Tweak Koga strategy health requirements
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@ -1648,8 +1648,7 @@ strategyFunctions.potionBeforeHypno = function()
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else
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healTarget = "HypnoConfusion"
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if useRareCandy then
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useRareCandy = false --TODO
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-- useRareCandy = curr_hp < Combat.healthFor("KogaWeezing") * 0.85
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useRareCandy = Control.yolo and curr_hp < Combat.healthFor("KogaWeezing") * 0.85
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end
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end
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if useRareCandy then
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@ -1689,12 +1688,12 @@ strategyFunctions.fightKoga = function()
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local opponent = Battle.opponent()
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local curr_hp = Combat.hp()
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if Pokemon.isOpponent("weezing") then
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local drillHp = (Pokemon.index(0, "level") == 41) and 12 or 9
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if curr_hp > 0 and curr_hp < drillHp then
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forced = "horn_drill"
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local drillHp = (Pokemon.index(0, "level") > 40) and 12 or 9
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if curr_hp > 0 and curr_hp < drillHp + 10 and Battle.pp("horn_drill") > 0 then
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forced = "horn_drill" --TODO allow force
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if not status.drilling then
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status.drilling = true
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Bridge.chat("Low enough HP to try Horn Drill on Weezing.")
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-- Bridge.chat("At low enough HP to try Horn Drill on Weezing.")
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end
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elseif Strategies.opponentDamaged(2) then
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Inventory.use("pokeflute", nil, true)
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