Tweak lategame redbar strategies
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@ -1673,7 +1673,7 @@ strategyFunctions.fightKoga = function()
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local curr_hp = Combat.hp()
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if Pokemon.isOpponent("weezing") then
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local drillHp = (Pokemon.index(0, "level") > 40) and 12 or 9
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if curr_hp > 0 and curr_hp < drillHp + 10 and Battle.pp("horn_drill") > 0 then
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if curr_hp > 0 and curr_hp < drillHp and Battle.pp("horn_drill") > 0 then
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forced = "horn_drill"
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if not status.drilling then
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status.drilling = true
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@ -1860,7 +1860,7 @@ end
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strategyFunctions.fightGiovanni = function()
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if Battle.isActive() then
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if Strategies.initialize() then
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status.needsXSpecial = Battle.pp("earthquake") <= (riskGiovanni and 4 or 2)
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status.needsXSpecial = not Combat.inRedBar() or Battle.pp("earthquake") <= (riskGiovanni and 4 or 2)
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status.canProgress = true
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end
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local forced
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@ -2287,7 +2287,7 @@ strategyFunctions.champion = function()
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print("v"..VERSION..": "..Utils.frames().." frames, with seed "..Strategies.seed)
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print("Please save this seed number to share, if you would like proof of your run!")
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end
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elseif status.tries == 1000 then
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elseif status.tries == 500 then
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Bridge.chat("beat the game in "..status.canProgress.." !")
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end
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status.tries = status.tries + 1
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