PokeBot/ai/yellow/strategies.lua

1185 lines
29 KiB
Lua

local Strategies = require "ai.strategies"
local Combat = require "ai.combat"
local Control = require "ai.control"
local Data = require "data.data"
local Battle = require "action.battle"
local Shop = require "action.shop"
local Textbox = require "action.textbox"
local Walk = require "action.walk"
local Bridge = require "util.bridge"
local Input = require "util.input"
local Memory = require "util.memory"
local Menu = require "util.menu"
local Player = require "util.player"
local Utils = require "util.utils"
local Inventory = require "storage.inventory"
local Pokemon = require "storage.pokemon"
local status = Strategies.status
local stats = Strategies.stats
local strategyFunctions = Strategies.functions
Strategies.vaporeon = false
Strategies.warpToCerulean = false
-- TIME CONSTRAINTS
Strategies.timeRequirements = {
nidoran = function()
local timeLimit = 9
if Pokemon.inParty("pidgey") then
timeLimit = timeLimit + 0.5
end
return timeLimit
end,
mt_moon = function()
local timeLimit = 32
if stats.nidoran.attack > 15 and stats.nidoran.speed > 14 then
timeLimit = timeLimit + 0.25
end
if Pokemon.inParty("paras", "sandshrew") then
timeLimit = timeLimit + 0.25
end
return timeLimit
end,
misty = function() --TWEET
return 44
end,
trash = function()
return 53
end,
safari_carbos = function()
return 100
end,
victory_road = function() --PB
return 104
end,
champion = function() --PB
return 95
end,
}
-- HELPERS
local function nidoranDSum(enabled)
local px, py = Player.position()
if enabled and status.path == nil then
local opponentName = Battle.opponent()
local opponentLevel = Memory.value("battle", "opponent_level")
if opponentName == "rattata" then
if opponentLevel == 3 then
status.path = {0, 1, 11, 2, 11}
elseif opponentLevel == 4 then
status.path = {7, 2, 11, 2, 11}
end
elseif opponentName == "pidgey" then
if opponentLevel == 3 then
status.path = {9, 2, 11, 2, 11}
elseif opponentLevel == 5 then
status.path = {3, 2, 11, 2, 11}
elseif opponentLevel == 7 then
status.path = {0, 3, 11, 2, 11}
end
elseif opponentName == "nidoran" then
if opponentLevel == 4 then
status.path = {5, 2, 11, 2, 11}
end
elseif opponentName == "nidoranf" then
if opponentLevel == 4 then
status.path = {4, 2, 11, 2, 11}
elseif opponentLevel == 6 then
status.path = {1, 2, 11, 2, 11}
end
end
if status.path then --TODO
status.pathIndex = 1
status.startTime = Utils.frames() + 5
else
status.path = 0
end
end
local dx, dy = px, py
local cornerBonk = true
local encounterlessSteps = Memory.value("game", "encounterless")
local pikachuX = Memory.value("player", "pikachu_x") - 4
if enabled and status.path ~= 0 then
local duration = status.path[status.pathIndex]
local currentTime = Utils.frames()
if (currentTime - status.startTime) / 60 > duration then
status.startTime = currentTime
if status.pathIndex >= #status.path then
status.path = 0
else
status.pathIndex = status.pathIndex + 1
end
return nidoranDSum(enabled)
end
local walkOutside = (status.pathIndex - 1) % 2 == 0
if walkOutside then
cornerBonk = false
if dy ~= 48 then
if px == 3 then
dy = 48
else
dx = 3
end
elseif encounterlessSteps <= 1 then
if px < 3 then
dx = 3
elseif pikachuX > px then
dx = 2
end
elseif encounterlessSteps == 2 then
if px == 4 then
dx = 3
else
dx = 4
end
elseif encounterlessSteps > 2 then
if px == 3 then
dx = 2
else
dx = 3
end
end
end
end
if cornerBonk then
if px == 4 and py == 48 and pikachuX >= px then
dx = px + 1
elseif px >= 4 and py == 48 then
if encounterlessSteps == 0 then
if not status.bonkWait then
local direction, duration
if Player.isFacing("Up") then
direction = "Left"
