.attackDV >= (Control.yolo and 8 or 9)
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local canSpeedTie = stats.nidoran.speedDV >= 11
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if Control.yolo then
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if canTwoHit and stats.nidoran.speedDV >= 13 then
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@ -1180,7 +1180,7 @@ strategyFunctions.fightSurge = function()
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status.canProgress = true
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local forced
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if Pokemon.isOpponent("voltorb") then
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Combat.disableThrash = not Control.yolo or stats.nidoran.attackDV < 9 or Combat.inRedBar()
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Combat.disableThrash = not Control.yolo or stats.nidoran.attackDV < 14 or Combat.inRedBar()
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local __, enemyTurns = Combat.enemyAttack()
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if not enemyTurns or enemyTurns > 2 then
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forced = "bubblebeam"
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