local Paint = {} local Memory = require "util.memory" local Player = require "util.player" local Utils = require "util.utils" local Pokemon = require "storage.pokemon" local encounters = 0 local elapsedTime = Utils.elapsedTime local drawText = Utils.drawText function Paint.draw(currentMap) local px, py = Player.position() drawText(0, 14, currentMap..": "..px.." "..py) drawText(0, 0, elapsedTime()) if Memory.value("battle", "our_id") > 0 then local curr_hp = Pokemon.index(0, "hp") local hpStatus if curr_hp == 0 then hpStatus = "DEAD" elseif curr_hp <= math.ceil(Pokemon.index(0, "max_hp") * 0.2) then hpStatus = "RED" end if hpStatus then drawText(120, 7, hpStatus) end end local nidx = Pokemon.indexOf("nidoran", "nidorino", "nidoking") if nidx ~= -1 then local att = Pokemon.index(nidx, "attack") local def = Pokemon.index(nidx, "defense") local spd = Pokemon.index(nidx, "speed") local scl = Pokemon.index(nidx, "special") drawText(100, 0, att.." "..def.." "..spd.." "..scl) end local enc = " encounter" if encounters ~= 1 then enc = enc.."s" end drawText(0, 116, Memory.value("battle", "critical")) drawText(0, 125, Memory.value("player", "repel")) drawText(0, 134, encounters..enc) return true end function Paint.wildEncounters(count) encounters = count end function Paint.reset() encounters = 0 end return Paint