duration = 2
else
direction = "Up"
duration = 3
end
Input.press(direction, duration)
end
status.bonkWait = not status.bonkWait
return
end
if encounterlessSteps == 1 and dx <= 6 then
dx = px + 1
elseif dx ~= 3 then
dx = 3
else
dx = 4
end
else
status.bonkWait = nil
if dx ~= 4 then
dx = 4
elseif py ~= 48 then
dy = 48
end
end
end
Walk.step(dx, dy, true)
end
local function depositPikachu()
if Menu.isOpened() then
local pc = Memory.value("menu", "size")
if Memory.value("battle", "menu") ~= 19 then
local menuColumn = Menu.getCol()
if menuColumn == 5 then
if Menu.select(Pokemon.indexOf("pikachu")) then
Strategies.chat("pika", Utils.random {
" PIKA PIIKA",
" NNOOO PIKAAA",
" Goodbye, Pikachu BibleThump",
" RIP in PC, Pikachu.",
" I don't know how else to say this, but Nido and I are going steady now. Goodbye, Pikachu.",
" You're cute, Pikachu. But this is a speedrun, and frankly you're getting in my way.",
})
end
elseif menuColumn == 10 then
Input.press("A")
elseif pc == 3 then
Menu.select(0)
elseif pc == 5 then
Menu.select(1)
else
Input.cancel()
end
else
Input.cancel()
end
else
Player.interact("Up")
end
end
local function takeCenter(pp, startMap, entranceX, entranceY, finishX)
local px, py = Player.position()
local currentMap = Memory.value("game", "map")
local hornAttacks = Pokemon.pp(0, "horn_attack")
local completedCenter
if pp then
completedCenter = hornAttacks > pp
else
completedCenter = hornAttacks == 25
if not completedCenter and Strategies.warpToCerulean then
completedCenter = Combat.hp() + Inventory.count("potion") * 20 >= 70
end
end
if Strategies.initialize("reported") then
local centerAction
if completedCenter then
centerAction = "skipping"
else
centerAction = "taking"
end
local centerReason
if pp then
centerReason = "with "..Utils.pluralize(Pokemon.pp(0, "horn_attack"), "Horn Attack").." ("..(pp+1).." required)."
elseif not Strategies.warpToCerulean then
centerReason = "to set our warp point to Cerulean."
else
centerReason = "to heal before Misty."
end
Bridge.chat("is "..centerAction.." the Center "..centerReason)
if completedCenter and Strategies.warpToCerulean then
return true
end
end
if currentMap == startMap then
if not completedCenter then
if px ~= entranceX then
px = entranceX
else
py = entranceY
end
else
if not finishX or px == finishX then
return true
end
px = finishX
end
else
if Pokemon.inParty("pikachu") then
if py > 5 then
py = 5
elseif px < 13 then
px = 13
elseif py ~= 4 then
py = 4
else
return depositPikachu()
end
else
if Strategies.initialize("deposited") then
Bridge.caught("deposited")
end
if px ~= 3 then
if Menu.close() then
px = 3
end
elseif completedCenter then
if Textbox.handle() then
py = 8
end
elseif py > 3 then
py = 3
else
strategyFunctions.confirm({dir="Up"})
end
end
end
Walk.step(px, py)
end
function Strategies.requiresE4Center()
if Control.areaName == "Elite Four" then
return not Strategies.hasHealthFor("LoreleiDewgong")
end
return not Strategies.canHealFor("LoreleiDewgong", true)
end
-- STRATEGIES
strategyFunctions.gotPikachu = function()
Bridge.caught("pikachu")
Pokemon.updateParty()
return true
end
strategyFunctions.fightEevee = function()
if Strategies.trainerBattle() then
if Combat.hp() == 0 and Strategies.initialize("died") then
Strategies.vaporeon = true
end
Battle.automate()
elseif status.foughtTrainer then
return true
end
end
-- dodgePalletBoy
strategyFunctions.shopViridianPokeballs = function()
return Shop.transaction {
buy = {{name="pokeball", index=0, amount=4}, {name="potion", index=1, amount=6}}
}
end
strategyFunctions.catchNidoran = function()
if not Control.canCatch() then
return true
end
