* Update vesting spec and impl time fields and constructors
* Update genesis to support vesting accounts
* More spec and godoc updates
* Update genesis section in vesting spec
* Fix bank unit tests
* Add test cases to ToAccount in genesis
* Update RegisterCodec to include vesting interface and types
* Fix GetVestedCoins bug where block time is past vesting end time
* Add vesting accounts to simulation
* Update vesting genesis logic to panic on invalid accounts
* Change randomness of vesting accounts in simulation
* Update PENDING.md
* Add simple period for expensive invariants
* Remove individual module simulations
* Simulate a few more blocks
* Add README explaining reason for shell scripts
* Deduplicate scripts, log exact replication command on failure
* Refactor invariants to take sdk.Context instead of baseapp.BaseApp
* Reference all issues in PENDING.md entry
* Remove no longer used simulation.RandSetup
* Bug fixes
* Address @rigelrozanski comments
* Fix typo
This removes privkeys and addresses from function signatures.
This comes with a 11% performance improvement to the simulator,
as we no longer keep recomputing the pubkeys.
Once we move the transient store clearing to endblock, we can
further raise the size of make test_sim_gaia_fast
concretely, `make test_sim_gaia_fast` went from 16.8 seconds to 13.5 seconds on my system.
The intent of this is to allow for simulating things like slashing for not
voting on a governance proposal. To test this, you would queue all the validator votes
in future blocks, and keep track of which ones you didn't slash. Then you could add queue a
"check governance slashing operation" after the voting period is over.
* This demonstrates that the state machine is non-deterministic if there
are more than two txs in a block.
* fix non-deterministic map iteration
* (squash this) fix build errors
* (squash this) iterate using range