Simplify leer strategy
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@ -982,29 +982,29 @@ Strategies.functions = {
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end,
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leer = function(data)
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local bm = Combat.bestMove()
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if not bm or bm.minTurns < 3 then
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if Strategies.trainerBattle() then
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if Strategies.trainerBattle() then
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local bm = Combat.bestMove()
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if not bm or bm.minTurns < 3 then
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Battle.automate(data.forced)
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elseif status.foughtTrainer then
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return true
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return false
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end
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return false
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end
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local opp = Battle.opponent()
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local defLimit = 9001
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local forced
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for i,poke in ipairs(data) do
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if opp == poke[1] then
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local minimumAttack = poke[3]
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if not minimumAttack or stats.nidoran.attack > minimumAttack then
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defLimit = poke[2]
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local opp = Battle.opponent()
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local defLimit = 9001
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local forced
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for i,poke in ipairs(data) do
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if opp == poke[1] then
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local minimumAttack = poke[3]
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if not minimumAttack or stats.nidoran.attack > minimumAttack then
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defLimit = poke[2]
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end
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forced = poke.forced
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break
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end
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forced = poke.forced
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break
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end
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return Strategies.buffTo("leer", defLimit, forced)
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elseif status.foughtTrainer then
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return true
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end
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return Strategies.buffTo("leer", defLimit, forced)
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end,
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fightX = function(data)
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