if Battle.isActive() then
status.path = nil
local catchableNidoran = Pokemon.isOpponent("nidoran") and Memory.value("battle", "opponent_level") == 6
if catchableNidoran then
if Strategies.initialize("naming") then
Bridge.pollForName()
end
end
if Memory.value("battle", "menu") == 94 then
local partySize = Memory.value("player", "party_size")
if partySize < 3 then
local pokeballs = Inventory.count("pokeball")
local pokeballsRequired = partySize == 2 and 1 or 2
if not catchableNidoran and not Pokemon.inParty("nidoran") then
pokeballsRequired = pokeballsRequired + 1
end
if pokeballs < pokeballsRequired then
return Strategies.reset("pokeballs", "Ran too low on Pokeballs", pokeballs)
end
end
end
if Memory.value("menu", "text_input") == 240 then
Textbox.name()
elseif Menu.hasTextbox() then
Input.press(catchableNidoran and "A" or "B")
else
Battle.handle()
end
else
Pokemon.updateParty()
local hasNidoran = Pokemon.inParty("nidoran")
if hasNidoran then
local px, py = Player.position()
local dx, dy = px, py
if px ~= 8 then
dx = 8
elseif py > 47 then
dy = 47
else
Bridge.caught("nidoran")
if INTERNAL then
p(Pokemon.getDVs("nidoran"))
end
return true
end
Walk.step(dx, dy)
else
local resetLimit = Strategies.getTimeRequirement("nidoran")
local resetMessage = "find a suitable Nidoran"
if Strategies.resetTime(resetLimit, resetMessage) then
return true
end
local enableDSum = Control.escaped
if enableDSum then
enableDSum = not RESET_FOR_TIME or not Strategies.overMinute(resetLimit - 0.25)
end
nidoranDSum(enableDSum)
end
end
end
strategyFunctions.leerCaterpies = function()
if not status.secondCaterpie and not Battle.opponentAlive() then
status.secondCaterpie = true
end
local leerAmount = status.secondCaterpie and 7 or 10
return strategyFunctions.leer({{"caterpie", leerAmount}})
end
-- checkNidoranStats
strategyFunctions.centerViridian = function()
return takeCenter(15, 2, 13, 25, 18)
end
strategyFunctions.battleSandshrew = function()
if Strategies.trainerBattle() then
if Pokemon.isOpponent("sandshrew") then
local enemyMove, enemyTurns = Combat.enemyAttack()
if enemyMove then
local damage = math.floor(enemyMove.damage * 1.8)
if Combat.hp() < damage and Inventory.contains("potion") then
Inventory.use("potion", "nidoran", true)
return false
end
end
end
end
return strategyFunctions.leer {{"sandshrew", 14}}
end
strategyFunctions.fightBrock = function()
local curr_hp = Pokemon.info("nidoran", "hp")
if curr_hp == 0 then
return Strategies.death()
end
if Strategies.trainerBattle() then
local __, turnsToKill, turnsToDie = Combat.bestMove()
if turnsToKill then
if turnsToDie < 2 and Inventory.contains("potion") then
Inventory.use("potion", "nidoran", true)
else
local bideTurns = Memory.value("battle", "opponent_bide")
if bideTurns > 0 then
local onixHP = Memory.double("battle", "opponent_hp")
if status.tries == 0 then
status.tries = onixHP
status.startBide = bideTurns
end
local forced
if turnsToKill < 2 or status.startBide - bideTurns > 1 then
-- elseif turnsToKill < 3 and status.startBide == bideTurns then
elseif onixHP == status.tries then
forced = "leer"
end
Battle.fight(forced)
else
status.tries = 0
if turnsToKill > 3 then
strategyFunctions.leer({{"onix", 13}})
else
Battle.automate()
end
end
end
else
Input.cancel()
end
elseif status.foughtTrainer then
return true
end
end
strategyFunctions.reload = function(data)
local message = "is reloading the "
if data.area == "route3" then
message = message.."route to save time by bypassing a difficult trainer."
elseif data.area == "giovanni" then
message = message.."Gym to move the trainer and head straight to Giovanni as fast as possible."
