Simplify Battle fight function
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@ -184,15 +184,16 @@ function Battle.handleWild()
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Battle.handle()
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Battle.handle()
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end
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end
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function Battle.fight(move, isNumber, skipBuffs)
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function Battle.fight(move, skipBuffs)
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if move then
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if move then
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if not isNumber then
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if type(move) ~= "number" then
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move = Pokemon.battleMove(move)
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move = Pokemon.battleMove(move)
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end
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end
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attack(move)
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attack(move)
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else
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else
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move = Combat.bestMove()
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move = Combat.bestMove()
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if move then
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if move then
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Battle.accurateAttack = move.accuracy == 100
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attack(move.midx)
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attack(move.midx)
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elseif Memory.value("menu", "text_length") == 127 then
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elseif Memory.value("menu", "text_length") == 127 then
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Input.press("B")
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Input.press("B")
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@ -235,12 +236,12 @@ function Battle.automate(moveName, skipBuffs)
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end
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end
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if state == 1 then
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if state == 1 then
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if Control.shouldFight() then
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if Control.shouldFight() then
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Battle.fight(moveName, false, skipBuffs)
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Battle.fight(moveName, skipBuffs)
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else
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else
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Battle.run()
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Battle.run()
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end
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end
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elseif state == 2 then
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elseif state == 2 then
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Battle.fight(moveName, false, skipBuffs)
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Battle.fight(moveName, skipBuffs)
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end
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end
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end
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end
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end
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end
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@ -269,7 +270,11 @@ function Battle.redeployNidoking()
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else
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else
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local __, turns = Combat.bestMove()
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local __, turns = Combat.bestMove()
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if turns == 1 then
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if turns == 1 then
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forced = "sand_attack"
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if Pokemon.isDeployed("spearow") then
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forced = "growl"
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else
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forced = "sand_attack"
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end
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end
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end
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Battle.automate(forced)
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Battle.automate(forced)
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end
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end
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@ -241,7 +241,7 @@ function Control.shouldCatch(partySize)
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penultimate = Combat.nonKill()
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penultimate = Combat.nonKill()
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end
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end
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if penultimate then
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if penultimate then
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require("action.battle").fight(penultimate.midx, true)
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require("action.battle").fight(penultimate.midx)
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else
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else
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Inventory.use("pokeball", nil, true)
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Inventory.use("pokeball", nil, true)
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end
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end
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