Allow chatting without logging to console
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7521250a5c
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@ -336,7 +336,7 @@ function Control.encounter(battleState)
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local zubatCount = Data.increment("encounters_zubat")
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local zubatCount = Data.increment("encounters_zubat")
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Data.run.encounters_zubat = zubatCount
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Data.run.encounters_zubat = zubatCount
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if STREAMING_MODE then
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if STREAMING_MODE then
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Bridge.chat(Utils.multiplyString("NightBat", zubatCount))
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Bridge.chat(Utils.multiplyString("NightBat", zubatCount), true)
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end
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end
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elseif opponent == "rattata" then
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elseif opponent == "rattata" then
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Data.run.encounters_rattata = Data.increment("encounters_rattata")
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Data.run.encounters_rattata = Data.increment("encounters_rattata")
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@ -421,7 +421,7 @@ strategyFunctions.catchNidoran = function()
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Bridge.caught("nidoran")
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Bridge.caught("nidoran")
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status.canProgress = true
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status.canProgress = true
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if not gotExperience then
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if not gotExperience then
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Bridge.chat("is waiting in the grass for a suitable encounter for experience.", Pokemon.getExp())
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Bridge.chat("is waiting in the grass for a suitable encounter for experience.")
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end
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end
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end
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end
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if gotExperience then
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if gotExperience then
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@ -1040,7 +1040,7 @@ strategyFunctions.potionBeforeMisty = function(data)
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message = "is limiting heals to attempt to get closer to red-bar off Misty..."
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message = "is limiting heals to attempt to get closer to red-bar off Misty..."
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end
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end
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if message then
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if message then
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Bridge.chat(message, potionCount)
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Bridge.chat(message, false, potionCount)
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end
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end
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end
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end
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return strategyFunctions.potion({hp=healAmount, chain=data.chain})
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return strategyFunctions.potion({hp=healAmount, chain=data.chain})
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@ -1241,7 +1241,7 @@ strategyFunctions.potionBeforeSurge = function()
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if Control.yolo then
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if Control.yolo then
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local curr_hp = Combat.hp()
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local curr_hp = Combat.hp()
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if curr_hp > yoloHp and curr_hp <= 21 then
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if curr_hp > yoloHp and curr_hp <= 21 then
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Bridge.chat("is attempting to keep red-bar through Surge", curr_hp)
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Bridge.chat("is attempting to keep red-bar through Surge")
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return true
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return true
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end
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end
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end
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end
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@ -1449,7 +1449,7 @@ strategyFunctions.silphRival = function()
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if Strategies.initialize() then
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if Strategies.initialize() then
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if Control.yolo then
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if Control.yolo then
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status.gyaradosDamage = Combat.healthFor("RivalGyarados")
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status.gyaradosDamage = Combat.healthFor("RivalGyarados")
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Bridge.chat("is attempting to red-bar off Silph Rival. Get ready to spaghetti!", status.gyaradosDamage.." "..Combat.redHP())
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Bridge.chat("is attempting to red-bar off Silph Rival. Get ready to spaghetti!")
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end
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end
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end
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end
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@ -51,7 +51,7 @@ function Strategies.hardReset(reason, message, extra, wait)
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local map, px, py = Memory.value("game", "map"), Player.position()
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local map, px, py = Memory.value("game", "map"), Player.position()
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Data.reset(reason, Control.areaName, map, px, py)
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Data.reset(reason, Control.areaName, map, px, py)
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Bridge.chat(message, extra)
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Bridge.chat(message, false, extra)
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if wait and INTERNAL and not STREAMING_MODE then
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if wait and INTERNAL and not STREAMING_MODE then
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strategyFunctions.wait()
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strategyFunctions.wait()
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else
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else
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@ -462,7 +462,7 @@ function Strategies.completeCans()
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prefix = "Reset me now"
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prefix = "Reset me now"
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suffix = " BibleThump"
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suffix = " BibleThump"
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end
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end
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Bridge.chat(" "..prefix..", "..status.tries.." try Trashcans"..suffix, Utils.elapsedTime())
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Bridge.chat(" "..prefix..", "..status.tries.." try Trashcans"..suffix)
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return true
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return true
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end
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end
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local completePath = {
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local completePath = {
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@ -65,11 +65,13 @@ function Bridge.pollForName()
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send("poll_name")
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send("poll_name")
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end
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end
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function Bridge.chat(message, extra, newLine)
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function Bridge.chat(message, suppressed, extra, newLine)
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if extra then
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if not suppressed then
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p(message.." || "..extra, newLine)
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if extra then
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else
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p(message.." || "..extra, newLine)
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p(message, newLine)
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else
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p(message, newLine)
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end
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end
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end
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return send("msg", message)
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return send("msg", message)
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end
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end
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