end
Bridge.chat(message)
return true
end
strategyFunctions.centerMoon = function()
return takeCenter(5, 15, 11, 5, 12)
end
strategyFunctions.centerCerulean = function(data)
local ppRequired, finishX
local firstTrip = not data.second
if firstTrip then
ppRequired = 10
finishX = 8
local hornAttacks = Pokemon.pp(0, "horn_attack")
local hasSufficientPP = hornAttacks > ppRequired
if Strategies.initialize() then
Combat.factorPP(hasSufficientPP)
Strategies.warpToCerulean = not hasSufficientPP
end
if Memory.value("game", "map") == 3 then
if hasSufficientPP then
local px, py = Player.position()
if px > 8 then
return strategyFunctions.dodgeCerulean({left=true})
end
elseif not strategyFunctions.dodgeCerulean({}) then
return false
end
end
else
finishX = 22
end
return takeCenter(ppRequired, 3, 19, 17, finishX)
end
strategyFunctions.fightKoffing = function(data)
if Strategies.trainerBattle() then
if Strategies.initialize() then
status.leering = Battle.pp("horn_attack") < data.min
end
if status.leering and not Battle.opponentDamaged() then
return strategyFunctions.leer({{"koffing", 13}})
end
Battle.automate()
elseif status.foughtTrainer then
return true
end
end
-- reportMtMoon
-- 4: Mt. Moon
strategyFunctions.rivalSandAttack = function()
return true --TODO swap at low acc
end
strategyFunctions.acquireCharmander = function()
if Strategies.initialize() then
if Pokemon.inParty("sandshrew", "paras") then
return true
end
Bridge.chat("couldn't catch a Paras/Sandshrew in Mt. Moon. Getting a free Charmander to teach Cut.")
end
local acquiredCharmander = Pokemon.inParty("charmander")
if Textbox.isActive() then
if Menu.getCol() == 15 then
local accept = Memory.raw(0x0C3A) == 239
Input.press(accept and "A" or "B")
else
Input.cancel()
end
return false
end
local px, py = Player.position()
if acquiredCharmander then
if Strategies.initialize("aquired") then
Bridge.caught("charmander")
end
if py ~= 8 then
py = 8
else
return true
end
else
if px ~= 6 then
px = 6
elseif py > 6 then
py = 6
else
Player.interact("Up")
return false
end
end
Walk.step(px, py)
end
-- jingleSkip
strategyFunctions.shopVermilionMart = function()
-- if Strategies.initialize() then
-- Strategies.setYolo("vermilion")
-- end
local supers = Strategies.vaporeon and 7 or 8
return Shop.transaction {
buy = {{name="super_potion",index=1,amount=supers}, {name="repel",index=5,amount=3}}
}
end
strategyFunctions.trashcans = function()
if not status.canIndex then
status.canIndex = 1
status.progress = 1
status.direction = 1
end
local trashPath = {
-- {next, loc, check, mid, pair, finish, end} {waypoints}
{nd=2, {1,12}, "Up", {3,12}, "Up", {3,12}}, {{4,12}},
{nd=4, {4,11}, "Right", {4,6}, {1,6}, "Down", {1,6}},
{nd=1, {4,9}, "Left", {4,7}, "Left", {4,7}},
{nd=1, {4,7}, "Right", {4,6}, {1,6}, "Down", {1,6}}, {{4,6}},
{nd=0, {1,6}, "Down", {3,6}, "Down", {3,6}}, {{4,6}}, {{4,8}},
{nd=0, {7,8}, "Down", {7,8}, "Up", {7,8}}, {{8,8}},
{nd=0, {8,7}, "Right", {8,7}, "Left", {8,7}},
{nd=0, {8,11}, "Right", {8,9}, "Right",{8,9}}, {{8,12}},
}
local totalPathCount = #trashPath
local unlockProgress = Memory.value("progress", "trashcans")
if Textbox.isActive() then
if not status.canProgress then
status.canProgress = true
local px, py = Player.position()
if unlockProgress < 2 then
status.tries = status.tries + 1
if status.unlocking then
status.unlocking = false
local flipIndex = status.canIndex + status.nextDelta
local flipCan = trashPath[flipIndex][1]
status.flipIndex = flipIndex
if px == flipCan[1] and py == flipCan[2] then
