# Basecoin Example Plugin In the [previous tutorial](basecoin-basics.md), we saw how to start a Basecoin blockchain and use the CLI to send transactions. Here, we will demonstrate how to extend the blockchain and CLI to support a simple plugin. ## Overview Creating a new plugin and CLI to support it requires a little bit of boilerplate, but not much. For convenience, we've implemented an extremely simple example plugin that can be easily modified. The example is under `docs/guide/src/example-plugin`. To build your own plugin, copy this folder to a new location and start modifying it there. Let's take a look at the files in `docs/guide/src/example-plugin`: ``` cmd.go main.go plugin.go ``` ### main.go The `main.go` is very simple and does not need to be changed: ```golang func main() { app := cli.NewApp() app.Name = "example-plugin" app.Usage = "example-plugin [command] [args...]" app.Version = "0.1.0" app.Commands = []cli.Command{ commands.StartCmd, commands.TxCmd, commands.KeyCmd, commands.QueryCmd, commands.AccountCmd, } app.Run(os.Args) } ``` It creates the CLI, exactly like the `basecoin` one. However, if we want our plugin to be active, we need to make sure it is registered with the application. In addition, if we want to send transactions to our plugin, we need to add a new command to the CLI. This is where the `cmd.go` comes in. ### cmd.go First, we register the plugin: ```golang func init() { commands.RegisterTxSubcommand(ExamplePluginTxCmd) commands.RegisterStartPlugin("example-plugin", func() types.Plugin { return NewExamplePlugin() }) } ``` This creates a new subcommand under `tx` (defined below), and ensures the plugin is activated when we start the app. Now we actually define the new command: ```golang var ( ExampleFlag = cli.BoolFlag{ Name: "valid", Usage: "Set this to make the transaction valid", } ExamplePluginTxCmd = cli.Command{ Name: "example", Usage: "Create, sign, and broadcast a transaction to the example plugin", Action: func(c *cli.Context) error { return cmdExamplePluginTx(c) }, Flags: append(commands.TxFlags, ExampleFlag), } ) func cmdExamplePluginTx(c *cli.Context) error { exampleFlag := c.Bool("valid") exampleTx := ExamplePluginTx{exampleFlag} return commands.AppTx(c, "example-plugin", wire.BinaryBytes(exampleTx)) } ``` It's a simple command with one flag, which is just a boolean. However, it actually inherits more flags from the Basecoin framework: ```golang Flags: append(commands.TxFlags, ExampleFlag), ``` The `commands.TxFlags` is defined in `cmd/commands/tx.go`: ```golang var TxFlags = []cli.Flag{ NodeFlag, ChainIDFlag, FromFlag, AmountFlag, CoinFlag, GasFlag, FeeFlag, SeqFlag, } ``` It adds all the default flags for a Basecoin transaction. If we now compile and run our program, we can see all the options: ``` cd $GOPATH/src/github.com/tendermint/basecoin go install ./docs/guide/src/example-plugin example-plugin tx example --help ``` The output: ``` NAME: example-plugin tx example - Create, sign, and broadcast a transaction to the example plugin USAGE: example-plugin tx example [command options] [arguments...] OPTIONS: --node value Tendermint RPC address (default: "tcp://localhost:46657") --chain_id value ID of the chain for replay protection (default: "test_chain_id") --from value Path to a private key to sign the transaction (default: "key.json") --amount value Coins to send in transaction of the format ,,... (eg: 1btc,2gold,5silver) --gas value The amount of gas for the transaction (default: 0) --fee value Coins for the transaction fee of the format --sequence value Sequence number for the account (default: 0) --valid Set this to make the transaction valid ``` Cool, eh? Before we move on to `plugin.go`, let's look at the `cmdExamplePluginTx` function in `cmd.go`: ```golang func cmdExamplePluginTx(c *cli.Context) error { exampleFlag := c.Bool("valid") exampleTx := ExamplePluginTx{exampleFlag} return commands.AppTx(c, "example-plugin", wire.BinaryBytes(exampleTx)) } ``` We read the flag from the CLI library, and then create the example transaction. Remember that Basecoin itself only knows about two transaction types, `SendTx` and `AppTx`. All plugin data must be serialized (ie. encoded as a byte-array) and sent as data in an `AppTx`. The `commands.AppTx` function does this for us - it creates an `AppTx` with the corresponding data, signs it, and sends it on to the blockchain. ### plugin.go Ok, now we're ready to actually look at the implementation of the plugin in `plugin.go`. Note I'll leave out some of the methods as they don't serve any purpose for this example, but are necessary boilerplate. Your plugin may have additional requirements that utilize these other methods. Here's what's relevant for us: ```golang type ExamplePluginState struct { Counter int } type ExamplePluginTx struct { Valid bool } type ExamplePlugin struct { name string } func (ep *ExamplePlugin) Name() string { return ep.name } func (ep *ExamplePlugin) StateKey() []byte { return []byte("ExamplePlugin.State") } func NewExamplePlugin() *ExamplePlugin { return &ExamplePlugin{ name: "example-plugin", } } func (ep *ExamplePlugin) SetOption(store types.KVStore, key string, value