* Update PENDING.md
* Add simple period for expensive invariants
* Remove individual module simulations
* Simulate a few more blocks
* Add README explaining reason for shell scripts
* Deduplicate scripts, log exact replication command on failure
* Refactor invariants to take sdk.Context instead of baseapp.BaseApp
* Reference all issues in PENDING.md entry
* Remove no longer used simulation.RandSetup
* Bug fixes
* Address @rigelrozanski comments
* Fix typo
* Make simulator operations predetermined
* Use new dbm.ReverseIterator API
* Simulation speed improvements
* Pin exact revisions, not branches
* Rename 'MountStoresIAVL' to 'MountStores'
* Zero Power Block fees to community pool
Closes#2812
This PR adds the flag --for-zero-height to gaiad export, which runs several alterations to the application state to prepare for restarting a new chain in a consistent fashion.
It also:
* Moves Gaia's export code to cmd/gaia/app/export.go for cleaner separation.
* Fixes an inconsistency where we treated the initChainer as happening at height -1 - it should now happen at height 0, since the first header sent by Tendermint has height 1.
* Runs the runtime invariant checks on start (in initChainer)
* Adds a few auxiliary functions to clear slashing periods
* Removes the Height field from Delegation objects in x/stake, which was not used anywhere
* Update slashing import/export
* More slashing.WriteGenesis
* Add test import/export to CI
* Store equality comparison.
* Fix validator bond intra-tx counter
* Set timeslices for unbonding validators
* WriteGenesis => ExportGenesis
* Delete validators from unbonding queue when re-bonded
* Hook for validator deletion, fix staking genesis tests
This removes privkeys and addresses from function signatures.
This comes with a 11% performance improvement to the simulator,
as we no longer keep recomputing the pubkeys.
Once we move the transient store clearing to endblock, we can
further raise the size of make test_sim_gaia_fast
concretely, `make test_sim_gaia_fast` went from 16.8 seconds to 13.5 seconds on my system.
Now that we properly initialize governance, a ton of governance slashing
doesn't happen in the first few blocks. Because of this, we can run through
blocks in the range (0,200) quite rapidly. This PR acknowledges that and
increases many of the default block heights.