PokeBot/main.lua

199 lines
4.7 KiB
Lua

-- Customization settings
GAME_NAME = "red" -- Only currently supported option
RESET_FOR_TIME = true -- Set to false if you just want to see the bot finish a run
local CUSTOM_SEED = nil -- Set to a known seed to replay it, or leave nil for random ones
local PAINT_ON = true -- Displays contextual information while the bot runs
-- Start code (hard hats on)
local START_WAIT = 99
local VERSION = "1.0"
local battle = require "action.battle"
local textbox = require "action.textbox"
local walk = require "action.walk"
local combat = require "ai.combat"
local control = require "ai.control"
local strategies = require "ai.strategies"
local bridge = require "util.bridge"
local input = require "util.input"
local memory = require "util.memory"
local menu = require "util.menu"
local paint = require "util.paint"
local utils = require "util.utils"
local settings = require "util.settings"
local pokemon = require "storage.pokemon"
local YELLOW = GAME_NAME == "yellow"
local hasAlreadyStartedPlaying = false
local inBattle, oldSecs
local running = true
local previousPartySize = 0
local lastHP
local criticaled = false
local function startNewAdventure()
local startMenu, withBattleStyle
if (YELLOW) then
startMenu = memory.raw(0x0F95) == 0
withBattleStyle = "battle_style"
else
startMenu = memory.value("player", "name") ~= 0
end
if (startMenu and menu.getCol() ~= 0) then
if (settings.set("text_speed", "battle_animation", withBattleStyle)) then
menu.select(0)
end
elseif (math.random(0, START_WAIT) == 0) then
input.press("Start")
end
end
local function choosePlayerNames()
local name
if (memory.value("player", "name2") == 80) then
name = "W"
else
name = "B"
end
textbox.name(name, true)
end
local function pollForResponse()
local response = bridge.process()
if (response) then
bridge.polling = false
textbox.setName(tonumber(response))
end
end
local function resetAll()
strategies.softReset()
combat.reset()
control.reset()
walk.reset()
paint.reset()
bridge.reset()
oldSecs = 0
running = false
previousPartySize = 0
-- client.speedmode = 200
if (CUSTOM_SEED) then
strategies.seed = CUSTOM_SEED
print("RUNNING WITH A FIXED SEED ("..strategies.seed.."), every run will play out identically!")
else
strategies.seed = os.time()
end
math.randomseed(strategies.seed)
end
-- Execute
print("Welcome to PokeBot "..GAME_NAME.." version "..VERSION)
local productionMode = not walk.init() and false
if (CUSTOM_SEED) then
client.reboot_core()
else
hasAlreadyStartedPlaying = utils.ingame()
end
strategies.init(hasAlreadyStartedPlaying)
if (RESET_FOR_TIME and hasAlreadyStartedPlaying) then
RESET_FOR_TIME = false
print("Disabling time-limit resets as the game is already running. Please reset the emulator and restart the script if you'd like to go for a fast time.")
end
if (productionMode) then
bridge.init()
else
input.setDebug(true)
end
local previousMap
while true do
local currentMap = memory.value("game", "map")
if (currentMap ~= previousMap) then
input.clear()
previousMap = currentMap
end
if (not input.update()) then
if (not utils.ingame()) then
if (currentMap == 0) then
if (running) then
if (not hasAlreadyStartedPlaying) then
client.reboot_core()
hasAlreadyStartedPlaying = true
else
resetAll()
end
else
startNewAdventure()
end
else
if (not running) then
bridge.liveSplit()
running = true
end
choosePlayerNames()
end
else
local battleState = memory.value("game", "battle")
if (battleState > 0) then
if (battleState == 1) then
if (not inBattle) then
control.wildEncounter()
if (strategies.moonEncounters) then
strategies.moonEncounters = strategies.moonEncounters + 1
end
inBattle = true
end
end
local isCritical
local battleMenu = memory.value("battle", "menu")
if (battleMenu == 94) then
isCritical = false
elseif (memory.double("battle", "our_hp") == 0) then
if (memory.value("battle", "critical") == 1) then
isCritical = true
end
end
if (isCritical ~= nil and isCritical ~= criticaled) then
criticaled = isCritical
strategies.criticaled = criticaled
end
else
inBattle = false
end
local currentHP = pokemon.index(0, "hp")
if (currentHP == 0 and not strategies.canDie and pokemon.index(0) > 0) then
strategies.death(currentMap)
elseif (walk.strategy) then
if (strategies.execute(walk.strategy)) then
walk.traverse(currentMap)
end
elseif (battleState > 0) then
if (not control.shouldCatch(partySize)) then
battle.automate()
end
elseif (textbox.handle()) then
walk.traverse(currentMap)
end
end
end
if (PAINT_ON) then
paint.draw(currentMap)
end
input.advance()
emu.frameadvance()
end
bridge.close()