string) (log string) { return "" } func (ep *ExamplePlugin) RunTx(store types.KVStore, ctx types.CallContext, txBytes []byte) (res abci.Result) { // Decode tx var tx ExamplePluginTx err := wire.ReadBinaryBytes(txBytes, &tx) if err != nil { return abci.ErrBaseEncodingError.AppendLog("Error decoding tx: " + err.Error()) } // Validate tx if !tx.Valid { return abci.ErrInternalError.AppendLog("Valid must be true") } // Load PluginState var pluginState ExamplePluginState stateBytes := store.Get(ep.StateKey()) if len(stateBytes) > 0 { err = wire.ReadBinaryBytes(stateBytes, &pluginState) if err != nil { return abci.ErrInternalError.AppendLog("Error decoding state: " + err.Error()) } } //App Logic pluginState.Counter += 1 // Save PluginState store.Set(ep.StateKey(), wire.BinaryBytes(pluginState)) return abci.OK } ``` All we're doing here is defining a state and transaction type for our plugin, and then using the `RunTx` method to define how the transaction updates the state. Let's break down `RunTx` in parts. First, we deserialize the transaction: ```golang // Decode tx var tx ExamplePluginTx err := wire.ReadBinaryBytes(txBytes, &tx) if err != nil { return abci.ErrBaseEncodingError.AppendLog("Error decoding tx: " + err.Error()) } ``` The transaction is expected to be serialized according to Tendermint's "wire" format, as defined in the `github.com/tendermint/go-wire` package. If it's not encoded properly, we return an error. If the transaction deserializes correctly, we can now check if it's valid: ```golang // Validate tx if !tx.Valid { return abci.ErrInternalError.AppendLog("Valid must be true") } ``` The transaction is valid if the `Valid` field is set, otherwise it's not - simple as that. Finally, we can update the state. In this example, the state simply counts how many valid transactions we've processed. But the state itself is serialized and kept in some `store`, which is typically a Merkle tree. So first we have to load the state from the store and deserialize it: ```golang // Load PluginState var pluginState ExamplePluginState stateBytes := store.Get(ep.StateKey()) if len(stateBytes) > 0 { err = wire.ReadBinaryBytes(stateBytes, &pluginState) if err != nil { return abci.ErrInternalError.AppendLog("Error decoding state: " + err.Error()) } } ``` Note the state is stored under `ep.StateKey()`, which is defined above as `ExamplePlugin.State`. Also note, that we do nothing if there is no existing state data. Is that a bug? No, we just make use of Go's variable initialization, that `pluginState` will contain a `Counter` value of 0. If your app needs more initialization than empty variables, then do this logic here in an `else` block. Finally, we can update the state's `Counter`, and save the state back to the store: ```golang //App Logic pluginState.Counter += 1 // Save PluginState store.Set(ep.StateKey(), wire.BinaryBytes(pluginState)) return abci.OK ``` And that's it! Now that we have a simple plugin, let's see how to run it. ## Running your plugin First, initialize the new blockchain with ``` basecoin init ``` If you've already run a basecoin blockchain, reset the data with ``` basecoin unsafe_reset_all ``` To start the blockchain with your new plugin, simply run ``` example-plugin start ``` In another window, we can try sending some transactions: ``` example-plugin tx send --to 0x1B1BE55F969F54064628A63B9559E7C21C925165 --amount 100gold ``` Ok, so that's how we can send a `SendTx` transaction using our `example-plugin` CLI, but we were already able to do that with the `basecoin` CLI. With our new CLI, however, we can also send an `ExamplePluginTx`: ``` example-plugin tx example --amount 1gold ``` The transaction is invalid! That's because we didn't specify the `--valid` flag: ``` example-plugin tx example --valid --amount 1gold ``` Tada! We successfuly created, signed, broadcast, and processed our custom transaction type. ## Query Now that we've sent a transaction to update the state, let's query for the state. Recall that the state is stored under the key `ExamplePlugin.State`: ``` example-plugin query ExamplePlugin.State ``` Note the `"value":"0101"` piece. This is the serialized form of the state, which contains only an integer. If we send another transaction, and then query again, we'll see the value increment: ``` example-plugin tx example --valid --amount 1gold example-plugin query ExamplePlugin.State ``` Neat, right? Notice how the result of the query comes with a proof. This is a Merkle proof that the state is what we say it is. In a latter [tutorial on InterBlockchain Communication](ibc.md), we'll put this proof to work! ## Next Steps In this tutorial we demonstrated how to create a new plugin and how to extend the basecoin CLI to activate the plugin on the blockchain and to send transactions to it. Hopefully by now you have some ideas for your own plugin, and feel comfortable implementing them. In the [next tutorial](more-examples.md), we tour through some other plugin examples, adding features for minting new coins, voting, and changing the Tendermint validator set. But first, you may want to learn a bit more about [the design of the plugin system](plugin-design.md)