local paint = {} local memory = require "util.memory" local player = require "util.player" local inventory = require "storage.inventory" local pokemon = require "storage.pokemon" local encounters = 0 function elapsedTime() local secs = memory.raw(0xDA44) if (secs < 10) then secs = "0"..secs end local mins = memory.raw(0xDA43) if (mins < 10) then mins = "0"..mins end return memory.raw(0xDA41)..":"..mins..":"..secs end paint.elapsedTime = elapsedTime function paint.draw(currentMap) local px, py = player.position() gui.text(0, 14, currentMap..": "..px.." "..py) gui.text(0, 0, elapsedTime()) if (memory.value("battle", "our_id") > 0) then local hp = pokemon.index(0, "hp") local hpStatus if (hp == 0) then hpStatus = "DEAD" elseif (hp <= math.ceil(pokemon.index(0, "max_hp") * 0.2)) then hpStatus = "RED" end if (hpStatus) then gui.text(120, 7, hpStatus) end end local nidx = pokemon.indexOf("nidoran", "nidorino", "nidoking") if (nidx ~= -1) then local att = pokemon.index(nidx, "attack") local def = pokemon.index(nidx, "defense") local spd = pokemon.index(nidx, "speed") local scl = pokemon.index(nidx, "special") gui.text(100, 0, att.." "..def.." "..spd.." "..scl) end local enc = " encounter" if (encounters ~= 1) then enc = enc.."s" end gui.text(0, 116, memory.value("battle", "critical")) gui.text(0, 125, memory.value("player", "repel")) gui.text(0, 134, encounters..enc) return true end function paint.wildEncounters(count) encounters = count end function paint.reset() encounters = 0 end return paint