Do not recover paralysis immediately preceding heals

This commit is contained in:
Kyle Coburn 2015-05-18 22:40:33 -07:00
parent a58a3e8a12
commit eda3b4e075
1 changed files with 1 additions and 1 deletions

View File

@ -61,7 +61,7 @@ local function recover()
end
end
end
if Combat.isParalyzed() then
if Combat.isParalyzed() and not Control.canDie() then
local heals = Inventory.contains("paralyze_heal", "full_restore")
if heals then
Inventory.use(heals, nil, true)