Improve describing swap situations

This commit is contained in:
Kyle Coburn 2015-04-15 01:44:34 -07:00
parent 6e412f0dfb
commit d7e10c855e
1 changed files with 20 additions and 13 deletions

View File

@ -757,7 +757,7 @@ strategyFunctions.rivalSandAttack = function(data)
if Battle.sacrifice(sacrifice) then
if not status.sacrificed then
status.sacrificed = true
Bridge.chat("got Sand-Attacked... Swapping out "..sacrifice.." to restore our accuracy (let's hope for no more trolling)")
Bridge.chat("got Sand-Attacked... Swapping out "..Utils.capitalize(sacrifice).." to restore our accuracy (let's hope for no more trolling)")
end
return false
end
@ -841,16 +841,18 @@ strategyFunctions.thrashGeodude = function()
if Pokemon.isOpponent("geodude") and Pokemon.isDeployed("nidoking") then
if Strategies.initialize() then
status.sacrificeSquirtle = not Control.yolo or Combat.inRedBar()
if not status.sacrificeSquirtle then
Bridge.chat("is attempting to hit through confusion to avoid switching out to Squirtle")
end
end
if status.sacrificeSquirtle and Battle.sacrifice("squirtle") then
if not status.sacrificed then
status.sacrificed = true
Bridge.chat(" Thrash didn't finish the kill :( swapping to Squirtle for safety")
if status.sacrificeSquirtle then
if Battle.sacrifice("squirtle") then
if not status.sacrificed then
status.sacrificed = true
Bridge.chat(" Thrash didn't finish the kill :( swapping to Squirtle for safety")
end
return false
end
return false
elseif not status.confused and Combat.isConfused() then
status.confused = true
Bridge.chat("is attempting to hit through confusion to avoid switching out to Squirtle")
end
end
Battle.automate()
@ -947,7 +949,7 @@ strategyFunctions.fightMisty = function()
return false
end
local forced
if not status.swappedOut and Combat.isConfused() then
if not status.swappedOut and Memory.double("battle", "opponent_hp") > 0 and Combat.isConfused() then
if status.swappedOut == nil and Control.yolo then
status.swappedOut = true
return false
@ -1911,11 +1913,16 @@ strategyFunctions.lance = function()
end
strategyFunctions.prepareForBlue = function()
if Strategies.initialize() then
Strategies.setYolo("blue")
end
local skyDmg = Combat.healthFor("BlueSky") * 0.925
local wingDmg = Combat.healthFor("BluePidgeot")
if Strategies.initialize() then
Strategies.setYolo("blue")
local curr_hp, red_hp = Combat.hp(), Combat.redHP()
if Control.yolo and curr_hp < red_hp + 30 then
Bridge.chat("is using limited potions to attempt to red-bar off Pidgeot")
end
end
return strategyFunctions.potion({hp=skyDmg-50, yolo=wingDmg, full=true})
end