status.nextDirection = status.direction * -1
status.canIndex = flipIndex
status.progress = 1
else
status.flipIndex = flipIndex
status.direction = 1
status.nextDirection = status.direction * -1
status.progress = status.progress + 1
end
else
status.canIndex = Utils.nextCircularIndex(status.canIndex, status.direction, totalPathCount)
status.progress = nil
end
else
status.unlocking = true
status.progress = status.progress + 1
end
end
Input.cancel()
elseif unlockProgress == 3 then
return Strategies.completeCans()
else
if status.canIndex == status.flipIndex then
status.flipIndex = nil
status.direction = status.nextDirection
end
local targetCan = trashPath[status.canIndex]
local targetCount = #targetCan
local canProgression = status.progress
if not canProgression then
canProgression = 1
status.progress = 1
else
local reset
if canProgression < 1 then
reset = true
elseif canProgression > targetCount then
reset = true
end
if reset then
status.canIndex = Utils.nextCircularIndex(status.canIndex, status.direction, totalPathCount)
status.progress = nil
return strategyFunctions.trashcans()
end
end
local action = targetCan[canProgression]
if type(action) == "string" then
status.nextDelta = targetCan.nd
Player.interact(action)
else
status.canProgress = false
local px, py = Player.position()
local dx, dy = action[1], action[2]
if px == dx and py == dy then
status.progress = status.progress + 1
return strategyFunctions.trashcans()
end
Walk.step(dx, dy)
end
end
end
-- announceFourTurn
-- announceOddish
strategyFunctions.deptElevator = function()
if Menu.isOpened() then
status.canProgress = true
Menu.select(4, false, true)
else
if status.canProgress then
return true
end
Player.interact("Up")
end
end
strategyFunctions.shopBuffs = function()
local xAccs = Strategies.vaporeon and 11 or 10
local xSpeeds = Strategies.vaporeon and 6 or 7
local sellArray = {{name="nugget"}}
if Inventory.containsAll("pokeball", "potion") then --TODO , "ether"
if INTERNAL and Strategies.initialize("pokeball") then
print("Selling Pokeballs to make up inventory space")
end
table.insert(sellArray, {name="pokeball"})
end
return Shop.transaction {
direction = "Right",
sell = sellArray,
buy = {{name="x_accuracy", index=0, amount=xAccs}, {name="x_speed", index=5, amount=xSpeeds}, {name="x_attack", index=3, amount=3}, {name="x_special", index=6, amount=5}},
}
end
-- shopVending
-- giveWater
-- shopExtraWater
-- shopPokeDoll
-- shopTM07
-- shopRepels
strategyFunctions.lavenderRival = function()
if Strategies.trainerBattle() then
if Strategies.prepare("x_accuracy") then
Battle.automate()
end
elseif status.foughtTrainer then
return true
end
end
-- digFight
-- pokeDoll
-- drivebyRareCandy
-- silphElevator
-- silphCarbos
strategyFunctions.useSilphCarbos = function(data)
if Strategies.getsSilphCarbosSpecially() then --TODO inventory count
data.item = "carbos"
data.poke = "nidoking"
return strategyFunctions.item(data)
end
if Strategies.closeMenuFor(data) then
return true
end
end
strategyFunctions.silphRival = function()
if Strategies.trainerBattle() then
if Strategies.prepare("x_accuracy") then
-- Strategies.prepare("x_speed")
local forced, prepare
local opponentName = Battle.opponent()
if opponentName == "sandslash" then
local __, __, turnsToDie = Combat.bestMove()
if turnsToDie and turnsToDie < 2 then
forced = "horn_drill"
else
prepare = true
end
elseif opponentName == "magneton" then
prepare = true
elseif opponentName ~= "kadabra" then
forced = "horn_drill" --TODO necessary?
