Begin optimizing inventory management with menuing
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626c6da557
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@ -620,7 +620,7 @@ end
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strategyFunctions.shopPewterMart = function()
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strategyFunctions.shopPewterMart = function()
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return Shop.transaction{
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return Shop.transaction{
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buy = {{name="potion", index=1, amount=9}}
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buy = {{name="potion", index=1, amount=10}}
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}
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}
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end
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end
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@ -868,6 +868,36 @@ strategyFunctions.thrashGeodude = function()
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end
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end
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end
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end
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strategyFunctions.hikerElixer = function()
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if Strategies.initialize() then
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if not Inventory.contains("antidote") and Inventory.indexOf("tm34") ~= 1 then
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return true
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end
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end
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local px, py = Player.position()
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if Inventory.contains("elixer") then
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if py == 4 then
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return true
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end
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py = 4
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elseif py > 2 then
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py = 2
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else
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Player.interact("Up")
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return false
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end
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Walk.step(px, py)
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end
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strategyFunctions.lassEther = function()
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if Strategies.initialize() then
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if Inventory.contains("antidote") and Inventory.contains("elixer") then
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return true
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end
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end
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return strategyFunctions.interact({dir="Up"})
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end
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strategyFunctions.potionBeforeGoldeen = function()
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strategyFunctions.potionBeforeGoldeen = function()
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if Strategies.initialize() then
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if Strategies.initialize() then
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if Strategies.setYolo("goldeen") or Pokemon.index(0, "hp") > 7 then
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if Strategies.setYolo("goldeen") or Pokemon.index(0, "hp") > 7 then
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@ -1031,17 +1061,13 @@ strategyFunctions.shopVermilionMart = function()
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if Strategies.initialize() then
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if Strategies.initialize() then
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Strategies.setYolo("vermilion")
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Strategies.setYolo("vermilion")
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end
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end
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local buyArray, sellArray
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local sellArray = {{name="tm34"}, {name="nugget"}}
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if not Inventory.contains("pokeball") or (not Control.yolo and stats.nidoran.attack < 53) then
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if not Inventory.contains("elixer") then
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sellArray = {{name="pokeball"}, {name="antidote"}, {name="tm34"}, {name="nugget"}}
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table.insert(sellArray, 1, {name="antidote"})
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buyArray = {{name="super_potion",index=1,amount=3}, {name="paralyze_heal",index=4,amount=2}, {name="repel",index=5,amount=3}}
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else
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sellArray = {{name="antidote"}, {name="tm34"}, {name="nugget"}}
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buyArray = {{name="super_potion",index=1,amount=3}, {name="repel",index=5,amount=3}}
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end
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end
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return Shop.transaction {
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return Shop.transaction {
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sell = sellArray,
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sell = sellArray,
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buy = buyArray
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buy = {{name="super_potion",index=1,amount=3}, {name="repel",index=5,amount=3}}
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}
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}
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end
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end
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@ -1228,6 +1254,15 @@ strategyFunctions.redbarCubone = function()
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end
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end
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end
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end
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strategyFunctions.undergroundElixer = function()
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if Strategies.initialize() then
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if Inventory.contains("elixer") and Inventory.contains("ether") then
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return true
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end
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end
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return strategyFunctions.interact({dir="Left"})
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end
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strategyFunctions.shopTM07 = function()
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strategyFunctions.shopTM07 = function()
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return Shop.transaction{
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return Shop.transaction{
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direction = "Up",
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direction = "Up",