end
if not prepare or Strategies.prepare("x_speed") then
Battle.automate(forced)
end
end
elseif status.foughtTrainer then
Control.ignoreMiss = false
return true
end
end
-- playPokeflute
strategyFunctions.tossTM34 = function()
if Strategies.initialize() then
if not Inventory.contains("carbos") or Inventory.count() < 19 then
return true
end
end
return Strategies.tossItem("tm34")
end
strategyFunctions.fightKoga = function()
if Strategies.trainerBattle() then
if Strategies.prepare("x_accuracy") then
local forced = "horn_drill"
local opponent = Battle.opponent()
if opponent == "venonat" then
if not Battle.opponentAlive() then
status.secondVenonat = true
end
if status.secondVenonat or Combat.isSleeping() then
if not Strategies.prepare("x_speed") then
return false
end
end
end
if Combat.isSleeping() then
Inventory.use("pokeflute", nil, true)
return false
end
Battle.automate(forced)
end
elseif status.foughtTrainer then
Strategies.deepRun = true
Control.ignoreMiss = false
return true
end
end
strategyFunctions.fightSabrina = function()
if Strategies.trainerBattle() then
if Strategies.prepare("x_accuracy", "x_speed") then
-- local forced = "horn_drill"
-- local opponent = Battle.opponent()
-- if opponent == "venonat" then
-- end
Battle.automate(forced)
end
elseif status.foughtTrainer then
Strategies.deepRun = true
Control.ignoreMiss = false
return true
end
end
strategyFunctions.momHeal = function()
local currentMap = Memory.value("game", "map")
local needsHeal = Combat.hp() > (Control.yolo and 70 or 125) --RISK
needsHeal = Combat.hp() < Combat.maxHP() --TODO
local px, py = Player.position()
local dx, dy = px, py
if currentMap == 0 then
if needsHeal then
dy = 5
elseif py == 6 then
return true
end
Walk.step(dx, dy)
else
if needsHeal and px == 5 and py == 5 then
strategyFunctions.confirm({dir="Up"})
elseif Textbox.isActive() then
Input.cancel()
else
local momPath = {{2,7}, {2,6}, {5,6}, {5,5}, {5,6}, {3,6}, {3,8}}
Walk.custom(momPath)
end
end
end
-- dodgeGirl
-- cinnabarCarbos
strategyFunctions.fightGiovanni = function()
if Strategies.trainerBattle() then
Strategies.chat("critical", " Giovanni can end the run here with Dugtrio's high chance to critical...")
if Strategies.prepare("x_speed") then
local forced
local prepareAccuracy
local opponent = Battle.opponent()
if opponent == "persian" then
prepareAccuracy = true
if not status.prepared and not Strategies.isPrepared("x_accuracy") then
status.prepared = true
Bridge.chat("needs to finish setting up against Persian...")
end
elseif opponent == "dugtrio" then
prepareAccuracy = Memory.value("battle", "dig") > 0
if prepareAccuracy and not status.dug then
status.dug = true
Bridge.chat("got Dig, which gives an extra turn to set up with X Accuracy. No criticals!")
end
end
if not prepareAccuracy or Strategies.prepare("x_accuracy") then
Battle.automate(forced)
end
end
elseif status.foughtTrainer then
Strategies.deepRun = true
Control.ignoreMiss = false
return true
end
end
strategyFunctions.useViridianEther = function(data)
if Strategies.initialize() then
if not Strategies.vaporeon or not Inventory.contains("ether", "max_ether") then
return true
end
end
return strategyFunctions.ether({chain=data.chain, close=data.close})
end
strategyFunctions.fightViridianRival = function()
if Strategies.trainerBattle() then
local xItem1, xItem2
if Strategies.vaporeon then
xItem1 = "x_accuracy"
if Battle.pp("horn_drill") < 3 then
xItem2 = "x_special"
end
else
xItem1 = "x_special"
end
if Strategies.prepare(xItem1, xItem2) then
Battle.automate()
end
elseif status.foughtTrainer then
return true
end
end
strategyFunctions.depositPokemon = function()
if Memory.value("player", "party_size") == 1 then
if Menu.close() then
return true
end
elseif Menu.isOpened() then
local menuSize = Memory.value("menu", "size")
if not Menu.hasTextbox() then
if menuSize == 5 then
Menu.select(1)
return false
end
local menuColumn = Menu.getCol()
if menuColumn == 10 then
Input.press("A")
return false
end
if menuColumn == 5 then
Menu.select(1)
return false
end
end
Input.press("A")
else
Player.interact("Up")
end
end
-- centerSkip
strategyFunctions.shopE4 = function()
Control.preferredPotion = "full"
return Shop.transaction {
buy = {{name="full_restore", index=2, amount=3}}
}
end
strategyFunctions.lorelei = function()
if Strategies.trainerBattle() then
local opponentName = Battle.opponent()
if opponentName == "dewgong" then
Strategies.elite4Reason = "dewgong"
if Memory.double("battle", "our_speed") < 121 then
Strategies.chat("speedfall", "got speed fall from Dewgong D: Attempting to recover with X Speed, we need a Rest...")