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@ -1242,6 +1277,26 @@ strategyFunctions.shopRepels = function()
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}
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}
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end
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end
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strategyFunctions.dodgeDepartment = function()
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if Strategies.initialize() then
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status.startPosition = Memory.raw(0x0242)
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end
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local px, py = Player.position()
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local dx, dy = px, py
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if status.startPosition > 7 then
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dy = 2
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else
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dy = 5
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end
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if py == dy then
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if px > 14 then
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return true
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end
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dx = 15
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end
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Walk.step(dx, dy)
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end
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strategyFunctions.shopPokeDoll = function()
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strategyFunctions.shopPokeDoll = function()
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return Shop.transaction{
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return Shop.transaction{
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direction = "Down",
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direction = "Down",
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@ -90,7 +90,7 @@ local Paths = {
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-- 5: MT. MOON
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-- 5: MT. MOON
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-- To Cerulean
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-- To Cerulean
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{15, {24,6}, {s="reportMtMoon"}, {s="split"}, {35,6}, {35,10}, {61,10}, {61,8}, {79,8}, {79,10}, {90,10}},
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{15, {24,6}, {s="reportMtMoon"}, {s="split"}, {24,8}, {35,8}, {35,10}, {61,10}, {61,8}, {79,8}, {79,10}, {90,10}},
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-- Enter Cerulean
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-- Enter Cerulean
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{3, {0,18}, {c="a",a="Cerulean"}, {14,18}, {s="dodgeCerulean"}, {19,18}, {19,17}},
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{3, {0,18}, {c="a",a="Cerulean"}, {14,18}, {s="dodgeCerulean"}, {19,18}, {19,17}},
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-- Cerulean Center
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-- Cerulean Center
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@ -112,7 +112,7 @@ local Paths = {
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-- 6: NUGGET BRIDGE
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-- 6: NUGGET BRIDGE
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-- To Bill's
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-- To Bill's
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{36, {0,8}, {9,8}, {9,6}, {9,6}, {8,6}, {8,5}, {s="interact",dir="Up"}, {s="thrashGeodude"}, {10,5}, {10,2}, {s="interact",dir="Up"}, {10,4}, {13,4}, {13,6}, {15,6}, {15,4}, {17,4}, {17,7}, {18,7}, {s="interact",dir="Down"}, {20,7}, {20,8}, {22,8}, {22,6}, {35,6}, {35,4}, {36,4}, {s="interact",dir="Right"}, {36,5}, {38,5}, {38,4}, {s="interact",dir="Up"}, {45,4}, {45,3}},
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{36, {0,8}, {9,8}, {9,6}, {9,6}, {8,6}, {8,5}, {s="interact",dir="Up"}, {s="thrashGeodude"}, {10,5}, {s="hikerElixer"}, {10,4}, {13,4}, {13,6}, {15,6}, {15,4}, {17,4}, {17,7}, {18,7}, {s="interact",dir="Down"}, {20,7}, {20,8}, {22,8}, {22,6}, {35,6}, {35,4}, {36,4}, {s="interact",dir="Right"}, {36,5}, {38,5}, {38,4}, {s="lassEther"}, {45,4}, {45,3}},
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-- Save Bill
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-- Save Bill
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{88, {2,7}, {2,5}, {5,5}, {s="confirm",dir="Right"}, {1,5}, {s="interact",dir="Up"}, {4,5}, {s="interact",dir="Up"}, {s="waitToTalk"}, {s="potionBeforeGoldeen"}, {s="item",item="escape_rope"}},
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{88, {2,7}, {2,5}, {5,5}, {s="confirm",dir="Right"}, {1,5}, {s="interact",dir="Up"}, {4,5}, {s="interact",dir="Up"}, {s="waitToTalk"}, {s="potionBeforeGoldeen"}, {s="item",item="escape_rope"}},
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-- To Misty
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-- To Misty
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@ -198,7 +198,7 @@ local Paths = {
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-- Underground entrance
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-- Underground entrance
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{80, {3,7}, {3,6}, {4,6}, {4,4}},
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{80, {3,7}, {3,6}, {4,6}, {4,4}},
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-- Underground
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-- Underground
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{121, {47,2}, {s="bicycle"}, {47,5}, {22,5}, {s="interact",dir="Left"}, {2,5}},
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{121, {47,2}, {s="bicycle"}, {47,5}, {22,5}, {s="undergroundElixer"}, {2,5}},
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-- Underground exit
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-- Underground exit
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{77, {4,4}, {4,8}},
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{77, {4,4}, {4,8}},
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-- To Celadon
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-- To Celadon
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@ -208,7 +208,7 @@ local Paths = {
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-- F1: Department store
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-- F1: Department store
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{122, {16,7}, {c="potion",b=true,yolo=true}, {c="pp",on=true}, {16,3}, {12,3}, {12,1}},
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{122, {16,7}, {c="potion",b=true,yolo=true}, {c="pp",on=true}, {16,3}, {12,3}, {12,1}},
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-- F2
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-- F2
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{123, {12,2}, {8,2}, {8,5}, {6,5}, {s="shopTM07"}, {5,5}, {s="shopRepels"}, {9,5}, {9,2}, {16,2}, {16,1}},
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{123, {12,2}, {8,2}, {8,5}, {6,5}, {s="shopTM07"}, {5,5}, {s="shopRepels"}, {9,5}, {s="dodgeDepartment"}, {15,2}, {16,2}, {16,1}},
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-- F3
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-- F3
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{124, {16,2}, {12,2}, {12,1}},
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{124, {16,2}, {12,2}, {12,1}},
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-- F4: Poke Doll
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-- F4: Poke Doll
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