if not Strategies.prepare("x_speed") then
return false
end
end
else
Strategies.elite4Reason = nil
end
if Strategies.prepare("x_accuracy") then
Battle.automate()
end
elseif status.foughtTrainer then
return true
end
end
strategyFunctions.potionBeforeBruno = function(data)
local potionHP = 50
if Inventory.count("full_restore") > 1 and Strategies.damaged(2) then
potionHP = 200
end
data.hp = potionHP
data.full = true
return strategyFunctions.potion(data)
end
strategyFunctions.bruno = function()
if Strategies.trainerBattle() then
if Combat.hasParalyzeStatus() and Inventory.contains("full_restore") then
Inventory.use("full_restore", nil, true)
return false
end
local forced
local opponentName = Battle.opponent()
if opponentName == "onix" then
forced = "ice_beam"
elseif opponentName == "hitmonchan" then
if not Strategies.prepare("x_accuracy") then
return false
end
end
Battle.automate(forced)
elseif status.foughtTrainer then
return true
end
end
strategyFunctions.agatha = function()
if Strategies.trainerBattle() then
local preparing = true
if Pokemon.isOpponent("gengar") then
if status.firstGengar == nil then
status.firstGengar = true
end
preparing = Memory.double("battle", "our_speed") < 147
if preparing and status.firstGengar then
if Inventory.count("x_speed") > 1 then
status.preparing = nil
end
end
elseif status.firstGengar then
status.firstGengar = false
end
if preparing and not Strategies.prepare("x_speed") then
return false
end
if Combat.isParalyzed() then
if Inventory.contains("full_restore") then
Inventory.use("full_restore", nil, true)
return false
end
elseif Combat.isSleeping() then
Inventory.use("pokeflute", nil, true)
return false
end
Battle.automate()
elseif status.foughtTrainer then
return true
end
end
strategyFunctions.lance = function()
if Strategies.trainerBattle() then
local xItem
local opponentName = Battle.opponent()
if opponentName == "gyarados" then
xItem = "x_special"
Strategies.elite4Reason = "gyarados"
else
Strategies.elite4Reason = nil
if opponentName == "dragonair" then
xItem = "x_speed"
if not Strategies.isPrepared(xItem) then
local __, turnsToDie = Combat.enemyAttack()
if turnsToDie and turnsToDie <= 1 then
local potion = Inventory.contains("full_restore", "super_potion")
if potion then
Inventory.use(potion, nil, true)
return false
end
end
end
end
end
if Strategies.prepare(xItem) then
Battle.automate()
end
elseif status.foughtTrainer then
return true
end
end
strategyFunctions.blue = function()
if Strategies.trainerBattle() then
local forced, xItem
local opponentName = Battle.opponent()
if opponentName == "sandslash" then
xItem = "x_special"
Strategies.elite4Reason = "sandslash"
else
Strategies.elite4Reason = nil
if opponentName == "alakazam" then
local __, turnsToDie = Combat.enemyAttack()
if turnsToDie == 1 then
local ourSpeed, theirSpeed = Memory.double("battle", "our_speed"), Memory.double("battle", "opponent_speed")
if ourSpeed <= theirSpeed then
local speedMessage, canPotion
if ourSpeed == theirSpeed then
speedMessage = "We'll need to get lucky to win this speed tie vs. Alakazam..."
canPotion = not Data.yolo and Inventory.contains("full_restore")
else
canPotion = Inventory.contains("full_restore")
speedMessage = "No Full Restores left, we'll need to get lucky."
end
if canPotion then
speedMessage = "Attempting to wait out a non-damage turn."
end
Strategies.chat("outsped", " Bad speed. "..speedMessage)
if canPotion then
Inventory.use("full_restore", nil, true)
return false
end
end
end
elseif opponentName == "exeggutor" then
if Combat.isSleeping() then
local sleepHeal
if not Combat.inRedBar() and Inventory.contains("full_restore") then
sleepHeal = "full_restore"
else
sleepHeal = "pokeflute"
end
Inventory.use(sleepHeal, nil, true)
return false
end
xItem = "x_accuracy"
end
end
if Strategies.prepare(xItem) then
if Combat.xAccuracy() then
forced = "horn_drill"
end
Battle.automate(forced)
end
elseif status.foughtTrainer then
return true
end
end
-- PROCESS
function Strategies.initGame(midGame)
if midGame then
-- Strategies.setYolo("", true)
end
Control.preferredPotion = "super"
end
function Strategies.completeGameStrategy()
status = Strategies.status
end
function Strategies.resetGame()
status = Strategies.status
stats = Strategies.stats
end
return Strategies